Page 1 of 9 12345 ... LastLast
Results 1 to 20 of 163
  1. #1
    Community Member Forzah's Avatar
    Join Date
    Sep 2009
    Posts
    1,252

    Default Clr/FvS: Does divine punishment do too much damage?

    Hey all,

    I've tried out the new spell divine punishment and these are my observations.

    -Divine punishment can be cast from a fairly long range and cannot miss if you face the opponent (unlike searing light that can be dodged).
    -It does about 100 dmg per tick, when using and maximize empower and 200'ish on a crit.
    -The damage can not be resisted.

    Divine punishment has thus a great dmg per mana ratio, especially compared to spells like searing light and deific vengeance. I've also tried it out in the brawling arena, and the spell pretty much takes all the fun out of pvp since it's so strong.

    What do you think of the new spell?

  2. #2
    Community Member
    Join Date
    Dec 2009
    Posts
    57

    Default

    I think it's just what divine needed. I don't think it does too much dmg at all, considering if you stack it 3 times, that's like 240sp meta'd out.


    Where were you on test lol.

  3. #3
    Community Member
    Join Date
    Dec 2009
    Posts
    5

    Default

    It is a welcome change and a step in the right direction.
    Devine spell damage has only had a few reliable damage spells for a long time, it is nice to have another.


    PS. I do not think having a pvp example in there will win you any points.
    Last edited by Dlusin; 04-27-2011 at 12:09 PM.

  4. #4
    Community Member
    Join Date
    Jul 2008
    Posts
    806

    Default

    IMO, one reason it looks so good compared to other divine single-target damage spells, is that those spells are so bad -- really minimal damage when it comes to high level mobs. And until now, there was nothing else all that useful for bosses (except maybe harm, a really tough spell for a FVS to carry).

  5. #5
    Community Member
    Join Date
    Dec 2009
    Posts
    57

    Default

    Additionally, it pales in comparison to the sp efficientcy of archon which does similar damage.

  6. #6
    Community Member Alexandryte's Avatar
    Join Date
    Oct 2009
    Posts
    436

    Default

    It is also dispellable.
    Chelos - TRing multiclassing support
    One of the top scorers of the 2011 and 2012 PAX EAST challenge and winner of 2 Lifetime memberships to DDO.
    "S" of Team BAS (2011)

  7. #7
    Community Member Durrik7's Avatar
    Join Date
    Nov 2009
    Posts
    22

    Default

    Pros

    Great singular dps

    Enhancable through items AND AP enhancements

    Stacks, max 3

    Cons

    Single target, especially if you're stacking for maximum effect.

    Moderate regulation, lasts 15s unless you keep casting. Even with duration nerfs most spells have double or more duration.

    As mentioned, dispellable.

    IMO, it looks pretty balanced if you want to have contributing DPS strung into your divine with or without melee structure.
    "Faithless is he that says farewell when the road darkens."


  8. #8
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Forzah View Post
    What do you think of the new spell?
    It does a bit too much damage; probably it should have a saving throw for half or something.

    Any Cleric who puts the APs into Smiting is equally as good at Divine Punishment DPS, without needing good wisdom or spell focus. That's bad.

    As to dispellability: the Dispel Magic gameplay of DDO is broken. Dispel is not a viable in-combat choice, and won't be until they allow you to Dispel only buffs or only debuffs.

  9. #9
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    They don't mean Dispel Magic dispel...if you cast Bless, it goes away.

    And the damage is fine. When it's really fine is for AoVII's, when getting beat on by a melee boss, and they get the condemnation curse and it starts ticking purple damage. I triple stacked it on S'obrien, and it was critical ticking for 750-780 with one instance of the curse on him. But he also casts a lot so little chance of multiple stacks.

    It uses a TON of SP to get that high with max+empower, and 30 seconds for the cooldowns.

    The spell is fine.
    Kobold sentient jewel still hate you.

  10. #10
    Community Member
    Join Date
    Jun 2009
    Posts
    335

    Default

    One "tick" is 2 seconds? If so, with 100 damage per tick, that would be 100/2 = 50 DPS.

    Is 50 DPS imba?

  11. #11
    Community Member Jaid314's Avatar
    Join Date
    Jan 2010
    Posts
    4,785

    Default

    Quote Originally Posted by Angelus_dead View Post
    It does a bit too much damage; probably it should have a saving throw for half or something.

