I leveled to about 11 in all three crafting fields. not buying items from DDO store.
heres what Ive seen. i really wont put much effort into crafting when it goes live for a few reasons.
1. takes way to long to get to any decent level items to make. the sword of pain for example is easier to get then to make a acid touch sword. so questing will still be the easiest way to get low level loot.
2.) high level loot really isn't much use either. my hope when i saw this was a possibility of making something i couldn't normally find in quests, but...
some of the mutation cant be added to items in slots they have always been on in random loot. lesser fire guard can be found on shields but shields are not an option for fire guard shards. why use a system that wont even let you make things you can normally find, id rather do the old system and farm quest till one drops and keep the plat.
suggestion for fix, make what slot your adding the shard to modify the difficulty. if I want to make a lesser fire guard outfit then it should be level 1. if i want to add it to a bracer then it should be level 25. this way people will want to improve skills to get effects in slots they cant normally find them in quests, and a reason to level crafting on toons. and this is what its lacking a REAL substantial long term reason to continue to use the system, right now its more of a gimmick then a tool for live servers.
this isn't a flame, i love the idea and i love whats there, but it has a long way to go before people will use it beyond the initial WOW 2 weeks in my opinion or too make more then just a few things, like paralyzing of lesser vampirism, if possible, then DONE. maybe 2 lives of TR and not really need the current system any more.
oh and please add a note to the descriptions that tell you if its a suffix or a prefix, i can put it together but newbies wont be able too, and that will be a big turn off, newbies don't like learning curves that are to steep.