I was recently looking into LRing my Lvl 17 Warforged Wizard into another race (probably either Human or Elf) Wizard until I realized LRs didn't include race change so I'll probably just be rolling another wizard one day.
SO the question is other than Warforged (who's biggest advantage is pretty much matched & possibly exceeded by Palemaster) since I'm sick of not being able to wear actual robes.
This is a very generic analysis but here goes nothing (WF not included)
Human
Pros:Extra Feat/Skill,+1 Con/Int, Balanced Starting Starts
Cons: Nill..except Human Imp recovery does not affect Negative Healing, Less fun to RP
Elf
Pros:+4 Spell Pen (also minor sp boost), ASF Reduction Line
Cons: -2 Con
Half-Elf
Pros:Barb Dilettante & +1 Con/Int
Cons: Nill
Dwarf
Pros: +2 Con
Cons: -2 Cha (Minor but the reduction to UMD can be the difference between 95% and 100% on something)
Drow
Pros: +2 Int (Helpful early in you wizards life but is matched later by Humans/H-Elfs), Lots of extra APs due to lack of useful Racial enhancements
Cons: -2 Con. -4 Build Points, Lack of useful Racial Enhancements
The Rest: Not much
What do you guys think....did I miss something?
Oh and for reference here's the possible LRs I was looking at.
Kraite Treebender (My two possible LR Plans)
With Shield
Code:
Lawful Neutral WF Wizard18/Monk2 "Palemaster"
Stats
Str 16
Dex 8
Con 16
Int 18
Wis 6
Cha 6
Feats (No particular Order)
Regular
1 Shield Prof:General
2 GSF: Necro
3 Shield Mastery
4 Spell Pen
5 Greater Spell Pen
6 Heighten
7 Insightful Reflexes
Wiz
1 SF:Necro
2 Mental Toughness
3 Extend
4 Maximize
Monk
1 Discipline
2 Toughness
Skills
Max: Concentration/Spot
Half Ranks: UMD/Balance
Note: Balance will start getting 2pts (Full Rank) at lvl 8 (+2 Int Tome) and the 2nd Monk Level will be taken at 9 or 10 (whichever one I took rogue at) to catch it up
Without Shield (either Dual Kama's or a Q-Staff)
Code:
Lawful Neutral WF Wizard18/Monk2 "Palemaster"
Stats
Str 16
Dex 8
Con 16
Int 18
Wis 6
Cha 6
Feats (No particular Order)
Regular
1 Augment Summoning
2 GSF: Necro
3 SF:UMD
4 Spell Pen
5 Greater Spell Pen
6 Heighten
7 Insightful Reflexes
Wiz
1 SF:Necro
2 Mental Toughness
3 Extend
4 Maximize
Monk
1 THF
2 Toughness
Max: Concentration/Spot
Half Ranks: UMD/Balance
Note: Balance will start getting 2pts (Full Rank) at lvl 8 (+2 Int Tome) and the 2nd Monk Level will be taken at 9 or 10 (whichever one I took rogue at) to catch it up