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  1. #1
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Default Feedback and suggestion - Make Echoes of Power useful to Higher-level casters or....

    Edit - Remove it from the game entirely

    Unless the developers intend to have spell casters spam level 1 spells upon depleting their SP reserves, it would be better for casters if the Echoes of Power scaled with the levels. It doesn't have to be absurdly high to the point that they're practically getting SP potions, just high enough that they can actually be useful.

    Items of Power (1 - 10) would not influence how much mana is regenerated as the echoes should ignore boosts given by enchanted items (only the core power of the caster is factored, nothing else).

    IE -

    Levels 1-5 - What we have currently

    Levels 6-8 - regenerate to 10% of their current SP pool

    Levels 9-10 - regenerate to 12% of their current SP pool.

    Levels 11-14 - regenerate to 14% of their current SP pool.

    Levels 15-17 - regenerate to 16% of their current SP pool.

    Levels 18-20 - Up to 20% of a caster's current SP pool is regained.


    Please note, that this need not be an automatic thing - If balance is a concern, set it so that it requires enhancements/feats in order to increase the amount of mana that returns via Echoes of Power. If that can still be considered unbalanced, then why not simply remove Echoes of Power altogether (seeing as it wasn't well-received in the first place)?


    Also, if anyone is totally against Echoes of Power, feel free to use this thread to speak up - the more, the merrier; I got by in the game just fine without Echoes, and so did everyone else.
    Last edited by Ziindarax; 04-21-2011 at 12:05 PM.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

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  2. #2
    Community Member talyor's Avatar
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    /not Signed .... til the last line i vote remove it all together

  3. #3
    Community Member Requiro's Avatar
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    No. Just no.

    Or just Remove EoP and restore old SL-a
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  4. #4
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    You dont want it to be like Potions?

    You know how much 20% of a Level 20th SP pool is?

    Right! as much as a Potion.
    Orien: Drache-V36, Merkades-V6 , Askasia-Cleric

  5. #5
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Dunklerlindwurm View Post
    You dont want it to be like Potions?

    You know how much 20% of a Level 20th SP pool is?

    Right! as much as a Potion.
    Would 5% of one's current SP pool be better regardless of level be more reasonable considering the spirit of the intent of Echoes of Power?

    If not, then I still contend that it be removed from the game altogether; what's the point of nerfing spells for this thing if it's only really useful to those with level one and two spells as their most powerful spells?
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  6. #6
    Community Member Nodia's Avatar
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    Default No

    Just remove it from the game

  7. #7
    Community Member ZeroTakenaka's Avatar
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    how about 20 SP max? Everybody happy.
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  8. 04-21-2011, 12:07 PM


  9. #8
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by ZeroTakenaka View Post
    how about 20 SP max? Everybody happy.
    20 SP would work even better for AM's and paladins, but would still make for lousy DPS. 5% of current SP pool before enchantments would be better in my opinion. Either that, or get rid of it.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  10. #9
    Community Member maddmatt70's Avatar
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    Is echos of power, lower spell costs, and free spell like abilities for various classes part of a movement to remove mnemonic enhancers elixers from DDO? The more I play this game and think about mnemonic enhancers the more I think about how much those pots have ruined this game. If turbine could remove the pots this game would be so much better.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  11. #10
    Community Member FuzzyDuck81's Avatar
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    Maybe have mental toughness & improved mental toughness each add extra (10?) SP to the maximum you can regain through echoes (keep the SP regen rate the same though). Functionally, you could still use most of the SLAs on cooldown as before, or you could let it build up a little if you want to cast something else with a little more power.

    Maybe add +3 to the echoes cap per tier of favour with the 12, or just the top tier with a slightly higher number? "Scholars of the 12 have trained you to draw on your inner reserves" (presumably implement as a feat? coin lords have a finishing school after all)

    Maybe both?
    Last edited by FuzzyDuck81; 04-21-2011 at 12:30 PM.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  12. #11
    Community Member dkyle's Avatar
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    The whole point of Echoes of Power is that it's supposed to be a boost to lowbie casters, to act as training wheels.

