I'm returning to DDO after quite of bit of time away and I am astonished as to how much has changed.
One of the big things I am excited for is the H-Orc!
I just can't seem to settle on a build that I like...
I am unfamilure what Update 9 is bringing and how it might impact these builds, so I would appreciate any and all advice/tips/suggestions/recommendations on these builds.
From what I gather, the difference in DPS from Pure Barb to Pure Fighter isn't much, so I guess it just comes down to what build will have the best survivability in the HIGH end content.
Build 1: H-Orc Fighter (Two Weapon Fighter)
One of the reason I went with Oversized Weapons is because of flavor... all in all I am sure it's better to go a different rout.
Code:Character Plan by DDO Character Planner Version 3.8.2 DDO Character Planner Home Page Level 20 Chaotic Neutral Half-Orc Male (20 Fighter) Hit Points: 472 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 15 Reflex: 9 Will: 6 Starting Ending Abilities Base Stats Base Stats (32 Point) (Level 1) (Level 20) Strength 19 26 Dexterity 15 17 Constitution 14 16 Intelligence 11 13 Wisdom 8 10 Charisma 6 8 Tomes Used +1 Tome of Intelligence used at level 1 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Ending Base Skills Base Skills Skills (Level 1) (Level 20) Balance 2 12 Bluff -2 -1 Concentration 2 3 Diplomacy -2 -1 Disable Device n/a n/a Haggle -2 -1 Heal -1 0 Hide 2 3 Intimidate 2 22 Jump 8 33 Listen -1 0 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair 1 1 Search 1 1 Spot -1 0 Swim 4 10 Tumble n/a 3.5 Use Magic Device n/a n/a Level 1 (Fighter) Skill: Intimidate (+4) Skill: Jump (+4) Feat: (Selected) Toughness Feat: (Fighter Bonus) Two Weapon Fighting Level 2 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Feat: (Fighter Bonus) Oversized Two Weapon Fighting Level 3 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Toughness Level 4 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 5 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 6 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Toughness Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 7 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 8 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Level 9 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Toughness Level 10 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Improved Two Weapon Fighting Level 11 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 12 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Greater Two Weapon Fighting Feat: (Selected) Toughness Level 13 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 14 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 15 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Toughness Level 16 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Level 17 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 18 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Power Attack Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons Level 19 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 20 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Power Critical Enhancement: Fighter Extra Action Boost I Enhancement: Fighter Extra Action Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Fighter Haste Boost IV Enhancement: Fighter Weapon Alacrity Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Critical Accuracy III Enhancement: Fighter Critical Accuracy IV Enhancement: Fighter Strategy (Trip) I Enhancement: Fighter Strategy (Trip) II Enhancement: Fighter Greataxe Specialization I Enhancement: Fighter Greataxe Specialization II Enhancement: Orcish Melee Damage I Enhancement: Orcish Melee Damage II Enhancement: Orcish Power Attack I Enhancement: Orcish Power Attack II Enhancement: Orcish Power Attack III Enhancement: Orcish Strength I Enhancement: Orcish Strength II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Intimidate I Enhancement: Improved Intimidate II Enhancement: Improved Intimidate III Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III Enhancement: Fighter Toughness IV
Build 2: H-Orc Barb (Two Handed Barb)
Code:Character Plan by DDO Character Planner Version 3.8.2 DDO Character Planner Home Page Level 20 Chaotic Neutral Half-Orc Male (20 Barbarian) Hit Points: 340 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 16 Reflex: 6 Will: 8 Starting Ending Abilities Base Stats Base Stats (32 Point) (Level 1) (Level 20) Strength 20 27 Dexterity 8 10 Constitution 16 18 Intelligence 8 10 Wisdom 12 14 Charisma 6 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Ending Base Skills Base Skills Skills (Level 1) (Level 20) Balance 0 11.5 Bluff -2 -1 Concentration 3 4 Diplomacy -2 -1 Disable Device n/a n/a Haggle -2 -1 Heal 1 7.5 Hide -1 0 Intimidate 2 22 Jump 9 31 Listen 1 2 Move Silently -1 0 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 0 Spot 1 2 Swim 5 8 Tumble 0 1 Use Magic Device n/a n/a Level 1 (Barbarian) Skill: Balance (+1) Skill: Intimidate (+4) Skill: Jump (+4) Skill: