Hi .
I would like to know what is this type of cleric.
Some people asked in the game, what type of cleric am I playing, and they asked me about this "Radiant Serveant".
What is it exactly?
Thank-you.
Hi .
I would like to know what is this type of cleric.
Some people asked in the game, what type of cleric am I playing, and they asked me about this "Radiant Serveant".
What is it exactly?
Thank-you.
If it's working... dont fix it !!
Two types of Prestige Class Enhancements for Clerics, one is a burst heal, the second in an aura that characters in a ranged area are healed by.
Burst is first
Aura is second
http://compendium.ddo.com/wiki/Speci...%5D=&x=72&y=13
In a bit more detail:
Most (soon to be all) classes in the game have what are called "Prestige Enhancements". These are enhancements which you spend Action Points to get which allow you to specialize just a bit more within your class. So, for example, a Fighter can be a Kensai, which specializes in doing damage with one weapon type, or a Stalwart Defender, which specializes as more of a defensive character. Both are still Fighters, but they have something a bit different in terms of how they play.
Currently, there's only one Prestige Enhancement for Clerics, and it's called "Radiant Servant". A Radiant Servant Cleric is a cleric who gets boosts to healing capabilities. And regardless of how you want to play your Cleric, whether you want to be predominantly a healer, a melee-focused cleric with healing capabilities, or an offensive caster, you probably also want Radiant Servant. There are some people who don't like it, but those are generally very specific builds with a lot of gear backing their decisions.
What Radiant Servant GIVES you: first, you can get a Positive Energy Burst at level 6. At level 12, you can get a Positive Energy Aura. The two use up Turn Undead charges, but the first level of Radiant Servant (at level 6) causes your Turn undead uses to recharge, 1 every 2 minutes. The Positive Energy Burst is extremely useful: it functions as something similar to a Mass Cure spell, healing everyone around you for a good amount of HP. Besides that, if anyone has negative levels or ability point damage, it also heals some of that. The Positive Energy Burst can also do a devastating amount of damage to nearby undead enemies.
The Positive Energy Aura slowly heals you and anyone around you over time. It ticks every other second or so, and can heal for a decent amount. It lasts for over a minute.
In the end, what both offer you is a LOT of healing capabilities as well as very significant undead-damaging capabilities in the form of recharging clickies. Having Radiant Servant makes healing a party significantly easier.
To get Radiant Servant (which you probably want), you need to get a few prerequisites first. In terms of feats, you need the Empower Healing Spell feat (note: this is different from the Empower Spell feat). You also need to spend some Action Points on specific enhancements. To get Radiant Servant I, you need to have 6 or more Cleric levels and have the following enhancements:
Cleric Improved Turning I
Improved Heal I
Improved Heal II
Cleric Life Magic I
Cleric Life Magic II
ONE OF: Cleric Divine Cleansing I, Cleric Divine Healing I, Cleric Divine Light I, Cleric Divine Might I, or Cleric Divine Vitality I
Once you have all of those enhancements, Cleric Radiant Servant I will appear as an option. It costs 4 AP.
To get Radiant Servant II, you need to have 12 or more Cleric levels and get the following enhancements:
Radiant Servant I
Cleric Prayer of Life I
Cleric Prayer of Incredible Life I
ONE OF: Cleric Charisma II or one of the "Follower of..." enhancements and the associated Advanced Faith enhancement (which ones are available to you will depend on your cleric's race)
Khyber: Carinn (TR 18 Sorcerer) -- Kyrainne (TR 20 Paladin) -- Arrail (TR 20 Favored Soul) -- Aoede (18 Bard) -- Terrabourne (20 Ranger) -- Ankhalla (20 Monk) -- Cylanna (20 Rogue)
The Lifeguard: A Swimcleric build
I was going to say it was a cleric who was radiant, and who serves.
I guess Iwinyrollup covered it better.
What do you mean a -6 armor class is no good any more?
Proud handler of Baldric, Melkazar, Clant, Mulray, Tirimon, Mallon.
Remember, if one of them falls off a cliff, it's actually my fault.
Thank-you for a very solid and detailed reply! I appreciate it!
Just yesterday, I found some guy who helped me with this "recipe" for becoming radiant servant lvl 2.
I have not played yet any quest with my cleric as RS lvl2 however...i am very eager to do so :-)
What I would like to ask is concerning the usage of this feat...
You said it cosumes a use of turn indead, but the first radiant level recharges the turn undead ability? So I actual have to activate them both?
Can u tip me on the things that I should really invest on when spending action points?
Thank-you!
If it's working... dont fix it !!
Tier 1 casts an AoE burst that costs 1charge & you dont have to activate the turning recharge, its a passive effect & you recharge 1 turn every 2mins up to your maximum. Tier 2's activated effect is the aura, and part of its passive side is also to make your Empower Healing boost healing spells by +75% instead of +50%, which means if you need to use mass cures you can usually get away with using no higher than mass cure moderate & it'll be more efficient since it can benefit from both that AND superior potency 6.
naturally to make the most of it, you'll want to max out life magic & healing crit chance, improving the crit multiplier can be useful too but isnt as necessary to max out. Personally, i usually make sure to invest in a few extra turns & +charisma (to even it out) as they are very powerful & with a halfway decent group & a bit of skill (or yelling "stay in the aura or dont get healed!") you'll almost never have to use SP for healing outside of emergencies & raids/bosses.
I used to be with it, but then they changed what it was, now what's it is weird and scary to me.
Radiant Servant is what makes cleric the best healer ahead of bards with full scroll mastery and high umdbarbs (oh yeah, i guess fvs is somewhere around high umd barbs).
Radiant Servant Level 1 (RS1) awards you +1 turn level and a burst healing affect which also removes 1d4 negative levels, plus 1d6 points of ability damage.
Radiant Servant Level 2 (RS2) awards you a healing-over-time (HoT) aura which follows you wherever you will go.
These are both keys to making a cleric awesome at healing.
Each uses a turn undead charge so you can use turn undead (as a healer) for:
1) A Quick burst
2) A minute-long (roughly) aura which can hit up to 150 end game
3) Turning undead
4) P*ssing the turns into the wind by using divine vitality on the caster who thought he needed to waste his mana.
One quick note: Prestiges can have both an active and a passive ability. RS1, for example, lets you destroy undead when you'd turn them plus lets your turns regenerate 1 per 2 minutes. This is passive and always on. It is separate from the RS1 burst heal.
A big mistake clerics tend to achieve is treating Charisma as a dumpstat. Charisma is what separates you from a dodgy Fvs with low sp. When you hit 20 you should be aiming for somewhere around 15-20 turns. Any lower and you'll struggle to show why clerics are so much better healing than FvS.
As for enhancements - Focus on things which make your healing more powerful, but skip a lot of the crit points (if your heal spell hits for 500, why does it need to crit the 900hp barb with 32% healing amp from leviks/ship buff or gloves of the claw)? Aura ticks critting are nice, but nothing to write home about.
Here are some good examples of being a super radiant servant:
1) Madstone Crater - destroying all the skeletons to up your kill count
2) Healing an AC tank in VoD with just your aura.
3) Standing in melee while healing an elite shroud so only the sacrificial bard dies for loot purposes, but everyone else in the pug lives to celebrate large devil scales
4) When fighting beholders in anti-magic zones... you can use RS1 and burst those neg levels away!
Cha 2, Wis 3, Devotion 4, Prayer of (incredible) life 1 only for enhancements plus the full extra turning line will make people invite you back quicker than you can say "Need 1 healer for echrono!"
Oh and finally.
Base 3 turns
Extra turning feat 4 turns
Extra turning APs 4 turns
Sacred item 2 turns
Cha 24 7 turns (Base 14 +2 tome +6 items +2 ship)
Total: 20 turns... fairly easy to get!
I once ran with another cleric that was casting cure spells like it was going out of style, and he ran dry quickly. He kept telling me I really needed to get DV for these occasions. *eyeroll* As if the best use of my Turn is to give him a tiny chunk of mana so that he can cast another cure?Each uses a turn undead charge so you can use turn undead (as a healer) for:
4) P*ssing the turns into the wind by using divine vitality on the caster who thought he needed to waste his mana.
Note that no one was hurt enough that I felt that casting a radiant burst was worthwhile yet. As far as I could tell, he had few burts... must have dump-statted charisma. Bad bad bad.
I can solo whole quests never having needed to cast a single cure spell and saving my mana for important things like Cometfall.
Hi again, please bear with me...
These are all great replies. In some cases, since I am new to this game, I dont really understand the lingo of what people say here.
For example:
What is "superior potency 6" ?
"improving the crit multiplier can be useful.." How do I do that??
" A minute-long (roughly) aura which can hit up to 150 end game" - what does that mean up to 150 end game?
"Madstone Crater " - what is this?
"everyone else in the pug lives to celebrate large devil scales" - What is pug and what are those devil scales?
i always thought that a cleric's main prerequisit is WISDOM but from what people say here charisma is also very important. I need minimum of 20 you suggest?
If it's working... dont fix it !!
An ability found on random loot. It's usually on level 16 daggers, sceptres, or clubs.
Superior Potency 6 gives you a 50% boost in power to any damage or healing spell you cast as long as the spell is spell level 6 or below. This includes Cometfall, Harm, Heal, most of the Cure line, Blade Barrier, and Searing Light.
At the end game, you will eventually start using Superior Ardor 8 clickies (swap to the belt, click to use the charge on the belt, switch back to your normal belt), since Superior Ardor 8 will give you a 75% boost to all your healing spells level 8 and below (so everything except Heal, Mass) for 3 minutes. Each belt has 3 charges, and there are two different belts you can carry.
There are enhancements that boost your healing critical hit rates (Cleric Prayer of Life), and another line of enhancements that boosts how much your crit is increased (Cleric Prayer of Incredible Life). You will likely want to max out your Prayer of Life line, and get as much Prayer of Incredible Life that you feel you can afford.
In addition, there are Healing Lore items. They're almost all rare items, so you will have to grind for it. A Superior Healing Lore item will give you bigger crit heals to your spells, aura, and bursts than a Major Healing Lore or just a standard Healing Lore item.
One of the flagging quests in the Gianthold adventure pack.
Wisdom is needed to boost you DC's for your offensive spells. DC's determine how difficult that spell is for a monster to resist. The higher your wisdom, the better chance you have to get a Greater Command, Destruction, Implosion, or Harm to work.
Charisma determines how many turn attempts you get. Since Radiant Servant abilities consume turns, the more you have, the longer you can last in a fight. Charisma can also power the Divine Might line if you wish to melee as well.
For a pure healer, who will do nothing else besides heal (ie no casting, no melee), you will want enough WIS to cast your spells and to gain a small amount of spell points, a medium to high CON, and a lot of CHA to get the most turns.
If you wish to do offensive casting or crowd control in addition to heal, WIS is most important. CON is also great to have, as you will gain more aggro against you than a pure healer. CHA is important but less so than a pure healer.
Melee clerics need just enough WIS to cast their spells, then need CON, STR to do damage, and enough CHA to power up Divine Might. Melee clerics at higher levels are not really a good choice for a first character, due to the tough stat requirements, skill, and game experience required to play effectively.
Welcome indeed to the game !!!
I understand all about being new and the learning curve here.
My very best advice to you is to use the DDO Compendium or Wiki.
The Compendium is accessed via the large button on the top of your browser here at the forums labeled "Compendium" here is a link, in case it's not visible
http://compendium.ddo.com/wiki/Compendium_Home
Use the search bar located on this page to your heart's content. It is a comprehensive overview of most everything in the game. Every time I hear or see something I want to know more about, I either go to the compendium, or here to the wiki.
http://ddowiki.com/
Your third option is, of course, google. This never fails.
google "Whatever I'm searching for" DDO.
Done deal. Then you can pretend like you're a vet and know exactly what you're doing.
Cheers!
<-Curelite Bottling Company->
Originally Posted by Chilldude
Hi and thank-you for the lengthy reply.
What is DC? Divine casting?
The type of cleric I created when I first started the game is one that is more melee oriented (I think) I have very low charisma, I think 10 or 11...Anyway of raising this without using precious action points?
Does more wisdom grant me more spell points as I level up?
Also, is there a way to restore spell points besides using mnemonic potions? I sometimes play in parties where there are hirelings that can give me spell points. How does this work?
One more thing, what is aggro? Aggression? What does that mean that "I will gain more aggro against me"? What benefit is there to it?
Thanks again. Very helpful
If it's working... dont fix it !!
-DC = Difficulty Check, how hard it is for enemies to resist a spell or ability as described above
-Items can boost your charisma to give extra turns, but wont boost the level of Divine Might you're able to take as thats based on your base not modified score. You can also take more charisma using the increases from every 4th level-up.
-More wisdom will give more SP, but not as many as you'd think, they mostly come from more levels or finding gear that will give extra SP.
-the hirelings that give you SP are using the Divine Vitality ability to burn 1 turn undead & turn it into SP. This is an enhancement that can be taken by clerics, but can only be used to grant SP to other party members not yourself.
-There are a few items that can give back SP, including a necklace that drops in "the last stand" quest within the red fens (its a 3xrest clicky but costs you HP to use), the mysterious bauble found within the "Weapon Shipment" quest, level 18 quest in Amrath that has a 1xrest major memonic clicky, the torc of raiyum-de which is raid loot found within the demon queen raid in the desert pack (has a chance to grant SP back when you're hit) & concordant opposition greensteel crafted gear (from the Shroud raid, but pretty grindy to get all the materials, grants SP back or temporary HP sometimes on being hit).
-aggro is agression yeah, basically enemy attention. Most characters want to avoid it if possible (the diplomacy skill can be activated to drop the threat you've earned), with the exception of "tanks" who draw enemy attention to themselves to keep it away from other party members (particularly in boss fights). Tanks are typically fighters, paladins & barbarians but many characters can take a tanking role with a good build & gear.
Last edited by FuzzyDuck81; 04-28-2011 at 04:29 AM.
I used to be with it, but then they changed what it was, now what's it is weird and scary to me.
Hello,
Get a Look at my The Radiant Servant Prestige Enhancement Guide.
I hope the guide can help you.
Good game to all.
Now I see that my cleric build is not good... and I am lvl 12 now... hummm what to do with this?
I should have not take a pre-made cleric profile, that is for sure I should have created one myself. Knowing now that charisma is not something to discard...
If i do choose to build me a new cleric, do you guys recommend buying that special 32 points stat-build, or I can do fine without it??
Thank-you.
If it's working... dont fix it !!
The Paths are horrible... always custom.
I have a 28 pt cleric who's doing fine. 32 would be better, certainly... a couple more points of this or that. Not a huge deal in the big picture, but better. If you don't mind spending the money it'd make things easier. Personally, I'm cheap.
One point ppl often have overlooked is the boost to the Empowered healing feat after taking radiant servant.
This PrestigeE (Tier2) makes ur empower heal metamagic work at a bonus of 75% instead of 50%. Just turn it on and most of the time u don't need to Heal at all, cure mod/serious/crit is all you need.