    It's supposed to become useless as you level. That's the training wheels coming off.

    The biggest problem is the utility it does provide to high level casters, and how some SLAs got nerfed as a result. It would be better if Echoes actually faded, and turned off by level 10 or so.

  13. #12
    The Hatchery
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    Remove echoes of power after level 12.

    Restore Spell Like Abilities to their former SP cost and cooldown length.

    Implementing this **** Echoes of Power, which almost no high level caster will benefit from, by nerfing what was a totally balanced build, is seriously bad form. Even if they could do their force SLA's indefinetely, they're still not pumping out as much DPS as even a very badly geared melee.

    Having it restore as much as 20% of your SP, which for my 2k SP wizard is 400 SP, just nullifies any need for SP management.

    /not signed. Hell just remove it from the game.

  14. #13
    Community Member Mr.Delightful's Avatar
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    "Echoes of Power" is a bad idea. Once you start giving out rapid, free sp regeneration, it is never enough; people will always ask for more.

    People fail to realize that free sp is never free, as Turbine will balance out the changes by increasing spell costs, (as will happen when Update 9 lands). If "Echoes of Power" were made to scale to level, spells will be weaken to "balance" for the near limitless sp per encounter, and all we will be left would be sp bars full of watered down spells.

    Asking for "Echoes of Power" (which to me echoes of WoW) to be buffed to the levels the op suggests would be a huge step towards the WoWish practice of regaining full hp/sp before each fight, which you better believe will cause fights to be changed, big time. Each fight will assume you to be at or near full sp, which will water down casters further.

    So, definitely
    /Not signed

  15. #14
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by Mr.Delightful View Post
    "Echoes of Power" is a bad idea. Once you start giving out rapid, free sp regeneration, it is never enough; people will always ask for more.

    People fail to realize that free sp is never free, as Turbine will balance out the changes by increasing spell costs, (as will happen when Update 9 lands). If "Echoes of Power" were made to scale to level, spells will be weaken to "balance" for the near limitless sp per encounter, and all we will be left would be sp bars full of watered down spells.

    Asking for "Echoes of Power" (which to me echoes of WoW) to be buffed to the levels the op suggests would be a huge step towards the WoWish practice of regaining full hp/sp before each fight, which you better believe will cause fights to be changed, big time. Each fight will assume you to be at or near full sp, which will water down casters further.

    So, definitely
    /Not signed
    Hence is why I edited my original post; let the people be heard!
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  16. #15
    Community Member TheKaige's Avatar
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    If it was by percentage, there would be no need to give higher level casters a higher percentage; a higher level caster would naturally have more SP, and thus the x% would be more SP for a higher level caster.

    Personally, I'm as about ANTI-EoP as possible; not because I'm anti-SP regen; because no other game encourages you to burn almost all your SP so you can benefit from SP regen (Not to my knowledge anyway)

    If it was say at 10% you regen SP, there would be at least SOME casters whose first priority is always to burn 90% of their SP.
    Let like stacking bonuses scale down tiers; i.e. wearing a +2 dodge/excep. item and a +2 dodge/excep. item currently is only +2; let the 2nd +2 item imitate a +1 item, giving you +3. Allow this for all stacking bonuses (Heal. Amp 30->20->10) Absorption (20->15->10)etc. Lowest tier bonuses (10 Heal Amp, 10 absorb, 1 dodge) do not scale down ever.

  17. #16
    Community Member kernal42's Avatar
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    Quote Originally Posted by TheKaige View Post
    If it was say at 10% you regen SP, there would be at least SOME casters whose first priority is always to burn 90% of their SP.
    You should PUG more; there are some anyway .

    -Kernal

  18. #17
    Community Member uthanak69's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Is echos of power, lower spell costs, and free spell like abilities for various classes part of a movement to remove mnemonic enhancers elixers from DDO? The more I play this game and think about mnemonic enhancers the more I think about how much those pots have ruined this game. If turbine could remove the pots this game would be so much better.

    Yeah, health pots ruin it too.

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