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  1. #21
    Founder Matuse's Avatar
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    Yea, sorry, I got the condemnation and the divine punishment cross-wired. The Lammaland patch notes mention that it can be dispelled, and I made a bad association.


    I still don't think the spell is OP. But I am loving the ability to do reasonable spell damage to evaders and self-healers. Those were always my achilles heel before, and now I can actually kill them in less than 20 minutes.
    Kobold sentient jewel still hate you.

  2. #22
    Community Member Rdonaccount's Avatar
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    I'm actually wondering if it isn't the other way around, how often can you really justify using this spell in a group/raid boss fight situation? 65 (or slightly less) mana every 15 seconds will drain even an fvs' blue bar quickly on any fight longer than normal shroud part4, assuming that you are still, you know, healing the party.

    The no save thing, combined with the fvs condemnation proc, seems to suggest its yet another reason to go heavy melee with a few casting metas rather than go caster spec.
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  3. #23
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    I'm having a similar problem with my evoker build. He's a lev. 11 TR from a dual wield FvS, and doing ~100 dmg with cometfall unmeta'd... while the lightning sorc next to me is hitting for 1k-1200. It just seems pointless for me to cast spells when they do 10% of what my groupmates do for the same mana. I find myself just sticking to buffing, greater command, and heals.

  4. #24
    Community Member moops's Avatar
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    Quote Originally Posted by Rdonaccount View Post
    I'm actually wondering if it isn't the other way around, how often can you really justify using this spell in a group/raid boss fight situation? 65 (or slightly less) mana every 15 seconds will drain even an fvs' blue bar quickly on any fight longer than normal shroud part4, assuming that you are still, you know, healing the party.

    The no save thing, combined with the fvs condemnation proc, seems to suggest its yet another reason to go heavy melee with a few casting metas rather than go caster spec.
    If you run end game with a regular experienced group most of the time chances are you are not using all your SP to heal or even buff since they self buff, or at least I know that I don't--add gear to that like Eardweller, Eardweller Larvae, and Maximize clickies and reduced spell cost, Vile Blasphemy,Epic Twisted Talisman ( 250 sp) Spellsingers, etc, and it's quite affordable. I dont even use my bauble or talisman for most things I run.

    Ive been fully Spec'd in the smiting line on my cleric since her final life 6 or 7 months ago, even tho I was pretty much only using it with one spell, and and it was well worth it for me. Just tried out Divine Punishment and it is awesome.
    Hexxa CLR 25 *TR* * ~Hexanna ~*TR* FVS 25 * Hexecuter CLR 20 *Flexanna RGR/R/M 18/1/1 *TR* * Flexa FTR/R 18/2 TR * Hextravaganz Bard *TR* 18/2 * Hexotic Sorc 13 * Hexquisite Wiz 23 * ~~Quantum Entropy * SARLONA~~ - * and various other scoundrels

  5. #25
    The Hatchery sirgog's Avatar
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    At what it does (damage to 20k+ HP red/purple named foes) it's incredible; just as Bladebarrier is incredible at what it does (damage to medium/large groups of non-evasive foes).

    Just like Bladebarrier, I can't see any FvS not taking the spell; although some may elect not to take it for several levels.


    My testing indicates it's better on non-melee FvS builds, as melee ones are more likely to be tripped in boss fights. Being interrupted while casting this spell is a big hit to damage output; caster FvS builds should be able to avoid that more easily than melee ones can.
    I don't have a zerging problem.

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  6. #26
    Community Member Premier's Avatar
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    I agree Divine Punishment is a very awesome spell! I stacked Divine Punishment 3 times on the portals in Bastion of Power and the spell took it down with a little help from my shoulder Lazer. I was seeing 500's and a lot of 300's when cast on the Horned Devil in Weapons Shipment too, that was real nice! Max, Emp, with Blue Dragon Scale, no Eardweller.

    On a side note, anyone else excited to not have to jump to cast a blade barrier quicker?

    Haven't raided yet on my FvS but so far I'm happy with the changes.
    Lyandiir Arrowfel, Bullhorn, Premier, Bro. Ghallanda

  7. #27
    Founder Matuse's Avatar
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    The new blade barrier cast time makes me tingly in my naughty parts.

    Actually, AoV in general does that.

    Sadly, epic Raiyum is immune to the predator cannon, I guess it is casting nimbus of light or something, because his mantle kicks in on it.

    Best I've seen so far from the shoulder cannon is 185, a double stacked light curse on a crit.

    Best triple stacked Divine Punishment I've seen was 772.

    Oh Superior Brilliance V, and Major Light Lore...where for art thou?
    Kobold sentient jewel still hate you.

  8. #28
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Matuse View Post

    Oh Superior Brilliance V, and Major Light Lore...where for art thou?
    Craftable on Lamannia (at least the 75% light clickie). But it's in the 51-75 range, so not yet on live.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  9. #29
    Community Member rabrams99's Avatar
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    this spell gets increased damage from the light line?
    Thando, Aarag, Keallen, Kuthroat, Sureshott, Skullcrusher

  10. #30
    Community Member protokon's Avatar
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    Quote Originally Posted by Forzah View Post
    Hey all,

    I've tried out the new spell divine punishment and these are my observations.

