Inspired by the Prodigy build, I wanted to create a build which unifies the versatility of a ranger with the skills and nice sneak attack damage of rogues.
For this build, the main aim is to have a viable and versatile melee character for new, free to play players, which is why this build offers the following:
- 28pt on a f2p race, only with f2p classes
- No Tomes required
- Dwarven Axes, which are considerably cheaper than Rapiers or Khopeshes
- Decent HP, to compensate for initial gear shortages
On a more specific level, this build offers:
- Better melee damage against unfortified mobs than pure/almost pure rangers
- Better melee damage against high-fortified mobs than pure rogues
- Good bursty ranged damage with Manyshot
- Access to healing wands from level 2 on
- Better to-hit than pure rogues, due to OTWF and higher BAB
- Decent self-buffing options through ranger skills
- Maxed trap and lock skills
Without further ado, this is the build:
Code:
Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release)
DDO Character Planner Home Page
Level 20 True Neutral Dwarf Male
(1 Barbarian \ 7 Rogue \ 12 Ranger)
Hit Points: 322
Spell Points: 115
BAB: 18\18\23\28\28
Fortitude: 16
Reflex: 16
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 14 16
Constitution 16 18
Intelligence 12 12
Wisdom 10 10
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 11
Bluff 2 4
Concentration 3 4
Diplomacy 2 17
Disable Device 5 24
Haggle -2 -2
Heal 0 0
Hide 2 7
Intimidate -2 -2
Jump 6 9
Listen 0 0
Move Silently 2 7
Open Lock 6 26
Perform n/a n/a
Repair 1 1
Search 5 26
Spot 4 23
Swim 3 5
Tumble 3 4
Use Magic Device 2 21
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Jump (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Level 2 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Dodge
Level 4 (Rogue)
Ability Raise: STR
Skill: Diplomacy (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mobility
Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Elemental
Level 8 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 9 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack
Level 10 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 12 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 14 (Barbarian)
Skill: Disable Device (+1)
Skill: Open Lock (+0.5)
Skill: Use Magic Device (+1)
Level 15 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Level 16 (Rogue)
Ability Raise: STR
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+4)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 17 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 18 (Rogue)
Skill: Diplomacy (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Oversized Two Weapon Fighting
Level 19 (Rogue)
Skill: Diplomacy (+4)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 20 (Rogue)
Ability Raise: STR
Skill: Diplomacy (+4)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Barbarian Power Attack I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Rogue Assassin I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Barbarian Toughness I
Some remarks on playing this build:
This build's idea is to have a rogue-ish build which is less demanding than a pure rogue. You will do more damage if you land your sneak attacks, but you are also somewhat fine without. In fact, the actual rogue levels come rather late.
From level 2 to 6, you should use a Great Axe, benefitting from the Dwarven Enhancement line; beginning with level 7, dual-wielding Dwarven Axes is a good idea.
In order to take care of traps, you should have level-appropriate gear which enhances your disable device skill, and which enhances your search skill. In addition to items with competence skill bonuses (e.g. "Gloves of Disabling"), also items which give morale skill bonuses (Heroism Pots or Clickies, Greater Heroism Clickies), and items which enhance your Intelligence (Fox' Cunning Clickie or Potion) should be used.
If you have 32 build points, there are a number of viable options to spend your extra four build points, such as:
+1 Str, and +1 in Cha (helping with UMD a bit) or
+2 Con or
+2 Dex (for better ranged to-hit and +1 Reflex) or
+1 Str, -1 Dex, +1 Con or
+4 Cha (for a total of +2 UMD).
Feedback is much appreciated, but keep in mind that this build is aimed at new players, which is why Wis is not left at 8, and Open Locks is not left at 4 ranks.
I am aware of the fact that this build is of very similar flavor as an Exploiter or Tempest Trapmonkey build.