I've seen a few people asking about deep wood sniper and rogue builds since the change in update 9 will increase the range of sneak attack if you have DWS. Below is the current character I am bringing up (level 14 now! Woo hoo!). It seems to be a pretty solid build as is and would be even better when the update hits.
HP (Most I have seen on a mechanic, lol)Code:Character Plan by DDO Character Planner Version 3.7.1 DDO Character Planner Home Page Descor Hather Level 20 True Neutral Halfling Male (1 Fighter \ 13 Rogue \ 6 Ranger) Hit Points: 268 Spell Points: 25 BAB: 16\16\21\26\26 Fortitude: 15 Reflex: 21 Will: 7 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 8 10 10 Dexterity 17 19 24 Constitution 14 16 16 Intelligence 18 25 25 Wisdom 8 10 10 Charisma 8 10 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 30 30 Bluff 3 23 26 Concentration 2 3 3 Diplomacy 3 23 23 Disable Device 8 30 37 Haggle -1 0 0 Heal -1 0 0 Hide 7 30 37 Intimidate -1 0 0 Jump 3 23 25 Listen -1 0 2 Move Silently 7 30 35 Open Lock 7 30 37 Perform n/a n/a n/a Repair 4 7 11 Search 8 30 34 Spot 3 23 30 Swim -1 0 0 Tumble 7 21 21 Use Magic Device 3 23 23 Level 1 (Rogue) Feat: (Selected) Point Blank Shot Level 2 (Rogue) Level 3 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Selected) Weapon Finesse Level 4 (Ranger) Ability Raise: INT Level 5 (Ranger) Level 6 (Ranger) Feat: (Selected) Weapon Focus: Ranged Weapons Level 7 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Level 8 (Ranger) Ability Raise: INT Level 9 (Rogue) Feat: (Selected) Improved Critical: Ranged Weapons Level 10 (Rogue) Level 11 (Rogue) Level 12 (Rogue) Ability Raise: INT Feat: (Selected) Precise Shot Level 13 (Fighter) Feat: (Fighter Bonus) Improved Precise Shot Level 14 (Rogue) Level 15 (Rogue) Feat: (Selected) Rapid Reload Level 16 (Rogue) Ability Raise: INT Level 17 (Rogue) Feat: (Rogue Bonus) Opportunist Level 18 (Rogue) Feat: (Selected) Toughness Level 19 (Rogue) Level 20 (Rogue) Ability Raise: INT Feat: (Rogue Bonus) Crippling Strike Enhancement: Rogue Haste Boost I Enhancement: Rogue Haste Boost II Enhancement: Rogue Skill Boost I Enhancement: Rogue Skill Boost II Enhancement: Ranger Sprint Boost I Enhancement: Rogue Fire Trap Lore I Enhancement: Halfling Dexterity I Enhancement: Halfling Dexterity II Enhancement: Halfling Cunning I Enhancement: Halfling Cunning II Enhancement: Halfling Cunning III Enhancement: Halfling Guile I Enhancement: Halfling Guile II Enhancement: Halfling Guile III Enhancement: Rogue Subtle Backstabbing I Enhancement: Rogue Subtle Backstabbing II Enhancement: Rogue Subtle Backstabbing III Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Deepwood Sniper I Enhancement: Rogue Mechanic I Enhancement: Rogue Mechanic II Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Sneak Attack Training III Enhancement: Improved Disable Device I Enhancement: Improved Disable Device II Enhancement: Improved Disable Device III Enhancement: Improved Hide I Enhancement: Improved Hide II Enhancement: Improved Move Silently I Enhancement: Improved Move Silently II Enhancement: Improved Open Lock I Enhancement: Improved Open Lock II Enhancement: Improved Open Lock III Enhancement: Improved Spot I Enhancement: Improved Spot II Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Rogue Dexterity III Enhancement: Fighter Toughness I Enhancement: Rogue Improved Trap Sense I Enhancement: Rogue Improved Trap Sense II
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268 base
328 Con +6
358 GFL
378 Toughness
423 GS HP item (if you make one)
443 Airship buff
Final stats
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STR 16
DEX 30
CON 22
INT 34 -- Planning on +3 exceptional here. 2 from spyglass and 1 from tod ring.
WIS 16
CHA 16
A few good things to note:
--Fully many shot capability (4 shots b/c of bab 16).
--ITWF with weapon finesse.
--Superior trapping skills.
--A rogue mechinic with sprint boost options (great for kiting).
--Halfling for the small boost to sneak attack and dex.
--Early wand usage for great self-healing b/c of ranger levels.
--Precise shot, imp precise shot.
--7d6 sneak attack damage +enhancements and items.
A few bad things:
--Missing out on 7d6 possible sneak attack damage and +2 int.
--Missing out on more rogue feats.
--Bad will saves.
The best thing I say about this build is that it has versatility. You can do some melee fighting. You can grab a bow and manyshot with great sneak attack damage. When manyshot is on timer you still have the repeater which does have a decent attack rate. The deepwood sniper clickie is awesome every 10 seconds when you can use it.
Great sneaking ability if you are into that kind of thing. It feels like a sniper. . .
In no ways is this an optimal build but it definitely makes a mechanic rogue a lot more fun to play.
Lvl20 Update: Descor is more fun than I originally thought. Working on getting his greensteel done (at least to tier 2 as I have a TR in the works and he wants items).
The build is pretty viable as trap monkeys go and Descor can get a decent kill count in when you have groups of enemies.