    -Divine punishment can be cast from a fairly long range and cannot miss if you face the opponent (unlike searing light that can be dodged).
    -It does about 100 dmg per tick, when using and maximize empower and 200'ish on a crit.
    -The damage can not be resisted.

    Divine punishment has thus a great dmg per mana ratio, especially compared to spells like searing light and deific vengeance. I've also tried it out in the brawling arena, and the spell pretty much takes all the fun out of pvp since it's so strong.

    What do you think of the new spell?
    stacking twice I managed to see a crit for over 600. Have yet to see someone live through that to test stacking 3 times .
    Proud member of Renowned, Thelanis server.

  11. #31
    Community Member Sarisa's Avatar
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    Not done a lot of testing on my cleric yet, but in caster mode (potency dagger, skiver, regalia), I was averaging 90-100 per hit on a single stack, and my highest crit was around 450 with a triple stack. FvS's obviously will get more damage.

    In melee mode, wearing Epic Vambraces of Inner Light, it's a nice bit of added spell damage without having to switch to a potency item/efficacy clickie. I expect it'll be much easier for me to hold some bosses aggro when I'm tanking as well.

    I did see a LOT of whining about this "broken healer spell" from the Lobster denizens last night while doing the new chain.

  12. #32
    The Hatchery Syllph's Avatar
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    Quote Originally Posted by Forzah View Post
    Divine punishment .... I've also tried it out in the brawling arena, and the spell pretty much takes all the fun out of pvp since it's so strong. What do you think of the new spell?
    the problem is testing anything in PVP. PVP was an afterthought in DDO, the spells here are designed to attack mobs with 5,000-20,000 HP and not players with 200-800 HP.

  13. #33
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    Best I've seen is 1,112 damage on a triple stack crit against a condemnation debuff stacked Saligia in elite Sins. Basically I just shield blocked and kept up the stack. I forget how many debuffs had stacked up.

    It's nice to have a decent single target damage spell, instead of whittling down the mob over 30 minutes.

  14. #34
    Community Member maddmatt70's Avatar
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    I am going to disagree with you here Angelus. This spell does not do as much damage as the arcane equivalent spells on the arcane savant and compared to wizards its at best similiar damage so what really is your issue with it. I personally have been requesting better divine offensive spells for a long time. A good DOT is a good start and has led to people actually speccing for light which leads to build variation.
    Last edited by maddmatt70; 04-29-2011 at 10:46 AM.
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  15. #35
    Founder PurdueDave's Avatar
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    My take so far is that it's a good boss killer but I haven't tested it at level appropriate content. I'm going to check it tonight to see how fast it owns Whisperdoom on elite for fun first, though.

    On a side note, blade barrier is so much better now I almost feel guilty using it. The devs can keeping "nerfing" divine spells like this all they want.

  16. #36
    Community Member Kza's Avatar
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    I like it. And i like savant lines. I start to feel that they got it quite right :-)

    Its fun be able to dps things as divine and not just healboting in epics if caster- divine.
    Awesome not only fvs meleers (or clerics), can contribute some dps wise :-)
    And if you compare the dps of a fvs even with this its way way behind any good meleer as it should be, so i dont see it op at all.

  17. #37
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Forzah View Post
    Hey all,

    I've tried out the new spell divine punishment and these are my observations.

    -Divine punishment can be cast from a fairly long range and cannot miss if you face the opponent (unlike searing light that can be dodged).
    -It does about 100 dmg per tick, when using and maximize empower and 200'ish on a crit.
    -The damage can not be resisted.

    Divine punishment has thus a great dmg per mana ratio, especially compared to spells like searing light and deific vengeance. I've also tried it out in the brawling arena, and the spell pretty much takes all the fun out of pvp since it's so strong.

    What do you think of the new spell?

    Just because a new spell does more damage than two spells that are barely even worth casting does not make the new spell overpowered.

    And PvP is not a good consideration for changing spells in the game.

  18. #38
    Community Member Maitland's Avatar
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    The question is...does it..... "crit for 90"?
    I couldnt help it..
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  19. #39
    Founder Solmage's Avatar
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    Spell MAY be a TOUCH too powerful, since unlike the elemental variations, nothing seems to resist this, but we're talking a small amount really. Perhaps a 10-15 pt less damage per tick? Anyway, I'm glad divines finally got a decent DPS spell.

    As for PvP, balancing anything in regards to that is beyond !)#*#.
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  20. #40
    Founder Matuse's Avatar
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    since unlike the elemental variations, nothing seems to resist this
    Golems do. It was barely scratching the paint on clay golems, and my poor predator gun was only hitting for 15.
    Kobold sentient jewel still hate you.

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