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  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    453

    Default crafting solution

    everyone is complaining about bound to character items

    but the devs legitimately don't want the economy destroyed by crafted versions of hard to find drops

    I have the solution:

    make crafting XP account wide, but the items created still bound to character

    that way crafted items aren't in the economy but each PLAYER only needs to level it once

  2. #2
    Community Member
    Join Date
    Oct 2010
    Posts
    946

    Default

    Quote Originally Posted by chodelord View Post
    everyone is complaining about bound to character items

    but the devs legitimately don't want the economy destroyed by crafted versions of hard to find drops

    I have the solution:

    make crafting XP account wide, but the items created still bound to character

    that way crafted items aren't in the economy but each PLAYER only needs to level it once
    Well what you have there is a 1000 pound solution to a two pence problem . Make them bound to account , job done . You could even spruce it up and make them bound to account on aquire , bind to charachter on equip .

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