Tumble (+1) Feat: (Selected) Two Handed Fighting Level 2 (Barbarian) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 3 (Barbarian) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Power Attack Level 4 (Barbarian) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 5 (Barbarian) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 6 (Barbarian) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Improved Two Handed Fighting Level 7 (Barbarian) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 8 (Barbarian) Ability Raise: STR Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Level 9 (Barbarian) Skill: Balance (+1) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Barbarian) Skill: Balance (+0.5) Skill: Heal (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 11 (Barbarian) Skill: Balance (+0.5) Skill: Heal (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 12 (Barbarian) Ability Raise: STR Skill: Balance (+0.5) Skill: Heal (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Greater Two Handed Fighting Level 13 (Barbarian) Skill: Balance (+0.5) Skill: Heal (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 14 (Barbarian) Skill: Balance (+0.5) Skill: Heal (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 15 (Barbarian) Skill: Balance (+0.5) Skill: Heal (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Cleave Level 16 (Barbarian) Ability Raise: STR Skill: Balance (+0.5) Skill: Heal (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 17 (Barbarian) Skill: Balance (+0.5) Skill: Heal (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 18 (Barbarian) Skill: Balance (+0.5) Skill: Heal (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Great Cleave Level 19 (Barbarian) Skill: Balance (+0.5) Skill: Heal (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 20 (Barbarian) Ability Raise: STR Skill: Balance (+0.5) Skill: Heal (+0.5) Skill: Intimidate (+1) Skill: Jump (+1)
Build 3: H-Orc Fighter (Two Handed Fighter)
Keep in mind about each build, I only build the ability stats with a +2 Tome, I know there is better, I know they can be found, but just keeping it straight forward for now..Code:Character Plan by DDO Character Planner Version 3.8.2 DDO Character Planner Home Page Level 20 Chaotic Neutral Half-Orc Male (20 Fighter) Hit Points: 410 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 16 Reflex: 6 Will: 6 Starting Ending Abilities Base Stats Base Stats (32 Point) (Level 1) (Level 20) Strength 20 27 Dexterity 8 10 Constitution 16 18 Intelligence 12 14 Wisdom 8 10 Charisma 6 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Ending Base Skills Base Skills Skills (Level 1) (Level 20) Balance 1 11.5 Bluff -2 -1 Concentration 3 4 Diplomacy -2 -1 Disable Device n/a n/a Haggle -2 -1 Heal -1 0 Hide -1 0 Intimidate 2 22 Jump 9 31 Listen -1 0 Move Silently -1 0 Open Lock n/a n/a Perform n/a n/a Repair 1 2 Search 1 2 Spot -1 0 Swim 5 19 Tumble n/a 1 Use Magic Device n/a n/a Level 1 (Fighter) Skill: Balance (+2) Skill: Intimidate (+4) Skill: Jump (+4) Feat: (Selected) Power Attack Feat: (Fighter Bonus) Two Handed Fighting Level 2 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Cleave Level 3 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Selected) Toughness Level 4 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Great Cleave Level 5 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 6 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Improved Two Handed Fighting Feat: (Selected) Toughness Level 7 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Level 8 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 9 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Tumble (+0.5) Feat: (Selected) Toughness Level 10 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 11 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Level 12 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Feat: (Fighter Bonus) Greater Two Handed Fighting Feat: (Selected) Power Critical Level 13 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Level 14 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 15 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Feat: (Selected) Toughness Level 16 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Level 17 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Level 18 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Feat: (Selected) Toughness Level 19 (Fighter) Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Level 20 (Fighter) Ability Raise: STR Skill: Balance (+0.5) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Swim (+1) Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Now all 3 of these builds are rough sketches, but pretty close to what I am looking at as far as how I would build them.
As far as DPS, all 3 seem to probably be close.
So which is the more all around fighter and best to choose?
Which build would yield the most Solo-friendly way to go, and less equipment needy yet still be solid?
What needs tweeked??
Much help appreciated...