Since you didn't mention what build options you had available, here are two possibilities: a human Pale Master and WF Archmage. The WF will be more self-sufficient and better for soloing: self-heals almost right away, more HPs, WF immunities, etc. The human PM is for a F2Per who doesn't have access to WF. 32-pt versions would put the extra pts into CON.
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Level 20 True Neutral Human Female
(2 Rogue \ 18 Wizard)
Hit Points: 206
Spell Points: 1438
BAB: 10\10\15\20
Fortitude: 8
Reflex: 18
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 8 8
Constitution 14 14
Intelligence 18 29
Wisdom 8 8
Charisma 8 8
Tomes Used
+2 Tome of Intelligence used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 3
Bluff -1 -1
Concentration 4 25
Diplomacy 3 22
Disable Device 8 32
Haggle 3 9
Heal -1 -1
Hide -1 -1
Intimidate -1 -1
Jump 6 6
Listen 3 3
Move Silently -1 -1
Open Lock 3 3
Perform n/a n/a
Repair 4 9
Search 8 32
Spot 3 3
Swim 6 6
Tumble 3 3
Use Magic Device 3 22
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Insightful Reflexes
Feat: (Human Bonus) Toughness
Level 2 (Wizard)
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Penetration
Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Spell Focus: Necromancy
Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Adaptability Intelligence I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Combustive Spellcasting I
Enhancement: Combustive Spellcasting II
Enhancement: Deadly Flame I
Enhancement: Flame Manipulation I
Enhancement: Flame Manipulation II
Enhancement: Flame Manipulation III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Wizard Pale Master I
Enhancement: Shroud of the Zombie
Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Maximize Spell
Level 10 (Rogue)
Skill: Diplomacy (+8)
Skill: Disable Device (+1)
Skill: Haggle (+4)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 11 (Wizard)
Skill: Concentration (+2)
Skill: Diplomacy (+0.5)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Focus: Necromancy
Feat: (Wizard Bonus) Mental Toughness
Level 13 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II
Enhancement: Combustive Spellcasting III
Enhancement: Combustive Spellcasting IV
Enhancement: Deadly Flame II
Enhancement: Deadly Flame III
Enhancement: Deadly Flame IV
Enhancement: Flame Manipulation IV
Enhancement: Flame Manipulation V
Enhancement: Flame Manipulation VI
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Subtle Spellcasting III
Enhancement: Wizard Wand and Scroll Mastery II
Enhancement: Wizard Pale Master II
Enhancement: Shroud of the Vampire
Enhancement: Shroud of the Wraith
Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell
Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+1.5)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 17 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Heighten Spell
Level 18 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Penetration
Level 19 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Combustive Spellcasting V
Enhancement: Combustive Spellcasting VI
Enhancement: Deadly Flame V
Enhancement: Deadly Flame VI
Enhancement: Flame Manipulation VII
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Subtle Spellcasting IV
Enhancement: Wizard Intelligence III
Enhancement: Wizard Wand and Scroll Mastery III
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master III
Note: Imp Recovery does not apply when you're in undead form; it's there for when you're in fleshie form and relying on regular healing. But if you're able to be entirely self-sufficient and remain in undead form at all times, it can be dropped.
It's also possible to give this build more of a summoner focus by taking Augment Summoning instead of, say, Extend or Spell Pen, then adding the skeletal summon enhs. To be honest, I don't think they're worth the AP cost (as much as I would like for a good summoner to be viable in DDO ), though you could always start out with AS then swap it out later when summoning is no longer useful.
I like having Diplomacy on my casters, but it can be swapped for another skill like Spot, Haggle, Balance - whatever you think needs boosting more. The +2 INT tome is nice for the extra skill pts and +1 DC, but it's not a requirement; if you don't have one, drop the extra skill pts from Haggle.
I've tried to update my WF build for U9, but it probably needs more tweaking to enhs etc. I'm also not sure if Evocation is the best choice for WF AM; when the Repair & Force enhs were tied together, it seemed natural to focus on both, but now I'm mulling it over. Maybe go Enchantment instead for a more CC-focused caster? But it's enough to get one started. Skills are basically the same as the human PM, so I didn't bother showing them; I also got a bit lazy and put all the enhs at the end this time.
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Level 20 True Neutral Warforged Female
(2 Rogue \ 18 Wizard)
Hit Points: 206
Spell Points: 1268
BAB: 10\10\15\20
Fortitude: 9
Reflex: 18
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 8 8
Constitution 16 16
Intelligence 18 28
Wisdom 6 6
Charisma 6 6
Tomes Used
+2 Tome of Intelligence used at level 7
Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Level 3 (Wizard)
Feat: (Selected) Insightful Reflexes
Level 4 (Wizard)
Ability Raise: INT
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Selected) Spell Focus: Evocation
Level 7 (Wizard)
Level 8 (Wizard)
Ability Raise: INT
Level 9 (Wizard)
Feat: (Selected) Maximize Spell
Level 10 (Wizard)
Level 11 (Rogue)
Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Greater Spell Focus: Evocation
Feat: (Wizard Bonus) Quicken Spell
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Spell Penetration
Level 16 (Wizard)
Ability Raise: INT
Level 17 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Level 18 (Wizard)
Feat: (Selected) Greater Spell Penetration
Level 19 (Wizard)
Level 20 (Wizard)
Ability Raise: INT
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Kinetic Spellcasting I
Enhancement: Kinetic Spellcasting II
Enhancement: Kinetic Spellcasting III
Enhancement: Kinetic Spellcasting IV
Enhancement: Kinetic Spellcasting V
Enhancement: Reconstructive Spellcasting I
Enhancement: Reconstructive Spellcasting II
Enhancement: Deadly Kinetics I
Enhancement: Deadly Kinetics II
Enhancement: Deadly Kinetics III
Enhancement: Deadly Kinetics IV
Enhancement: Deadly Kinetics V
Enhancement: Mighty Reconstruction I
Enhancement: Mighty Reconstruction II
Enhancement: Force Manipulation I
Enhancement: Force Manipulation II
Enhancement: Force Manipulation III
Enhancement: Force Manipulation IV
Enhancement: Force Manipulation V
Enhancement: Force Manipulation VI
Enhancement: Force Manipulation VII
Enhancement: Repair Manipulation I
Enhancement: Repair Manipulation II
Enhancement: Repair Manipulation III
Enhancement: Repair Manipulation IV
Enhancement: Repair Manipulation V
Enhancement: Repair Manipulation VI
Enhancement: Repair Manipulation VII
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Subtle Spellcasting III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Arcane Blast
Enhancement: Arcane Bolt
Enhancement: Wizard Archmage I
Enhancement: Wizard Archmage II
Enhancement: Wizard Archmage III
Enhancement: Wizard Archmage IV
Enhancement: Wizard Archmage V
Enhancement: Archmage Spell Mastery I: Evocation
Enhancement: Archmage Spell Mastery II: Evocation
Enhancement: Evocation I - Magic Missle
Enhancement: Evocation II - Gust of Wind
Enhancement: Evocation III - Chain Missles
Enhancement: Evocation IV - Fire Shield
Enhancement: Evocation V - Cyclonic Blast