Here is the general build I was going to use.
Code:
Character Plan by DDO Character Planner Version 3.7.2
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Garliogos
Level 20 Lawful Good Human Male
(2 Fighter \ 18 Cleric)
Hit Points: 276
Spell Points: 1228
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 9
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 16 17
Constitution 14 14
Intelligence 8 8
Wisdom 14 18
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 3
Bluff -1 -1
Concentration 6 24
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 2 6
Hide 3 3
Intimidate -1 -1
Jump 5 16
Listen 2 4
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 4
Swim 3 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Jump (+2)
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Level 2 (Fighter)
Skill: Concentration (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Extend Spell
Level 4 (Fighter)
Ability Raise: STR
Skill: Concentration (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 8 (Cleric)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 12 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Quicken Spell
Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 15 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Power Attack
Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 20 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+0.5)
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Versatility I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Fighter Strength I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Light I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II