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  1. #1
    Community Member grodon9999's Avatar
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    Default Have the balance skill affect knockdowns from over-runs

    It just makes sense.

  2. #2
    Hopeless Romantic dunklezhan's Avatar
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    Isn't the point of overrun that its irresistable? Or are you just talking about how long it takes to get back up again?
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  3. #3
    Community Member grodon9999's Avatar
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    Quote Originally Posted by dunklezhan View Post
    Isn't the point of overrun that its irresistable? Or are you just talking about how long it takes to get back up again?
    I think the point of the over-runs is simply to be annoying

    Trips, over-runs, etc . . . balance should affect, not just getting back up. I'm sure it's not the PnP rules but those have been flushed down the toilet long ago.

  4. #4
    The Hatchery danotmano1998's Avatar
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    /signed

    Only because the Demon Queen loves to jump on my head and repeatedly do sick amounts of damage to me whilst I lay there helpless, cursing.
    <-Curelite Bottling Company->

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    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  5. #5
    Community Member Cam_Neely's Avatar
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    Quote Originally Posted by grodon9999 View Post
    It just makes sense.
    I agree it seems to be what the balance skill should do.

    Currently arn't those Str or Dex vs DC checks? Pretty sure it is for trip.

    I think the thought is you can either brace yourself and try to use your own str to resist the knock down, or you can try to use your dexterity to take the blow (or trip) correctly and stay on your feet.
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  6. #6
    Community Member shortdevils's Avatar
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    Quote Originally Posted by grodon9999 View Post
    It just makes sense.
    Not really

    If something twice your size came rolling over you will be flat on your face even if you can stand on the tip of your pinkie toe while juggling chain saws.

    I just want them to fix the issue of getting over run when you try to jump over her. THAT makes no sense

  7. #7
    Community Member Khanyth's Avatar
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    Quote Originally Posted by danotmano1998 View Post
    /signed

    Only because the Demon Queen loves to jump on my head and repeatedly do sick amounts of damage to me whilst I lay there helpless, cursing.
    Have healer, will travel

  8. #8
    Community Member Chai's Avatar
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    My vote would go for: Str check or dex check to resist, balance for getting back up faster.
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  9. #9
    Community Member dkyle's Avatar
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    Quote Originally Posted by Chai View Post
    My vote would go for: Str check or dex check to resist, balance for getting back up faster.
    Isn't that how it is currently? Or is Overrun special? I know that's how Trip works.

  10. #10
    Community Member Cardtrick's Avatar
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    Quote Originally Posted by dunklezhan View Post
    Isn't the point of overrun that its irresistable?
    Not for acrobats!
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    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  11. #11
    Community Member Schmoe's Avatar
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    Quote Originally Posted by grodon9999 View Post
    It just makes sense.
    I disagree. Overrun means that something really big and strong ran over you. You didn't dodge and avoid, so now you are lying flat on the ground. Balance never enters the equation.
    "And you ate an apple, and I ate a pear,
    From a dozen of each we had bought somewhere;
    And the sky went wan, and the wind came cold,
    And the sun rose dripping, a bucketful of gold. " - Millay

  12. #12
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Schmoe View Post
    I disagree. Overrun means that something really big and strong ran over you. You didn't dodge and avoid, so now you are lying flat on the ground. Balance never enters the equation.
    Have you ever successfully avoided a tackle from somebody stronger that you?

  13. #13
    Community Member Kinerd's Avatar
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    Quote Originally Posted by grodon9999 View Post
    I think the point of the over-runs is simply to be annoying
    +1
    Quote Originally Posted by shortdevils
    If something twice your size came rolling over you will be flat on your face even if you can stand on the tip of your pinkie toe while juggling chain saws.
    You should watch B.J. Penn matches sometime.

  14. #14
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    Quote Originally Posted by grodon9999 View Post
    Have you ever successfully avoided a tackle from somebody stronger that you?


    http://www.youtube.com/watch?v=yGJf6v69RyM

  15. #15
    The Hatchery zwiebelring's Avatar
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    Overrun can be avoided, at least in pnp so obviously the DQ has Improved Overrun feat. Balance is nayway not logical to give resistance to the check for falling prone.

  16. #16
    Community Member TheKaige's Avatar
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    Yeah, probably should.

    As for anyone arguing that it shouldn't because of the idea of the real life application of balance...if we want to use real-life applications, wouldn't tumble reduce the amount of time you spend knocked down, and balance would work to prevent you from being knocked down?

    I'm all for realism, but whatever system you use, realistic or unrealistic, implement it all the way.
    Let like stacking bonuses scale down tiers; i.e. wearing a +2 dodge/excep. item and a +2 dodge/excep. item currently is only +2; let the 2nd +2 item imitate a +1 item, giving you +3. Allow this for all stacking bonuses (Heal. Amp 30->20->10) Absorption (20->15->10)etc. Lowest tier bonuses (10 Heal Amp, 10 absorb, 1 dodge) do not scale down ever.

  17. #17
    Community Member baddax's Avatar
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    “If you know the enemy and know yourself you need not fear the results of a hundred battles" TsunTzu

  18. #18
    Founder Matuse's Avatar
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    If you have enough strength (I want to say 65), then you are immune to overrun.
    Kobold sentient jewel still hate you.

  19. #19
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by grodon9999 View Post
    Have you ever successfully avoided a tackle from somebody stronger that you?
    So we have the chance to either fend/stiff arm or step/juke the enemy tirying to steam roll us?

    as for me yep ive avoided being tackled countless times successfully, that is by other humans.

    when it was animals I mostly dodged being trampled/gored, so I dont know, can fend off a strong man, but a horse or cattle you dont use str only get the hell out the way!!

  20. #20
    Guardiest guarder of guard-dom Yokido's Avatar
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    As far as Overrun goes..
    1:You shouldn't be overrun unless the enemy is moving towards you.
    2:You should be allowed a balance check if overran no more than one time in a row*Being tossed around like a hacky sack isn't a situation where you get a realistic balance check*.
    3C should be size related, saves should be reflex related.

    /signed

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