Originally Posted by
RumbIe
A dual wielding rapier character could do some damage I suppose, but going this route with kopeshes would be pointless. However they are STR based for damage modifiers. (I always assumed weapon finesse was both attack and damage based) DM does help offset this, but it is only a boost and not a constant modifier so that may not help as much.
For comparison, here's a Finesse-based drow version (TWF w/rapiers) of my earlier build:
Code:
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Level 20 Lawful Neutral Drow Female
(1 Fighter \ 2 Monk \ 17 Cleric)
Hit Points: 279
Spell Points: 998
BAB: 14\14\19\24
Fortitude: 17
Reflex: 15
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 16 24
Constitution 12 14
Intelligence 10 12
Wisdom 12 16
Charisma 16 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Monk)
Feat: (Selected) Oversized Two Weapon Fighting (swap for Power Attack later)
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Weapon Finesse
Level 4 (Monk)
Ability Raise: DEX
Feat: (Monk Bonus) Toughness
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Level 8 (Cleric)
Ability Raise: DEX
Level 9 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Ability Raise: DEX
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Maximize Spell
Level 19 (Cleric)
Level 20 (Cleric)
Ability Raise: DEX
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Drow Weapon Attack I
Enhancement: Drow Weapon Attack II
Enhancement: Drow Weapon Damage I
Enhancement: Drow Weapon Damage II
Enhancement: Elven Dexterity I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Might II
Enhancement: Cleric Divine Might III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Enhancement: Cleric Wand and Scroll Mastery IV
On a TWF build, Divine Might III is equivalent to +12 STR (to dmg only) for 1 minute, which helps make up for lower STR. But as stated, it's another clickie you have to manage, plus it eats into your TUs, which normally you want to save for your RS auras & bursts. Really, though, the only thing it has going for it over going STR-based (other than flavor & slightly higher AC & to-hit) is the modest tome requirements; the only one necessary is +2 CHA for DM III and that can be postponed almost indefinitely, since DM III won't be available until lvl 18 (cleric 15).