Results 1 to 13 of 13
  1. #1
    Community Member Junts's Avatar
    Join Date
    Jul 2008
    Posts
    4,586

    Default Pre-Update crafting clarifications

    Answers from anyone knowledgable would be nice.

    1: Are shards still bound to account?

    During some of the previous iterations, you could move shards between your characters after creating them. Is this still true?

    2: What success rates lead to optimal advancement?

    Previously, because of near-unlimited tp resources, people were advancing with 40-50% success rate shards. Is this still the best solution for overall efficiency, or is it simply fastest?

  2. #2
    Community Member ilhares's Avatar
    Join Date
    Sep 2009
    Posts
    190

    Default

    Quote Originally Posted by Junts View Post
    Answers from anyone knowledgable would be nice.

    1: Are shards still bound to account?

    During some of the previous iterations, you could move shards between your characters after creating them. Is this still true?

    2: What success rates lead to optimal advancement?

    Previously, because of near-unlimited tp resources, people were advancing with 40-50% success rate shards. Is this still the best solution for overall efficiency, or is it simply fastest?
    Based on my experiences:

    1. No, they are bound to character, as is any item modified in any of the stations for any purpose (like preparing for crafting).

    2. There's more XP for the lesser success rate options, but it no longer lets you attempt it if the success margin is less than 50%.

    Maybe they have grander future plans, but making all this stuff BtC has removed 99% of my interest in crafting anything that isn't a GS item. I can't prep a shortsword to pass to my little melee mage, can't double-buff the elemental damage (ala Festival Frost), it's really rather.. bland. The sheer amount of grinding necessary (in all 3 categories of the crafting, Elemental, Divine, and Arcane) are also something of a dissuading factor. BtC should be changed to BtA on the parts that go into an item, and perhaps BoE for the completed product (if they were previously not bound items before deconstruction). Leave some room for a few people who want to go pro crafter.

  3. #3
    2015 DDO Players Council Seikojin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Last time I checked shards were BtA. That was last week though.

  4. #4
    Community Member Junts's Avatar
    Join Date
    Jul 2008
    Posts
    4,586

    Default

    Quote Originally Posted by Seikojin View Post
    Last time I checked shards were BtA. That was last week though.
    Could you double-check? I didnt level up enough to make anything of consequence.

  5. #5
    Founder
    Enlightened Completionist
    Marten's Avatar
    Join Date
    Feb 2006
    Posts
    602

    Default

    Quote Originally Posted by Junts View Post
    Answers from anyone knowledgable would be nice.

    1: Are shards still bound to account?

    During some of the previous iterations, you could move shards between your characters after creating them. Is this still true?

    2: What success rates lead to optimal advancement?

    Previously, because of near-unlimited tp resources, people were advancing with 40-50% success rate shards. Is this still the best solution for overall efficiency, or is it simply fastest?
    After the first patch to present, shards are BTC, they only current by-pass (bug or otherwise) is crafting on blanks that are already BTA.

    Based on my own exp, you can not state this in this way as up to level 35 you may have choices that are at the same % of success with same exp but different amounts of essences used. I personally will be staying with in the 85% range with the lest essences except in those rare cases where it will cost me fewer essences to take a chance.

    Hope this helps.
    Martens -The Enlightened One, Triple-Cubed Completionist, "Abbot Slayer," Mournlander (30 Monk Martens' 3.0 Build) * Marten (30 Cleric) Sarlona
    ** My IRL Epic **

  6. #6
    Community Member DANTEIL's Avatar
    Join Date
    Sep 2009
    Posts
    965

    Default

    I've been out of DDO for a while but am thinking of coming back to check out Update 9. So my question about crafting is: Will there be an official Dev Diary or something similar to explain the logic behind crafting, how it works and what it does for those of us who haven't been on Lamannia testing it out?

  7. #7
    Community Member Junts's Avatar
    Join Date
    Jul 2008
    Posts
    4,586

    Default

    Quote Originally Posted by Marten View Post
    After the first patch to present, shards are BTC, they only current by-pass (bug or otherwise) is crafting on blanks that are already BTA.

