Hi,
Here is 'my' concept build, i would like to know if i miss something important in it. (like essencial feat).
Im preatty sure that hundreds of people already gave it (or similar) a try, so they can share some experience.
My goals:
- Bring enought DPS to the table to beat Miss Adventure in killcount
- Obtain Ranger PL if TR
- Be able to use bow with some margin of succes.
- Have some utylity beside DPS (so traps)
WHYs:
- Wis 10, so i can grab +2 tome at some point, and no longer worry about item.
- Dwarf, becouse Dwarves are cool (i like the model) also it makes my inner hippie happy.
- No more ranger levels: it makes skill managment painfull, as well as lv 13-20 are quite boring, SA and Hastle Boost covers moments when im not fighting FE.
- 7 Rogue, i have the impression that it brings the most easy and synergic dps, as well as some utylity and performance beside fight. However im somebody has experience with some outofthebox splash it would be glad to hear about. (Like Ranger/Bard; Ranger/Paladin)
And here is a build:
Code:Character Plan by DDO Character Planner Version 3.8.2 DDO Character Planner Home Page Dwarven RogueTempest Level 20 True Neutral Dwarf Male (1 Barbarian \ 7 Rogue \ 12 Ranger) Hit Points: 322 Spell Points: 115 BAB: 18\18\23\28\28 Fortitude: 16 Reflex: 16 Will: 6 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 16 21 21 Dexterity 14 14 16 Constitution 16 16 18 Intelligence 12 12 12 Wisdom 10 10 10 Charisma 6 6 6 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 6 8 12 Bluff -2 -2 0 Concentration 3 4 4 Diplomacy 2 15 15 Disable Device 5 24 24 Haggle -2 -2 -2 Heal 0 0 0 Hide 2 5 9 Intimidate -2 -2 -2 Jump 7 15 15 Listen 0 0 0 Move Silently 2 8 14 Open Lock 6 24 24 Perform n/a n/a n/a Repair 1 1 1 Search 5 24 26 Spot 4 23 23 Swim 3 5 5 Tumble 6 8 8 Use Magic Device 2 21 21 Level 1 (Rogue) Skill: Balance (+4) Skill: Diplomacy (+4) Skill: Disable Device (+4) Skill: Jump (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Dwarven Stability Feat: (Automatic) Dwarven Stonecutting Feat: (Automatic) Giant Evasion Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Orc and Goblin Bonus Feat: (Automatic) Poison Save Bonus Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Spell Save Bonus Feat: (Automatic) Trapfinding Level 2 (Ranger) Skill: Diplomacy (+1) Skill: Move Silently (+5) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Level 3 (Ranger) Skill: Hide (+1) Skill: Move Silently (+2) Skill: Search (+2) Skill: Spot (+2) Feat: (Selected) Dodge Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 4 (Ranger) Ability Raise: STR Skill: Diplomacy (+2) Skill: Jump (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Automatic) Diehard Level 5 (Ranger) Skill: Disable Device (+1.5) Skill: Hide (+1) Skill: Move Silently (+1) Skill: Search (+1) Skill: Spot (+1) Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Level 6 (Ranger) Skill: Diplomacy (+1) Skill: Disable Device (+2) Skill: Search (+1) Feat: (Favored Enemy) Favored Enemy: Elemental Feat: (Selected) Mobility Level 7 (Ranger) Skill: Diplomacy (+1) Skill: Disable Device (+1.5) Skill: Search (+1) Skill: Spot (+1) Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Level 8 (Rogue) Ability Raise: STR Skill: Disable Device (+2) Skill: Use Magic Device (+7) Feat: (Automatic) Evasion Level 9 (Ranger) Skill: Diplomacy (+1) Skill: Search (+2) Skill: Spot (+3) Feat: (Selected) Spring Attack Feat: (Automatic) Improved Wild Empathy Level 10 (Rogue) Skill: Disable Device (+2) Skill: Open Lock (+4) Skill: Tumble (+1) Skill: Use Magic Device (+2) Feat: (Automatic) Trap Sense Level 11 (Barbarian) Skill: Jump (+5) Feat: (Automatic) Dismiss Rage Feat: (Automatic) Fast Movement Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Rage Level 12 (Ranger) Ability Raise: STR Skill: Diplomacy (+0.5) Skill: Search (+3) Skill: Spot (+3) Feat: (Selected) Improved Critical: Slashing Weapons Spell (2): Barkskin Spell (2): Bear's Endurance Spell (2): Cat's Grace Spell (2): Cure Light Wounds Spell (2): Hold Animal Spell (2): Mass Camouflage Spell (2): Owl's Wisdom Spell (2): Protection From Energy Spell (2): Snare Spell (2): Spike Growth Spell (2): Summon Nature's Ally II Level 13 (Rogue) Skill: Balance (+1) Skill: Disable Device (+3) Skill: Open Lock (+2) Skill: Use Magic Device (+3) Feat: (Automatic) Trapmaking Feat: (Automatic) Uncanny Dodge Level 14 (Ranger) Skill: Diplomacy (+2.5) Skill: Search (+1) Skill: Spot (+1) Level 15 (Rogue) Skill: Disable Device (+2) Skill: Open Lock (+5) Skill: Use Magic Device (+2) Feat: (Selected) Power Attack Level 16 (Ranger) Ability Raise: STR Skill: Move Silently (+1) Skill: Search (+3) Skill: Spot (+3) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 17 (Ranger) Skill: Diplomacy (+2.5) Skill: Search (+1) Skill: Spot (+1) Feat: (Automatic) Greater Two Weapon Fighting Feat: (Automatic) Improved Precise Shot Feat: (Automatic) Precise Shot Spell (3): Cure Moderate Wounds Spell (3): Neutralize Poison Spell (3): Remove Disease Spell (3): Summon Nature's Ally III Spell (3): Wild Instincts Level 18 (Rogue) Skill: Disable Device (+3) Skill: Open Lock (+3) Skill: Use Magic Device (+3) Feat: (Selected) Improved Critical: Ranged Weapons Level 19 (Ranger) Skill: Diplomacy (+1.5) Skill: Search (+2) Skill: Spot (+2) Level 20 (Rogue) Ability Raise: STR Skill: Disable Device (+2) Skill: Open Lock (+3) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+2) Enhancement: Rogue Damage Boost I Enhancement: Rogue Damage Boost II Enhancement: Barbarian Damage Reduction Boost I Enhancement: Rogue Haste Boost I Enhancement: Rogue Haste Boost II Enhancement: Rogue Haste Boost III Enhancement: Ranger Skill Boost I Enhancement: Ranger Sprint Boost I Enhancement: Barbarian Power Attack I Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Axe Damage II Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Dwarven Spell Defense I Enhancement: Dwarven Spell Defense II Enhancement: Dwarven Spell Defense III Enhancement: Ranger Item Defense I Enhancement: Rogue Subtle Backstabbing I Enhancement: Rogue Subtle Backstabbing II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Damage III Enhancement: Ranger Favored Resistance I Enhancement: Ranger Tempest I Enhancement: Ranger Tempest II Enhancement: Rogue Assassin I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Sneak Attack Training III Enhancement: Improved Hide I Enhancement: Improved Hide II Enhancement: Improved Move Silently I Enhancement: Improved Move Silently II Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Barbarian Toughness I