Ok, my build in brief:
Stats:
Str: 38 = 16 Base +5 Levels +3 Tome +1 Racial Enh. +6 Item +3 Exc. +2 Rage Pot +2 Guild
Dex: 24 = 15 Base +5 Item +2 Tome +2 Guild
Con: 30 = 14 Base +3 Tome +1 Racial Enh. +6 Item +2 Exc. +2 Rage Pot +2 Guild
Int: 10 = 8 Base +2 Tome
Wis: 28 = 14 Base +2 Tome +2 Class Enh. +6 Item +2 Exc. +2 Guild
Cha: 24 = 10 Base +3 Tome +2 Class Enh. +6 Item +1 Exc. +2 Guild
Levels & Feats:
1: Monk
2 - 13: Cleric (Radiant Servant 2)
14: Monk
15: Fighter
16-20: Cleric
Feat Order:
1: Two Weapon Fighting
1: Toughness (Monk Bonus)
1: Rogue Dilletante (Half-Elf)
3: Exotic: Khopesh
6: Empower Heal Metamagic
9: Improved Two Weapon Fighting
12: Extend
14: Power Attack (Monk Bonus)
15: Quicken
15: Greater Two Weapon Fighting (Fighter Bonus)
18: Improved Critical: Slash
Assumes a +2 Supreme tome used at level 7.
Note 1: When you get a +3 Charisma tome, you can swap Rogue Dilletante to Paladin Dilletante through feat swap.
Note 2: When you have built your Mineral 2 khopeshes, swap Improved Critical: Slash for Maximise to improve Blade Barrier Damage. Not that you really need Blade Barriers, but there fun. You don't need Maximise for Healing / Raid Healing.
AC:
Around 55 with appropiate Buffs and Gear. I dont bother tho, standing in your own Aura all the time with Quickened Heal is pretty much all you need.
Hit Points:
136 - Cleric 17
016 - Monk 2
010 - Fighter 1
200 - Constitution
020 - Heroic durability
022 - Toughness
030 - Racial Toughness 3
010 - Fighter Toughness 1
020 - Toughness Item
045 - Shroud HP Item
030 - Greater False life
010 - Dracon Vitality
= 549HP
Spell Points:
920 - Cleric 17
234 - Wisdom 30
110 - Energy of the Zealot IV
150 - Wizardry VI
050 - Elemental Spell Power
100 - Greater Elemental Spell Power
= 1564SP, +50SP with an Archmagi item in hand for buffing.
Saves:
10/05/10 Cleric 17
03/03/03 Monk 2
02/00/00 Fighter 1
09/00/00 Constitution 28
00/07/00 Dexterity 24
00/00/09 Wisdom 30
05/05/05 Charisma 20 (Paladin Dilletante)
05/05/05 Resists +5 Item
01/01/01 Jewellry Alchmical Ritual
02/02/02 Good Luck Item / Recitation
00/02/02 Exceptional: ToD Occult Slayer Set Bonus
=
37/30/37 Standing
With Greater Heroism, this pushes your Reflex into the magic mid 30s ground where Evasion will work for you reliably.
Enhancements:
Human Adaptability 2
Cleric Wisdom 2
Cleric Charisma 2
Cleric Radiant Servant 2
Cleric Life Magic 4
Cleric Prayer of Life 3
Cleric Prayer of Incredible Life 3
Cleric Energy of the Zealot 4
Cleric Improved Turning 1
Cleric Improved Heal Skill 2
Cleric Divine Vitality 1
Fighter Haste Boost 1
Racial Toughness 3
Fighter Toughness 1
Human Improved Recovery 2
Improved Half-Elf Dilletante 3*
= 80AP
* Its 6AP wether you have Improved Rogue Dilletante 2 or Improved Paladin Dilletante 3.
Thats the bare bones of the build, the AP on Enhancements are now correct. The key is not to sacrifice any potential healing out at all, so the following is absolutely key:
Cleric Radiant Servant 2
Cleric Life Magic 4
Cleric Prayer of Life 3
Cleric Prayer of Incredible Life 3
Cleric Energy of the Zealot 4
Boosting Wis still has a place even on a Melee Focused Battle-Cleric such as this, as it gives vital bonus SP the higher you can effictively push it.
End Game-ish gear pre Epic:
2x Mineral 2 Khopesh (Still working on, need tier 3s)
- One with Exc. Wisdom +2
- One with Insight +4 AC
Epic Ornamented Dagger (Have) / Skiver (Dont Have)
DT Outfit with: (Still working on, need Sov Rune lol!)
- +5 Resists
- +1 Exc. Charisma
- Greater Potency 7
GS Bracers - Neg/Pos/Pos Concordant Opposition (Complete)
- Wiz VI, +50SP, +100SP, Wisdom +6
GS Goggles (Still working on)
- Neg/Neg/Pos
- Blindness, Disease, Poison and Fear Immunities
- Superior Healing Lore
GS Cloak (Still working on)
- Mineral 2
- +45 Elemental HP, Protection +5, Heavy Fortification
Helm
- Minos Legens, Heavy Fort, Toughness
Gloves
- Spectral Gloves - Ethereal, Dexterity +5, Comptence To Hit +2
- Could do with some Vile Blasphemies for SP Regen
Necklace
- Torc of Prince Raiyum de II (Still working on)
- Warchanters Necklace on Swap (Superior Potency VI during Raid Healing outside of Clickies)
Trinket
- Bloodstone
- Bauble for SP Regen (Don't Have)
- Xachosian Eardweller (Don't Have, would be Luxury)
Belt
- Vorne's Belt - Occult Slayer - Con +6, GFL, Exc. Reflex/Will Set Bonus
- Amara's/Tokala's Belts for Ardor Clickies (Still working on)
Ring 1
- Occult Slayer ToD Ring - +6 Str, +1 Exc Con, +2 Exc Con (Still working on)
Ring 2
- Warchanters Band - +6 Cha, +1 Exc Str, +2 Exc Str (Still working on)
Boots
- Striding 30%, Boots of Anchoring
Pretty much how I envision without the need for masses of Epic gear, but plenty of Raiding required in there, especially ToD!
Once the Greensteel cloak is complete, can look at ditching the Minos Legens. Also, until I can complete the GS Goggles I have the Epic Ornamented Dagger for Arcane Lore. Would love a Skiver instead though (wouldn't we all?). Once the greensteel goggles are complete, won't even need to hold the Dagger/Skiver for Aura casting or Raid healing as I'll have the Healing Lore & Potency worked into the standard gear setup while still holding my Mineral 2 Khopeshes.
But thats probably somewhere in the region of 50 more Shrouds, 40+ ToDs and a shed load of Epic Queens away *happy grin*
I'd also like to swap out the Tempest rune for 20% Heal Amp instead of the +1 Exc Cha, but would probably need an Epic helmet item for that and then would want something to put Toughness on.
Edit 1: Can't leave it alone lol, updated my potential gear list a bit. Despite all the missing gear at the moment, and my lack of +3 tomes and exceptional bonuses, *I've still healed in Epic Queen / Shroud / Amrath without a problem*
Edit2: Corrected Enhancements/AP count, and followed through on Stats/HP/SP/Saves and Equipment. Thanks for the pointers, Ungbongwah