Actually, I asked just to get a dev quote finally saying, specifically and without wiggle room, that unarmed is intended by design to not work with Ravager, so that people would know that it was not a coding limitation or some other excuse that prevented it from working.
Call me OCD.
Vasska - A Tribe Called Zerg - Cannith
"Fools said I, you do not know. Silence like a cancer grows, hear my words that I might teach you, take my hand that I might reach you, but my words like silent raindrops fell...."-Paul Simon "Day after day, we caught no breath or motion. As idle as a painted ship upon a painted ocean."--Coleridge
That may be working as expected. However, labeling the many effects that inexplicably do not apply to unarmed or ranged effects as working as intended is an interesting interpertation.
If there is a logical balance reason for these decisions then great, but evidence points entirely towards the conclusion that this has to do with the bizzare choices made when coding unarmed and ranged weapons that basically makes including new effects harder for them (unless coded to just work for them).
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
These are the reasons that people keep bringing it up, we just want to know the reason unarmed is being treated this way.
Would the Ravager's effect being used with unarmed be conisidered over-powered? Is there another balance issue hiding somewhere? Is it a flavor issue? Or is it an unintended consequence of how handwraps were implemented that we are just going to have to live with (similar to the lack of greensteel handwraps) because coding the fix would be too intensive to warrant dev time for?
As there are certain sets and item effects (Shintao set & Vulkor's set for example) that do work with unarmed I am leaning to the fact that Ravager's not working with unarmed is a flavor decision. Which I am fine with by the way. The belt / ring (as opposed to necklace / ring) set I was trying to fill with a ToD set was knost's anyway, I would just like to know what I can look forward to in future updates to the game.
~ Rukan 4/3 pal/mnk(Past Life mnk x3) ~ Ignavus 16 wiz(Past Life sor/wiz) ~ Styphon 20 Game Deformer(Past Life Clr) ~~ Wyek 7/6 mnk/ftr ~ Lystara 5/6/2 ftr/rng/mnk ~ Tinder 12 brb ~~ Broken Talons ~
In DDO, we have some distinctions between "unarmed", "melee", "ranged" (sometimes called "missile"), and "thrown" attacks.
Some effects, such as the Tower of Despair ring damage effects, only apply to unarmed combat. Others apply to a subset of the attack types or to all of them. The Ravager set bonus was set up to apply only to melee (weapon) attacks.
It's generally up to the designer of an item or effect as to what they want it to apply to, though some of those attack types have more versatility behind the scenes than others.
I do agree that it should be made clearer in the item descriptions what these things apply to.
Last edited by Avidus; 04-26-2011 at 11:00 AM. Reason: spelling
~ Rukan 4/3 pal/mnk(Past Life mnk x3) ~ Ignavus 16 wiz(Past Life sor/wiz) ~ Styphon 20 Game Deformer(Past Life Clr) ~~ Wyek 7/6 mnk/ftr ~ Lystara 5/6/2 ftr/rng/mnk ~ Tinder 12 brb ~~ Broken Talons ~
Shaamis is REBORN! Stronger!Faster! DRUNKER THAN EVER!!! - DeathSmile Guild on Hardcore - The Drunken Monk of Stormreach on all other servers!
Martens -The Enlightened One, Triple-Cubed Completionist, "Abbot Slayer," Mournlander (30 Monk Martens' 3.0 Build) * Marten (30 Cleric) Sarlona ** My IRL Epic **
Out of sheer curiosity, was it intended that the tempest set be totally useless in a large number of quests by not penetrating DR on it's slashing damage (essentially making it worthless when compared to shintao, f.ex), yet the ravager set fully penetrate DR on it's much larger damage bonus?
Also, I don't suppose said tempest set could be boosted in damage for tempestIIIs?
Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.
Tested this out for myself.
Started with these. Buffs included were:
All +2 Stat buffs
Dhaakani Vigor
Training Dummy
Blessing of the Three Dragons
FB1 set bonus
Tharne's Wrath (2/3 piece)
I intentionally left off Power Attack.
I then switched to this set of wraps.
I then turned on Power Attack.
I then turned off Power Attack.
See anything wrong here?
Edit: These are NOT crafted handwraps.
Last edited by Blank_Zero; 06-07-2011 at 11:26 PM.
Smrti on Khyber
@Blank.
Necro much?:P
And Known issue. All we got is we're looking into it. Not included in the U10 bugfixes so... prolly around U11..
http://forums.ddo.com/showthread.php?t=318820