
Originally Posted by
Ookami007
Actually... this is NOT a true statement.
The failure of DM's in D&D has been extensively documented. REAL DMs have no problem with the crafting system. It's quite easy to translate gold prices into rare ingredients that - although they have a market value of x gp, simply aren't available.
In fact, it's easy to create entire adventures around getting the ingredients - which is more fun than buying, removes the "instant" aspect of item creation and makes the item more unique.
It's also fun to watch the players pretty much carve up any creature they come across on the off chance that the parts they need might be usable to create items later.... of course... without refrigeration...
LITERALLY, yes. But any DM worth his salt knows how to read between the lines. Gold piece value is just that... the VALUE... it's for ingredients, incense, stones, etc.
It's easy to translate that into ACTUAL parts... and then, as DM, determine the availability of the parts.
Hunting down the ingredients becomes an adventure in itself... and although the parts themselves cost x gp, it might take a lot more in adventuring, travel, money for information, books, etc. to FIND the parts.
Again... the failure of bad DM's has been extensively documented.