On the AC score... where is the AC benefit when there are mass cures being thrown around for over healing.
Add in passable Agro management and AC value drops again
On the AC score... where is the AC benefit when there are mass cures being thrown around for over healing.
Add in passable Agro management and AC value drops again
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Ah, choices to be made. And when things don't go your way you can do one of a few options.
1. complain and hope that maybe whining will cause changes.
2. present factual data for your case and attempt to make changes happen over a long period of time.
3. realize that is the choice you made for better or apparently worse,
a. adapt and become a better player.
b. TR and start over.
c. Lesser and fix the supposed issues with your character.
Finesse builds, in my opinion, lost true viability LONG LONG ago when the change to stat damaging was done. No, I'm not talking con death, I'm talking way before that, back when on hit caused stat damage, not on damage.
Now, nothing says Finesse builds can't vorpal with the rest of them, and guess what, come U9 you can again!
I do wonder how many of the people saying finesse needs changes are playing monk or rouge builds. I mean mostly monk builds get unarmed attacks that beat dr/- just from dice damage in a good chunck of cases, and rogues have sneak attack that really add in dps.
Make AC viable throughout the whole game and these threads will stop popping up every 2-3 days.
It can be done now as we have SO much more DPS gear available from the past year that you give up a hell of a lot more DPS slotting for AC than you used to. Between Claw set (versus Epic Spectrals and AC 8 Bracers), Redscale (over Icy Rainments for PJ wearers), Holy/Burst/Blast versus an insight-weapon, and a second ToD set (say ravager over Chattering ring) we're talking 20+ a swing.
I still think a DEX-toon should swing faster, Weapon Finesse should give you stacking double-strike equal to your DEX bonus (as should Tempest III).
Last edited by grodon9999; 04-26-2011 at 09:22 AM.
A ranged pass is supposed to be next, it was stated it would be next after the spell pass. Makes sense with deepwood sniper 2 coming up in the somewhat nearish future. (Along with ninja spy 3 I think)
Originally Posted by Eladrin
While my Finesse/Perforator feels a bit glum, these days, don't forget that sexy shoeless god of war has a cat. I think it would help if Halfling Rangers with the Weapon Finesse feat could dual wield cats. How could that not make a Barbarian happier?
So, I hear that one day we may get Familiars.......I want a Velociraptor!
I have a dex based finesse Rogue, Wisspering (L17 now, sig not updated). She does just fine the way she is and does not need STR to be viable. I can lead, or be close to leading, kills in most quests (Monks still take me to town). Min/Max'ing aside, a dex based character can do just fine. You just need to know how to play them. I don't run into the room and grab all the agro or guess what...I'm dead. I follow the Barb/Fighter/Monk and let them get the agro, pop in behind and cut them down faster than a hot knife through butter. I use Rapiers and short swords too. Finesse is fine the way it is.
Agorth Brutalum: L20 TWF Dwarf Barbarian, Shinkura: L14 WF Sorceror (3rd life), Wisspering Willow: : L19 Rogue - assassin, Arisiana: L9 Pally (2nd life). Metalika: L20 Tempest Ranger Gurddy: Level 18 TWF Dward Barbarian It's all about fun, isn't it?
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
To me, the problem is that there are not enough sources for boosting dex. If I'm dex based but do not ignore strength because I want to be able to actually do some damage... then at end game, when buffed, my strength will still often surpass my dex. At which point the weapon finesse feat is actually hurting my to-hit.
That should not happen.
"Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
- Douglas Adams -
That's because it DOES NOT HAPPEN
Finesse gives you use your Dexterity for your to Hit with Light Weapons (And Rapiers) If, and only If, it is higher than your Strength Score. If your STR ever surpasses your DEX, you'll switch back to using STR for your to hit.
One of the most annoying things I've run into are occasions like Breeze and Staff of Nat Gann that requires you use DEX for to hit and damage... Not an option, you use it even if it's detrimental to.
[REDACTED]
Funny you mention it. I made a suggestion in the suggestion forums a while ago that would put any weapon user on about similar footing. However it would be such a change that I am not sure they would make an attempt at it or not. It basically has to do with changing the way weapon damage is played out and focusing more on strength and dex to do damage.
However feates can be used to give other stats a chance to increase damage instead if you have a different build.
http://forums.ddo.com/showthread.php...30#post3749830
Improved weapon finesse: Add 10% attack speed to finessable weapons.
Problem solved...
Jyn... Kender... Thelanis
*Insert clever comment here*
Problem is that is a second Feat. On feat starved builds you are now requiring 2 feats to make a combat style effective.
The feat Weapon Finesse needs to be ACTUALLY effective on its own... or removed and just make Light and Finesse weapons use the higher of Dex mod and str mod to determine attack
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
even 2 feats would be too little. if for 2 feats i could get 10% attck speed with rapiers and use max dex to hit/damage, dex for ac, and reflex... everyone would be a drow max dex finese melee
the arguement that a precise shot is more deadly in real life then a brute force attack is demonstrated in ddo with the sneak attack.
SA is a about training, not dex. being able to twirl a light weapon is not the same as knowing where your opponent is most vulnerable.
finese feat is fine the way it is. you could make the agruement that rogues should get weapon finese as a given feat at lvl 1