Hi,
I'm starting to think about my cleric's first TR. He's a 32pt healbot/offensive caster, which works for full groups but my guild is very small and we play most quests with only 2 or 3 player characters. With this in mind, I want the TR'd character to be more melee capable without compromising his casting DCs or impairing his heals. The main difference is dumping charisma and buffing strength. He'll get enough turns from using charisma items, enhancements and common trinkets (Silver Flame trinket, Token of the Faithful etc.).
So here's my initial plan for a non-uber gear dependent, small group friendly, survivable cleric:
Commentary:Code:Character Plan by DDO Character Planner Version 3.8.2 DDO Character Planner Home Page Level 20 Neutral Good Half-Orc Male (20 Cleric) Hit Points: 282 Spell Points: 1457 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 5 Will: 20 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 17 18 20 Dexterity 8 8 8 Constitution 16 16 16 Intelligence 6 6 6 Wisdom 18 23 26 Charisma 6 7 8 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 Level 1 (Cleric) Skill: Concentration (+4) Feat: (Past Life) Past Life: Cleric Feat: (Selected) Toughness Enhancement: Orcish Fury I Enhancement: Orcish Melee Damage I Enhancement: Cleric Life Magic I Level 2 (Cleric) Skill: Concentration (+1) Enhancement: Cleric Smiting I Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Wisdom I Level 3 (Cleric) Skill: Concentration (+1) Feat: (Selected) Empower Healing Spell Enhancement: Orcish Strength I Enhancement: Racial Toughness I Enhancement: Improved Heal I Level 4 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Enhancement: Improved Heal II Enhancement: Cleric Life Magic II Enhancement: Cleric Extra Turning I Level 5 (Cleric) Skill: Concentration (+1) Enhancement: Cleric Improved Spell Penetration I Enhancement: Cleric Divine Vitality I Enhancement: Cleric Improved Turning I Level 6 (Cleric) Skill: Concentration (+1) Feat: (Selected) Heighten Spell Enhancement: Cleric Radiant Servant I Level 7 (Cleric) Skill: Concentration (+1) Enhancement: Racial Toughness II Enhancement: Cleric Prayer of Smiting I Enhancement: Cleric Prayer of Life I Level 8 (Cleric) Skill: Concentration (+1) Enhancement: Cleric Wisdom II Level 9 (Cleric) Skill: Concentration (+1) Feat: (Selected) Maximize Spell Enhancement: Follower of the Sovereign Host Enhancement: Cleric Extra Turning II Level 10 (Cleric) Skill: Concentration (+1) Enhancement: Unyielding Sovereignty Level 11 (Cleric) Skill: Concentration (+1) Enhancement: Cleric Smiting II Enhancement: Cleric Charisma I Level 12 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Cleric Radiant Servant II Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Wand and Scroll Mastery I Level 13 (Cleric) Skill: Concentration (+1) Enhancement: Orcish Strength II Level 14 (Cleric) Skill: Concentration (+1) Level 15 (Cleric) Skill: Concentration (+1) Feat: (Selected) Spell Penetration Enhancement: Orcish Fury II Enhancement: Cleric Wisdom III Level 16 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Enhancement: Orcish Fury III Enhancement: Cleric Prayer of Incredible Smiting I Level 17 (Cleric) Skill: Concentration (+1) Enhancement: Cleric Improved Spell Penetration II Level 18 (Cleric) Skill: Concentration (+1) Feat: (Selected) Greater Spell Penetration Enhancement: Cleric Prayer of Life II Enhancement: Cleric Prayer of Incredible Smiting II Level 19 (Cleric) Skill: Concentration (+1) Enhancement: Orcish Melee Damage II Level 20 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Enhancement: Cleric Divine Intervention Enhancement: Cleric Prayer of Smiting II
- The enhancements are only tentative. For example I'd probably want Unyielding Sovereignty before level 10.
- I've deliberately left out all gear except a handful of +1 tomes.
- Extend has been consciously sacrificed considering U9 changes.
- IC:Slashing is for the Dol Dorn's Champion long sword enhancement (see below).
Questions and comments:
- I'm a bit worried the melee output is still not sufficient. Could I consider a fighter splash or perhaps a feat for weapon proficiency and not impair spell DCs? (I love my Destructions and want them to land!)
- I've maxed out concentration but omitted quicken and balance. Big problem?
- What gear should I get before TR'ing? I haven't got the play time for an uber repetoire of greensteel. If I had to pick one or two greensteel items, should it include a weapon esp. if would be just a longsword?
- Mistakes? Anything I've missed? Other suggestions?
Final note: Yes it will be a cleric rather than an FvS. The 3rd life will also be a cleric. My FvS plans are kept separate!
Thanks!