Results 1 to 6 of 6
  1. #1
    Community Member cyberguy's Avatar
    Join Date
    Oct 2009
    Posts
    55

    Default Random/Wandering monsters

    Dont know if this has been brought up before,and I am sure it has, but I believe it will bring a fresh perspective to all quests in the game. Instead of having all the monsters in static locations so parties can prepare for them and cast spells on a known location, make them wandering or in random locations throughout the dungeon. This will keep parties on their toes a bit more and keep quests from becoming stale as it will be different as far as a monster location every time. Heck, you can even toss in a new monster in a location or two and the reason can be that monster wandered in to the dungeon form another location. Imagine this scenario, we will use an old staple quest for it, WaterWorks...

    Your running in WW and you come upon the bridge with the kobolds in the middle of it on your way to get the first part of the quest, except this time the kobolds are not there. You run to the middle of the bridge to be greated by 2-3 minotaurs that went down there and scared the kobolds away. You take down the minotaurs and walk a little further and the kobolds with the wovles are no longer there either, so you walk a little further and are ambushed by the kobolds that were supposed to be at the middle of the bridge back a little further.

    I dont know how hard this would be to code, but just putting monsters in different locations every time and having wandering/random monsters would breathe more life into all the quests.
    When I told them I wanted to be a comedian, they all laughed at me, but I showed them. I became a comedian, no one is laughing now.

  2. #2
    Community Member donfilibuster's Avatar
    Join Date
    Nov 2009
    Posts
    4,063

    Default

    +1 to random wandering monsters

    -1 to the random lag monster

  3. #3
    Community Member Ugumagre's Avatar
    Join Date
    Jan 2011
    Posts
    0

    Default

    /signed
    Goat, Sammich, Poultry

  4. #4
    The Hatchery danotmano1998's Avatar
    Join Date
    Dec 2010
    Posts
    2,928

    Default

    /signed

    A bit of randomness would be very nice, so long as it causes no lag, undue code writing burdens, and the randomizing keeps the CR's about the same. I certainly don't want to fight a beholder with my level 3 Sorceror!!
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  5. #5
    Community Member cyberguy's Avatar
    Join Date
    Oct 2009
    Posts
    55

    Default

    If done correctly, it may eliminate the need for DA as people would take quests slower, if they dont know what lies ahead (well some people would). It would also bring back use for the "scout" member of the party. Granted there will still be zergers, but it may cut down on that a bit. If they kept the CR the same level as the quest you are running, could be a good idea.
    When I told them I wanted to be a comedian, they all laughed at me, but I showed them. I became a comedian, no one is laughing now.

  6. #6
    Community Member
    Join Date
    Sep 2009
    Posts
    162

    Default

    /signed

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload