Alright So Ive heard a lot of debates on my methods for running TOD ELITE part 1. Let me first say that this strategy I only use for Elite and the reason should be very obvious: Traps Kill on Elite. Now I realize that a lot of you guys are stuck on your old ways of doing things and sometimes don't like changes and that's totally fine. Below I will explain my tactics for Tod Elite Part 1 in details including a Map to make it easier to understand hopefully. I am not saying this is a better way, nor am I saying anything bad about how you guys do it, this is merely explaining why and how I run my raids. Here we go:
1. Everyone Zones in and meets up at the first Locked Gate. The leader designates some buffs to be passed out to include:
Fire Resistance/Lightning Resistance/Deathward/Haste
I think using displacements is a waste of time because you can just heal through any minor damage done by trash and if you have a caster they should be webbing the orthons anyway.
2. Everyone makes their way into the zone that has the Judge and Jailer. At this point I designate someone to kite/Tank the Jailer (Green Star on Map) with someone able to heal them (Red Star on Map). This is known as "Team 2". I personally like putting the bard as the team 2 healer or a Caster if the Kiter/Tank is a WF. This can always Vary so depending on the group this will change a little bit. I however do not put any of the main healers in that position.
Why do I like tanking the Judge first?
I prefer to take on the Judge first while everyone is alive, while everyone is at their strongest, as the Judge is a lot tougher then the Jailer. Seems very logical to me anyway, if your going to have to fight him anyways why not do it when your at the strongest. The Jailer is a joke and everyone knows it so if some players are dead already its usually still just fine.
Why does the Jailer Kiter/Tank fight at the "Green Star"?
At the Green Star location there is a statue of a skeletal angel or whatever it is, there you can stand in between its wings and when blown generally just go straight up avoiding the spikes. When you fall back down you just get back in that spot. Its very safe so I prefer doing this.
So at this point I have designated 1 tank to get the Jailer the bard/Caster to keep them up and I have explained where they are to go so team 2 knows what they are doing. The Casters I designate to Kill the Elementals and anyone else that has either evasion or is confident enough to help kill the trash without being burned alive will be added to this team. I select a Main tank (Generally someone that I know will have aggro and that is a bit high on the HP if possible) to grab the Judge as soon as Part 1 kicks off. This tanks Job is to kite the Judge around until all of the trash is dealt with. Now that the group has been split into different groups with different jobs I explain where we will be doing the fighting.
There are two different Places to Tank the Judge on Elite that works great.
They are: In the Lava with backs against the shrine door (North Eastern Yellow Star), or In the Lava with backs against the Dog Cage Door in the South (South Central Yellow Star).
I personally Think the best place to fight is up by the shrine with your back against the gate STANDING IN THE FIRE. Here is why:
1. Standing in the fire you avoid the biggest killer in this part: The traps. For this to work players MUST stand in the lava. They MUST have their backs against that gate as if it was glued there. I understand that you will be taking some fire damage, but it is very little damage. usually around 30 damage every few seconds. Below I have Tested this and taken screen shots of standing in the Lava for all the non believers. From here the Healers can stand at a distance (Blue Stars) and heal the party without worries of being blown away into a trap.
I Make sure that the healers know their jobs, they are to heal, nothing more nothing less just sit back and maintain heals. The party is told that it is their jobs to remove their own curses. If they don't remove their own curses and they die it is their fault not the healers.
2. Another HUGE reason I choose to fight in the Lava with backs against the shrine door. While in that position if your back is against the shrine door and you die, your soul stone will be dropped on that spot instead of porting you into the penalty box. This allows one of the healers or bard to raise you. You are able to step back get a heal/fire resistance and get back in the fight. This reason alone should open some of your eyes to my logic instead of questioning everything that I say.
The other Yellow Star on the map is a great place to tank, as you will avoid a lot of traps and you can hop in the Dog Cage as soon as it opens avoiding the traps completely, however if you die you are dead for good on this part, and that is the only reason I still pick the north eastern area to do the main fight. I have led many many raids and had very very few wipes using this. I think it works well if people listen to directions, this of course is the Raid leaders responsibility to give out tasks and explain to players that don't yet understand.
Now with all the directions given out everyone does their jobs. Healers heal, Tanks tank/remove curses, and the part is over before you know it usually with little to no sp pot intake.
Here is a pic of my Wizard Lacer standing in the fire on Elite with nothing but Firestorm Greaves and a 30 fire resistance. The damage is very very small. To anyone that says you shouldn't tank in the Lava bc its too hard to heal I question your healers. I don't mean any offense by this, but if your running an Elite TOD maybe you should bring some confident healers. If you can't deal with 30 extra damage every few seconds then Idk what to tell ya. do the raid on hard/normal or use a better strategy that works for you.
Map of TOD part 1 with Symbols so nobody can say they don't know where I'm talking about:
Disclaimer: This isn't to say my way is better then anyone elses. This isn't about that at all, it is merely me explaining how I do things and why. Every time I lead a raid lately I am questioned about my tactics, then after the raid 95% of the people joining usually end up liking my tactics a lot because it makes healing easier, it makes for a smooth run. This game is about what works and yes there are many different ways of doing things and if I join a raid instead of leading it, I do what is asked of me and I don't talk down on other peoples techniques. It is what it is. If you have run a Tower with me or a Chrono, or a Dragon or anything for the matter I'm sure you can acknowledge why I end up leading the way I do.
For anyone that sees flaws or doesn't like something about how I run it feel free to chip in now. I enjoy learning as much as I can as well and if you have a better way of doing it I would definitely like to learn it.
Jen