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  1. #41
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Eladrin View Post
    Sure it could. If, say, a dungeon wasn't worth two tokens, but should be worth more than one, it gives us the option of giving fractional rewards.
    The problems are that:

    • The fractional rewards just feel like adding more onto an already excessive grind
    • The majority of raid tokens are being converted into dungeon tokens anyway, and we already have to accumulate those
    • Adding a second set of fractional rewards that ultimately just parallel almost identically the same thing already in place doesn't do much to aid us, really. The fact that fractional raid tokens would probably also be acquired at a much slower rate than fractional dungeon tokens due to raid timers and the longer amount of time required to assemble 12 people for a quest than 6 just sours and already unpalatable serving.

    Honestly, I kind of resent the whole idea of dungeon token fragments as end chest rewards in the first place. Either lower the token cost for slotting epic items, which is really excessive, or at least give us full tokens on all completions, with a token and a half or two tokens for those epic dungeons that are more challenging or much longer than others.

    Looking at a newly minted epic item and realizing that you still need to run SIXTY more epics just to finish the thing off sucks. Realizing that if you're running the epics from which you still need ingredients you actually may more than double that number if those quests aren't dropping full tokens is supremely disheartening. Let's say you complete some epic armor with 2 slots, but are still working toward some item from the Red Fens. Last Stand drops about 27 token fragments, Claw somewhere in that range as well. That's two epic completions done and you're not even 1/60th closer to finishing your existing epic.
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  2. #42
    Community Member Shade's Avatar
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    Quote Originally Posted by Eladrin View Post
    Sure it could. If, say, a dungeon wasn't worth two tokens, but should be worth more than one, it gives us the option of giving fractional rewards.
    And waste yet another valuable inventory slot. (or bag slot in most cases, which are also running out fast these days)

    Since raid tokens themselves are rarely useful, if you wanted to do that.. just have a pile of dungeon fragments next to the raid token... No need for yet another annoying bit we need to craft for an unknown reason (fragments should auto combine to tokens, took me like 10min to combine my huge stacks up one day...)

    Not like we don't already get a lot of dungeon fragments in raids.. oh which are alreayd dungeon variety.

    And given that raids have 3 day timers.. If you feel one is worth more then 1 token, but less then 2.. Well just be generous and round up and give it 2, it won't hurt the balance.
    Last edited by Shade; 04-27-2011 at 03:45 AM.

  3. #43
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Eladrin View Post
    Sure it could. If, say, a dungeon wasn't worth two tokens, but should be worth more than one, it gives us the option of giving fractional rewards.
    Do you not feel that epic ADQ1 and epic Wiz-King aren't long enough to merit this already?

    Wiz-King is at least easy so maybe 1 is sensible there, but eADQ1 could offer 2 tokens and would still be pretty inefficient to run. Devil Assault takes about the same time and has better other rewards.
    I don't have a zerging problem.

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  4. #44
    Community Member Shade's Avatar
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    Quote Originally Posted by sirgog View Post
    Do you not feel that epic ADQ1 and epic Wiz-King aren't long enough to merit this already?

    Wiz-King is at least easy so maybe 1 is sensible there, but eADQ1 could offer 2 tokens and would still be pretty inefficient to run. Devil Assault takes about the same time and has better other rewards.
    heh.. some recent runs of DQ1 epic would have that proven wrong.

    13-20 mins a piece.. vs the fastest DA record I believe is 25min. Now thats certainly no where near what an average group can do...

    But given the impending nerfs to epic trash mobs.. I think the average DQ1 run time will be severely reduced, to somewhere in the 30min range.

    WizKing I think would end up longer, as it has a lot more running then anythine else. Could still be done rather fast by spilting up and doing all 3 towers at once, but thats beyond the means of most groups, and won't change in u9 (will be harder if anything, with nerfed wall of fire), so still looking at 45+ min runs for most groups.

  5. #45
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by sirgog View Post
    Do you not feel that epic ADQ1 and epic Wiz-King aren't long enough to merit this already?

    Wiz-King is at least easy so maybe 1 is sensible there, but eADQ1 could offer 2 tokens and would still be pretty inefficient to run. Devil Assault takes about the same time and has better other rewards.
    Quote Originally Posted by Shade View Post
    heh.. some recent runs of DQ1 epic would have that proven wrong.

    13-20 mins a piece.. vs the fastest DA record I believe is 25min. Now thats certainly no where near what an average group can do...

    But given the impending nerfs to epic trash mobs.. I think the average DQ1 run time will be severely reduced, to somewhere in the 30min range.

    WizKing I think would end up longer, as it has a lot more running then anythine else. Could still be done rather fast by spilting up and doing all 3 towers at once, but thats beyond the means of most groups, and won't change in u9 (will be harder if anything, with nerfed wall of fire), so still looking at 45+ min runs for most groups.
    Using an optimal group for a benchmark doesn't do anyone justice. Most groups are going to get through ADQ in 40 min to over an hour. Many Wiz King groups take as long.

    Also, I find it odd that Chains and Wiz King don't offer 2 tokens or at least a token and half (ADQ has 2, doesn't it? Been a while since I've run it...if not, it needs 2!).
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  6. #46
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    would expect this to simply be added now with the barter change in preparation for challenge system epics at below quest level 25. ie eDA at level 21 epic challenge granting raid fragments instead of two tokens for level 25.

    it also makes the most sense if they aren't trying to neuter the epic augment gearing process, as it wouldn't slow dungeon token>true heart without them also upping the cost there to raid tokens.

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