    Any Cleric who puts the APs into Smiting is equally as good at Divine Punishment DPS, without needing good wisdom or spell focus. That's bad.

    As to dispellability: the Dispel Magic gameplay of DDO is broken. Dispel is not a viable in-combat choice, and won't be until they allow you to Dispel only buffs or only debuffs.
    that describes exactly how break enchantment works, no?

  12. #12
    Community Member Forzah's Avatar
    Join Date
    Sep 2009
    Posts
    1,252

    Default

    Actually, it might be pretty balanced in pve. I've only tested it in the arena yet, where it seems on the powerful side.

  13. #13
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    Also bear in mind that triple stacking may look nice, but it's really inefficient SP-wise. You are losing ticks on your older casts when you refresh a new one, unless you manage to time it flawlessly to get the timer going just as the old one is about to expire. In practice, that's tough to pull off unless it's the ONLY thing you're doing.
    Kobold sentient jewel still hate you.

  14. #14
    Community Member Sanguine_J3S3's Avatar
    Join Date
    Dec 2009
    Posts
    30

    Default

    On triple stack I' ve seen that spell critting 1700 ish with eardweller + full smiting line (the monster was ev1 end boss)
    It's just what divines need: sp efficient single target damage.
    Last edited by Sanguine_J3S3; 04-27-2011 at 02:39 PM.
    Tethtoril AoV ~ Tebaefein Blitz ~ Calerthul DA ~ Iraithra WS
    Argonnessen - ChaosKnights

  15. #15
    Community Member Fejj's Avatar
    Join Date
    Feb 2010
    Posts
    253

    Default

    Quote Originally Posted by Forzah View Post
    Actually, it might be pretty balanced in pve. I've only tested it in the arena yet, where it seems on the powerful side.
    Win

    And thank you for the coming nerf to balance out PvP.

  16. #16
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Matuse View Post
    They don't mean Dispel Magic dispel...if you cast Bless, it goes away.
    Wow, how did you discover that Bless can clear Divine Punishment? Sounds like a bug.

    Quote Originally Posted by Jaid314 View Post
    that describes exactly how break enchantment works, no?
    No, Break Enchantment does other things.

  17. #17
    Community Member Zuldar's Avatar
    Join Date
    Sep 2007
    Posts
    0

    Default

    Quote Originally Posted by Angelus_dead View Post
    Wow, how did you discover that Bless can clear Divine Punishment? Sounds like a bug.
    They might be referring to the fvs pre, since bless dispels the condemnation. That would cut the spell's damage by as much as half though.
    Chaotic evil means never having to say you're sorry.

  18. #18
    Community Member Healemup's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Angelus_dead View Post
    Wow, how did you discover that Bless can clear Divine Punishment? Sounds like a bug.
    From this post http://forums.ddo.com/showthread.php...ighlight=angel

    Shield of Condemnation
    Benefit: Enemies that strike you have a chance of suffering divine condemnation, increasing their vulnerability to light and alignment-based damage by 20%, and decreasing their fortification by 10%. This debuff stacks up to 5 times, and is dispelled by Bless effects.

    At least its similar enough, I suppose, to make the connection.
    Favorhor, Rangedeath, Inthedark, Healemup, Axaleal, Hackemlow, Singasong, Intheback

  19. #19
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Zuldar View Post
    They might be referring to the fvs pre, since bless dispels the condemnation.
    Yes, that's probably what he was talking about. But no, Bless does not dispel Condemnation.

    The devs intend for Bless to dispel Condemnation in some future update.

  20. #20
    Community Member Vyrn's Avatar
    Join Date
    Dec 2009
    Posts
    158

    Default

    Divines need more offensive spell choice. We have little enough as is, its balanced in pve and thats all that matters. Obviously Im biased since my main is a clr, but just my opinion.

    Btw, Im all for balancing pvp as long as it doesnt affect pvp. That involves 2 different rule sets (or something similarly drastic if its going to be a straight up brawl as it is now), which more or less makes a different game causing too much dev time 'wasted'. So just view pvp as something you do if you like it in its current form without bringing it into discussions.

    Just my 2 cents.
    Quote Originally Posted by The_Rocking_Dead View Post
    It's simply a matter of catering to a larger audience.

Page 1 of 9 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload