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  1. #1
    Community Member Book_O_Dragons's Avatar
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    Default Build Critique: Human Cleric Healer

    I am planning on Lesser Reincarnating my cleric soon.

    This is the plan:

    Code:
    Character Plan by DDO Character Planner Version 3.8.2
    DDO Character Planner Home Page
    
    Draconomicon Bonaduce
    Level 20 Neutral Good Human Female
    (20 Cleric) 
    Hit Points: 302
    Spell Points: 1571 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 6
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             10                    12
    Dexterity             8                    10
    Constitution         16                    18
    Intelligence          8                    10
    Wisdom               18                    29
    Charisma             12                    17
    
    Tomes Used
    +2 Tome of Intelligence used at level 6
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Wisdom used at level 20
    +3 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                    10
    Bluff                 1                     3
    Concentration         7                    27
    Diplomacy             1                     3
    Disable Device       n/a                    n/a
    Haggle                1                     3
    Heal                  4                    12
    Hide                 -1                     0
    Intimidate            1                     3
    Jump                  0                     8
    Listen                4                     9
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  4                     9
    Swim                  0                     1
    Tumble                0                     1
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Human Bonus) Maximize Spell
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Extra Turning
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Divine Intervention
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    I will apreciate any constructive feedback.
    Last edited by Book_O_Dragons; 04-26-2011 at 05:10 PM. Reason: revision 2
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  2. #2
    Community Member Book_O_Dragons's Avatar
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    Default Overview

    Starting Stats:
    Str: 10 Dex: 8 Con: 16 Int:8 Wis: 18 Cha: 12

    All lvl ups in Wis
    All +2 tomes eaten
    +3 Cha tome eaten
    Feats:
    Toughness
    Maximize Spell
    Emp. Healing
    Extend Spell
    Empower Spell
    Quicken Spell
    Spell Penetration
    Extra Turning

    Skills:
    23 Concentration
    10 Balance
    7 Jump
    1 Tumble
    1 Heal

    Enhancements:
    Enhancement: Cleric Divine Intervention
    Enhancement: Cleric Radiant Servant II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery II
    Enhancement: Clerric Improved Empower Healing III
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery II
    Last edited by Book_O_Dragons; 04-26-2011 at 05:17 PM. Reason: Revision 2
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  3. #3
    Community Member Tumarek's Avatar
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    Default

    Dish Extra turning and mental thoughness... go for maximise and maybe more spell pen.

  4. #4
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    It looks good, exept i would lower str, (8) and raise con (16) or charisma.
    If you find yoursellf being encumbered, grab the Bulls Strengh spell, and itl alomst never hapen
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  5. #5
    Community Member Rusty_Can's Avatar
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    Definitely drop Extra Turning; I would take Heighten.

    Replace Empower with Maximize; or drop also Mental Toughness (benefits are not worth the feat slot) and take both.
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  6. #6
    Community Member AtomicMew's Avatar
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    It is better to specialize. Taking only 1 spell penetration feat and no enhancements is inefficient and won't make you a competent at offensive casting. You have two options: healbot or offensive cleric.

    Healbot:
    -Dial back wisdom, raise your CHA to 16, raise your CON to 15, and take greater human adaptability CON and toughness III. You can safely get rid of DV II and, improved recovery III and prayer of life incredible III. These enhancements are just too expensive for what they do, IMO.
    -Dump spell penetration. I would also consider switching out empower in place of maximize for stronger bursts.


    Offensive caster:
    -You need to fit in the spell penetration enhancements. All three, since they a better deal than using up a feat.
    -Also find a way to raise your CON to 15 (STR back to 10 or CHA back to 12) and take greater human adaptability CON and toughness III. Again, look at reducing prayer of incredible life, DV II and/or improved recovery.
    -Ditch extra turning and mental toughness. Take maximize and greater spell penetration.

  7. #7
    Community Member Book_O_Dragons's Avatar
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    Revision 1 is now up.

    Ty for the prompt responces.
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  8. #8
    Community Member AtomicMew's Avatar
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    The new build you posted looks better. You still need to take the spell penetration enhancements if you want to go that route.

  9. #9
    Community Member Fejj's Avatar
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    Quote Originally Posted by AtomicMew View Post
    take greater human adaptability CON and toughness III
    Is this a common thought? I often look at it, and think I can spend 9AP in better ways. 10 hitpoints and +1 con don't seem worth it to me. But I may be missing something.

    To the OP, you put skill points in Heal ..... kinda a waste there. I'd go all in balance instead. I would even drop con for more int. But i like my skill points. No UMD? I suppose you already got to 20 without it, But i like it on all my toons.
    Last edited by Fejj; 04-26-2011 at 03:52 PM.

  10. #10
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by Fejj View Post
    Is this a common thought? I often look at it, and think I can spend 9AP in better ways. 10 hitpoints and +1 con don't seem worth it to me. But I may be missing something.
    I think it's worth it. It's 6 AP for 2 build points, which can go into any other stat. Unless you're going for big heal crits, I don't think there is anything better you could spend it on.

  11. #11
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    What Rusty said about dropping Extra Turning and Mental Toughness, to have maximize and empower, only perhaps take greater spell penetration instead of one of those? It depends on your build, but I think empower, maximize and heighten is a huge SP expenditure (I do this on my 3000 SP FvS, but couldn't even think about this on my Cleric). Where as greater spell penetration almost guarantees spells land, so no wasted SP ever.

    But I've never played a spell pen focused cleric, only a 28 point FvS (my first capped toon), and since I need Cha AND Wis on him, my spell pen is more important, maybe not the case in a cleric.

    Either way, drop extra turning and mental toughness.

  12. #12
    The Hatchery Habreno's Avatar
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    Default What do you want to do?

    If you want to cast offensively:

    Max WIS: Check
    High CON: Check
    Spell Pen/GSP: Check
    Maximize: Check
    Empower: Check
    Heighten: Need. You don't have much L9 spells which you can cast with. Implosion and Ennervation/Energy Drain (not sure which it's called) and lower DCs on your lower spells can be avoided with this meta. Also consider an item which reduces SP cost on Heightening.
    Concentration score: Nice. Can be better (have you considered 4 AP for +4 Concentration?)


    If you want to heal:
    High WIS: Check
    High CON: Check
    Empower Healing: Check
    Wand/Scroll Mastery I: Check. I personally wouldn't go beyond T1, but it's a personal choice.
    Concentration score: See above.

    With the healing path, make yourself some decent weapons to beat trash with. You'll get bored otherwise.
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  13. #13
    Community Member Book_O_Dragons's Avatar
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    I want to be mostly healing spec with some melee availible.

    Please recomend accordingly.
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  14. #14
    Community Member Book_O_Dragons's Avatar
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    Revision 2 up.

    assume 6 ap cleared up from cleric wis III and put in DV II and spell penn II only on planner
    Last edited by Book_O_Dragons; 04-26-2011 at 05:18 PM.
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  15. #15
    Community Member Kourier's Avatar
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    You probably won't be hitting much with strength like that and no feats to back it up. But since you've maxed wisdom and gotten casting feats, you could go all the way and pick up heighten to have a pretty devastating offensive caster. Extend is getting a pretty big nerf in u9 so you could keep extra turning and pick up heighten or maybe even drop both for something else.

    If you want to go melee, I think you should increase strength at the cost of con or cha and pick up power attack and/or improved critical somewhere.

  16. #16
    Community Member Book_O_Dragons's Avatar
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    Quote Originally Posted by Habreno View Post
    With the healing path, make yourself some decent weapons to beat trash with. You'll get bored otherwise.
    That is what I mean by "some melee availible" not taking melee feats.

    I will be wearing Levik's bracers for healing amp and those give +6 Str.
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  17. #17
    Community Member Kahless_of_Cannith's Avatar
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    Quote Originally Posted by Book_O_Dragons View Post
    That is what I mean by "some melee availible" not taking melee feats.

    I will be wearing Levik's bracers for healing amp and those give +6 Str.
    If you want melee ability, and don't care about casting, try reducing wisdom and increasing strength/charisma. The sp loss is insignificant, and if you aren't worrying about spell dc's wisdom could go as low as 14. Add points to strength for obvious reasons and to charisma for divine might. Ditch spell pen and replace it with improve critical slashing. Take the faith path which gives you a longsword prof clicky. Pwn with a torc and radiant servant aura. If you feel like you need the extra turns, keep extra turning. Otherwise, swap it for power attack or another melee feat (maybe a second toughness).

    Advantages of this approach:
    Decent dps with divine might, favor, etc.
    Sp regen with torc or concordant opp.
    Radiant servant healing made more effective by sticking with the melees.
    No significant nerf to healing. (An improvement some would say.)
    More fun imo.

    Disadvantages:
    Poor casting abilities, DC-wise.
    Gear-intensive.
    Dealing with people who think the cleric icon means you're a nannybot.

  18. #18
    Community Member Book_O_Dragons's Avatar
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    Just treat it as pure healing spec left over build points into Str.
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