    Based on my own exp, you can not state this in this way as up to level 35 you may have choices that are at the same % of success with same exp but different amounts of essences used. I personally will be staying with in the 85% range with the lest essences except in those rare cases where it will cost me fewer essences to take a chance.

    Hope this helps.

    OK, thanks.

  8. #8
    Community Member dingal's Avatar
    Join Date
    Jun 2010
    Posts
    662

    Default

    I personally will not invest a single second of my time on the crafting system until it's at a bare minimum BTA.

    It's absolutely asinine to think I'm going to spend that amount of time and that amount of resources (Yes selling all those trash items adds up) to create items for each character. Imagine Shroud crafting in a world where all ingredients were BTA....horrible.

    Great idea Turbine but poorly executed.

    Hopefully it changes as they iron out the kinks and then I'll be fully onboard and even willing to spend TP to help level up.
    April 27th, 2011 - Dungeons and Casters Unlimited is released to the public
    Quote Originally Posted by Junts View Post
    This is an impressive min/min build.

  9. #9
    The Hatchery
    2015 DDO Players Council
    2017-2021 PC Member
    LrdSlvrhnd's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    What *I* want to know is if you can update an item.

    For instance, I want to make, say, a +5 Lightning Guard armor of Heavy Fortification. But my character is only L8.

    Can I make a +4 armor of Light Fortification... then as he levels up, change it to Medium Fortification, add Lesser Lightning Guard, improve it to +5, etc... or would that require starting over?
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  10. #10
    Community Member Wurmwood's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    It doesnt work that way currently. You have to deconstruct it again, and start all over. Or just use another set of plate to make a blank and make yourself a +1, +2, +3, etc so you have your own little set for lvling up.
    The worse this game gets, the more I am inching towards making my own DDO! [ With Unreal Engine, Blackjack and Hookers too! Hookers as in Fish ]

  11. #11
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Quote Originally Posted by Junts View Post
    2: What success rates lead to optimal advancement?
    Lower success rates are still better, assuming the shards you have the option of making have no value to you.

    Craft XP awarded is based on your level (I believe it's 9 + your level in that school), divided by your probability of making it successfully. There is also a penalty for crafting shards that are lower level, or ones you have crafted before.

    So if you are level 15, you could craft a level 15 shard (100% chance of 24 XP), or a level 25 shard (50% chance of (24/0.5) - an average, again, of 24 XP). Due to some odd rounding, or me being slightly wrong with the formulae, these figures are sometimes slightly off.

    This favors the lower success rates because failure doesn't waste all of the resources invested in making the shard. During the bugged period on Lamannia, the best average advancement came from making 5-20% shards.


    Of course, higher level shards mostly require more mats than lower level ones, and this is a major mitigating factor. Cheaper recipes are almost always more efficient than more expensive ones.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  12. #12
    Community Member
    Join Date
    Jan 2011
    Posts
    387

    Default

    Quote Originally Posted by LrdSlvrhnd View Post
    What *I* want to know is if you can update an item.

    For instance, I want to make, say, a +5 Lightning Guard armor of Heavy Fortification. But my character is only L8.

    Can I make a +4 armor of Light Fortification... then as he levels up, change it to Medium Fortification, add Lesser Lightning Guard, improve it to +5, etc... or would that require starting over?
    Strip it back to 0 and start over, which I think is a bit much. For CRAFTED items, you should be able to selectively remove one without destroying it. I understand why they don't want that to happen for found items.

  13. #13
    Community Member Pfold's Avatar
    Join Date
    Oct 2009
    Posts
    391

    Default

    Quote Originally Posted by DANTEIL View Post
    I've been out of DDO for a while but am thinking of coming back to check out Update 9. So my question about crafting is: Will there be an official Dev Diary or something similar to explain the logic behind crafting, how it works and what it does for those of us who haven't been on Lamannia testing it out?
    The wiki has most of what folks have been able to gather. I believe most of the info is here:

    http://ddowiki.com/page/Full_Crafting_System

    More than likely they'll have something posted in the notes tomorrow.
    If you missed to FP interview about u9 (very generalized) you can view it here:

    http://www.youtube.com/watch?v=4e_d9grY_d8
    Snakpak-Anslet-Gretto-Ardrhys
    Dnb-Neurotech-Caniponu

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload