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  1. #1
    Community Member
    Join Date
    Feb 2006
    Posts
    1

    Default Throwing dagger assassin rogue

    The plan was to make a character with full rogue abilities and uses thrown weapons. I went with the shot on the run feat so I can run around without worry but this may not be the best idea. This is my first attempt and really would like some input.

    Code:
    Character Plan by DDO Character Planner Version 3.8.2
    DDO Character Planner Home Page
    
    Krool 
    Level 20 Chaotic Neutral Halfling Male
    (20 Rogue) 
    Hit Points: 180
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 9
    Reflex: 20
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            16                    25
    Constitution         12                    14
    Intelligence         14                    18
    Wisdom                8                    10
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    32
    Bluff                 6                    34
    Concentration         1                     4
    Diplomacy             2                     5
    Disable Device        6                    30
    Haggle                2                     5
    Heal                 -1                     2
    Hide                  7                    44
    Intimidate            2                     5
    Jump                  5                    29
    Listen               -1                     4
    Move Silently         7                    42
    Open Lock             7                    32
    Perform               n/a                   n/a
    Repair                2                     6
    Search                6                    29
    Spot                  3                    25
    Swim                  2                     5
    Tumble                4                    23
    Use Magic Device      6                    28
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Quick Draw
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Dodge
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Mobility
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Shot on the Run
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Crippling Strike
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Improved Critical: Thrown Weapons
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Weapon Focus: Thrown Weapons
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Deadly Shadow
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Thrown Weapon Attack I
    Enhancement: Halfling Thrown Weapon Attack II
    Enhancement: Halfling Thrown Weapon Damage I
    Enhancement: Halfling Thrown Weapon Damage II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Rogue Subtle Backstabbing III
    Enhancement: Rogue Subtle Backstabbing IV
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Faster Sneaking III
    Enhancement: Rogue Faster Sneaking IV
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Assassin II
    Enhancement: Rogue Assassin III
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Accuracy IV
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Improved Disable Device I
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II

  2. #2
    Community Member EpiKagEMO's Avatar
    Join Date
    Jun 2010
    Posts
    395

    Default Weak.

    Hp=VERY LOW
    Ranged DPS=Very Low
    DPS=Very Low
    Prestige=None
    Traps=O.K.
    No Dps, or weak dps, low hp, two hit kill on certain monsters at end game.
    wont be much traps in endgame too.

  3. #3
    Hero AZgreentea's Avatar
    Join Date
    Dec 2009
    Posts
    2,430

    Default

    If it helps, here are two thrown weapon builds to help guide you:

    http://forums.ddo.com/showthread.php...34#post1330734

    http://forums.ddo.com/showthread.php...50#post1710950

    Dont forget in U9, the elf races get a free feat that lets them sometime throw two stars.
    The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
    Dee Hock

  4. #4
    Community Member
    Join Date
    Oct 2009
    Posts
    17

    Default viable throwing weapon class?

    Im sorry, but I often hear people in game say they are rolling a halfling barbarian who is specced in throwing weapons as a joke. Situationally I use a throwing weapon, but in general isn't it considered to be unwise to make a toon like this? Im not trying to knock anyones build but I have seen rogues get a hard time when using a repeating crossbow instead of 2wf. If you are rolling a throwing weapon specced toon just for fun or as a goof thats one thing, but if you a join a pug with this build some people may not take kindly to you.


    Does anyone actually play a toon specced for throwing weapons at end game?

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