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  1. #1
    Community Member Synnestar35791's Avatar
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    Default Crafting & Platinum earnings...

    Before anyone in the general public replies to this...
    Come on over to Lamania, test the crafting, try to make a VERY high level weapon,(crafting level req 60+)
    DO NOT use a single given point from pointcelot.
    once you have, then feel free to comment....

    I honestly suggest an increase in pawn vendor trade pay-outs...
    Sales to vendors of items needs to be examined.
    If I take things to deconstruction as I loot them, I'm not earning the previous platinum amounts because the items I used to vendor now go to deconstruction, and on Live servers, this is really gonna kill me(& others) as we'll be deconstructing more than we vendor. {WAY more than we vendor}

    I took in 100K plat from +Thoon when he passed it out, used some to help set-up the air-ship, and have been paying repair bills, Hirelings, nad spell materials, now if I was chasing Greensteel, or working towards auction house sold items for the other crafting aspect, I'd be in a serious predicament.

    Devs - ya need to set a balance here somehow.
    seriously give some consideration to this before setting this crafting deal on Live servers....

  2. #2
    Community Member Samadhi's Avatar
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    My guess is this is part of the point.

    Just a guess though; if it comes out in its current implementation, I won't be touching it anyway.
    sravana, kirtana, smarana, dasya, atma-nivedana
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  3. #3
    Community Member Spoonman457's Avatar
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    Wink

    the plat cost will level out on live as most crafted items will be not be bound, and can be sold, there will be a large market of players that do not like to craft but want the +5 holy xxx of xxx bane items and have a lot of plat to burn, also when leveling up your crafting ability, if you make shards that are beneficial to lower level players you will be able to trade for ingredients/plat for the items you made just to get to the level you need to make the item you want.

    Note ingredients will be in the random loot lists, for all levels, like spell components are now
    "Clerics Can't Cure Stupidity"---Djarin

  4. #4
    Community Member altrocks's Avatar
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    Quote Originally Posted by Samadhi View Post
    My guess is this is part of the point.

    Just a guess though; if it comes out in its current implementation, I won't be touching it anyway.
    That's probably going to be what happens for most. There will be the first few days/weeks where everyone gives it a shot, and most will forget it after that. There will be some powergamers who get up high enough to make the GS equivalent beaters (silver holy burst X of pure good or whatever) for their own toons, and then there will be those who actually like to craft and want to max it all out (very, very few people).

    Personally, I would have liked to see it go differently, but this is probably the easiest way to make it an equal system for everyone. In P&P, you'd need to find a master smith to craft you a masterwork item to begin enchanting, then find a combination of arcane and divine casters who have specialized in item enchantments if you wanted to make awesome items. Then you'd probably need to go on a few dozen dungeon crawls to collect rare and powerful items to use in the enchanting itself (similar to collecting shroud mats). Then you'd wait for days/weeks/months/years while the item was made and enchanted before you got your bill from the craftsmen.

    That would have been fun to implement. :-P

  5. #5
    Community Member Cyr's Avatar
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    Quote Originally Posted by Samadhi View Post
    My guess is this is part of the point.

    Just a guess though; if it comes out in its current implementation, I won't be touching it anyway.
    I'll decon the trash loot I get on my lowbies and make items to level up off of the mats I get from that and chests, but I will not decon higher ML loot as the competitive value of it in just vendor trashing it for plat is not even close to favorable.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
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  6. #6
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    Imagine a sink made out of platinum

  7. #7
    Community Member The_Phenx's Avatar
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    There is a developer thread going about this... I would suggest putting your feedback in there so it is sure to be read.

    http://forums.ddo.com/showthread.php...95#post3732695
    Ghinsuu, Spikey, Preying, , Pyroclastic
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  8. #8
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    It seems to me that the crafting system is a bit of a quasi-plat sink. It doesn’t remove plat directly, but instead of adding plat by selling to vendors, we destroy the items.

  9. #9
    Hero Gkar's Avatar
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    Quote Originally Posted by bryanmeerkat View Post
    Imagine a sink made out of platinum
    People have been asking for plat sinks for years...guess they decided to create one here

  10. #10
    Community Member EustaceTrevelyan's Avatar
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    I did in fact try actually deconning items to get crafting mats on lama. It's quite slow.

    Except for casters, who can make spell boost clickies (and possibly heroism/rage/etc, haven't checked on those), this is mostly designed as an alternative to GS.

    For weapons or stat/skill items, you're going to level up, then farm stuff for this when you can farm things that give you real plat. You're just not going to be looting enough at lower levels to make anything useful at level. I'm not holding my breath on unbound stuff, so you'd have to have this kind of material for EVERY character. Admittedly, this would help in the accessories dept, since you can't wear more than one without 20 shroud completes (60 days real time). But for certain things not easy/possible with GS, well, you'd be grinding anyway for materials. Now you can tailor things. And there are a few new effects not seen on drops that you can add here and there.

  11. #11
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    Or perhaps the devs think every player in the game having multi millions of plat across all their toons is a little broken?

    It will take a while... But the economy will even out.

    Persoanlly, I'm more worried about renown with Crafting ingredients in end reward lists...
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  12. #12
    Community Member Bodic's Avatar
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    $$$

  13. #13
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    Quote Originally Posted by Spoonman457 View Post
    the plat cost will level out on live as most crafted items will be not be bound, and can be sold, there will be a large market of players that do not like to craft but want the +5 holy xxx of xxx bane items and have a lot of plat to burn, also when leveling up your crafting ability, if you make shards that are beneficial to lower level players you will be able to trade for ingredients/plat for the items you made just to get to the level you need to make the item you want.
    Did I miss the memo on this? Last I heard the crafting system was almost entirely bound to character and not sellable. Also, I thought shards could not be traded. Are the plans to change this for live?

  14. #14
    Community Member donfilibuster's Avatar
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    Quote Originally Posted by Mystera View Post
    Did I miss the memo on this? Last I heard the crafting system was almost entirely bound to character and not sellable. Also, I thought shards could not be traded. Are the plans to change this for live?
    There's mixed talk and no clear dev quote.
    Some say the unbound recipes will be ready for live.
    I hope that's the case because otherwise we will have to wait for u10.

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