Originally Posted by
Junts
14 str 14 con 18 wis is a simple 32 pt cleric build as a baseline for someone who wants a casting-based cleric.
Even radiant servants, unless they are intending to do a divine might build, do not need starting points in charisma.
There isn't a significant difference between that cleric and your breakdown HP-wise.
Clerics in the shroud who want to close in need to remember to cast nightshield if they lack a resistance item and also to stack holy aura for both themselves and the party (its +4 stacking to all saves in its aoe). My dwarven cleric, who has a base of 8 dexterity and does not have any action points spent in the dwarven saves enhancement line, has a 26 reflex save when buffed up. This is adequate enough to only fail reflex saves in the shroud on a roll of 1 (harry's normal spells have a dc of 28). Any cleric can achieve this score. Further reflex saves are available to those who have some interest in TWFing or otherwise increase their dexterity, or who have splash levels in classe sthat grant reflex save bonuses (ie monk).
To answer the OP, what is more likely to have happened in your run is that each of the clerics expected another cleric to be doing the healing, and/or that the person assigned to that task had some kind of problem (lagout, dc, etc) and consequently did not heal. While it is not common, a breakdown of this nature that coincides with the blades can lead to significant amounts of dead players, because even high-end characters need to recieve regular healing in that situation in order to remain alive (due to the unblockable nature of both the blades and meteor swarm). A breakdown of this nature is a lot more likely to be responsible for your problem than any specific tactic chosen by clerics.
i will note that some pug clerics do a very bad job of understanding and/or using ardor effects, especially because the actual text on the items are misleading (claiming its a 50% bonus instead of the 75% it provides). These players, who often do not have or are not using tod ardor belts, may be healing with cure serious/critical mass without any form of devotion or ardor for those spell levels, and such mass cures are wholly incapable of keeping characters alive in the shroud.
I will note that while my cleric is moderately well equipped, I spend next to no time on him and he doesn't even have any significant shroud itemage. Most of his gear is either from very easy raids (reaver, hound) or are relatively undesirable epic items I had no use for on my other characters. Only a couple of his items qualify as being particularly desirable to most players (epic spectrals, epic belt of the mroranon). Nonetheless, attaining both the hit points and saving throws necessary to melee on Arraetrikos on pretty much any difficulty is pretty effortless if you simply spend a small amount of time doing so, and the character has been meleeing Arraetrikos since roughly his 8th ever run of the shroud, at the level 16 cap, nearly 3 years ago. Since then, we've gained 4 levels of hit points, mass protection from the elements, a functional holy aura, the entire radiant servant PRE, larger healing bonuses from ardor, and the ability to apply any kind of potency/ardor/devotion effect to spells above level 6. It was possible to melee and heal the shroud as a level 16 cleric using greater devotion 6 and mass cure light/mass cure moderate wounds. It's certainly possible now, and it shouldn't require a particularly noticable expenditure of effort.