Quote Originally Posted by Claver View Post
The only idea I can get behind is more voice work but consider this, as much as I enjoy DM narration, I often have to turn it off out of necessity to hear voice chat of other players. Wouldn't the same problem exist with voice from monsters - that's a lot of wasted resources from Turbine.


In terms of cut scenes, open explorer areas requiring more travel time to quest read through the treads on Favorite DDO quests and most hated DDO quests.

http://forums.ddo.com/showthread.php?t=312418

http://forums.ddo.com/showthread.php?t=302501

It would seem many people are motivated by xp/minute (or lack there of) and annoyed by having to wait. Add cut scenes and you make people wait for their xp, add a long run to a quest through a wilderness zone ala 3-barrel cove and the majority will choose to zerg all 4 of the depths of doom/darkness/despair quests to maximize their xp per minute in the time it would take them to swim to Ghost of a Chance and back.
I believe that the reason people are "motivated" by xp/minute as opposed to the story is because there is a sense of accomplishment that comes with the xp. If the story lines in the quests felt like you were actually accomplishing something more than just getting a lot of xp, I think people would enjoy that just as much. A couple of quests such as Tempest Spine and Stealer of Souls have a kind of grand feel to the quests while their xp/minute is not very good. (Well SoS isn't really run for xp for the most part)

The extra explorer zones that I suggest would be bypassable because everyone hates the long running that is also often associated with WoW. Much like how the quest Desert Caravan works, you could do the explorer zone once and then never have to do it again if you don't want to. If that makes sense?

Elujin, I completely agree. Sephiroth theme song anyone?!