Really bad idea go either wf or palemaster and you can heal yourself much better with no loss of power
Really bad idea go either wf or palemaster and you can heal yourself much better with no loss of power
Beware the Sleepeater
My personal opinion is that before you consider splashing, look at your playing style. What do you buff with? What spells are you using in fights? How do you react to situation X? Do you Haste often? etc. etc. Often, it's really not the lack of SP that is the problem, but how you use it. It can be something like being addicted to Quicken/Extend, gratuitous overuse of Wall of Fire, or the insistence that you must have Rage/Haste up on every member, every time, right now. Not saying you're guilty of these, but those are possible sources of "SP sinks", among others.
It also helps to grab some things that stretch that SP bar, as well.
Originally Posted by Karen (Pokémon G/S/C)
Simple solution to every low level caster having issues with spell points.
Step 1) Get a greataxe
Step 2) Get masters touch
Step 3) Kill everything with greataxe until you get firewall
Step 4) Solo rest of game with firewall until level 20
dude, if you find it so easy to get lesser hearts and stuff.
then do tell me why you find it so hard to level up to 15.
its pretty simple
get masters touch
get a flaming burst greataxe
equip flaming burst greataxe
try to cast masters touch
succeed at casting a Lvl 1 spell
swing greataxe
around level 12, use more spell like abilities and drop the greataxe
it isnt that hard.
besides, if its your characters and your gonna argue with everything we tell you about how its not worth it, then just do it and see for yourself that we were right.
They have these things called potions, they come in Cure Light Wounds, Cure Moderate Wounds and Cure Serious Wounds variety. I'm pretty sure they have a Heal one too! You should check em out sometime.
Dogan
CON is not a dump stat in DDO.
I like how the party kept going, even after the bar closed.
-Thelanis toons- Alektronic (wolf), Bakeneko (monk), Ghyldra (druid), Hermeros (crafter), Lecker (wf wiz),
Panaceus (elemental barb), Quallus (SDK), Taigong (acrobat), Vamprix (warlock), Vercigetorix (bard)
Compare a 14/1 Wiz/FvS to a 15 Wiz.
In terms of base SP, the 14/1 is ahead by 25 SP.
If your Charisma mod is either -2, -1, or 0, then take 25 - (INT MOD) for the total boost you get from going 14/1, disregarding equipment. So, if you have 30 Int and 10 Charisma, then you'd get 15 additional SP from going 14/1 over 15.
If your Charisma mod is positive, then find 25 + (10*(CHA MOD)) - (INT MOD) for the total boost you get from going 14/1, disregarding equipment. So if you have a Charisma of 12 and an Int of 30, you'd get 25 additional SP from going 14/1 over 15.
In terms of equipment. I'm presuming you don't have Archmagi and probably won't have it by level 15 (it's possible to get, but generally requires either gear from higher level raids or, I guess, a pirate hat with Archmagi on it). For the moment, I will assume Wizardry VI, which is 150 SP. My understanding of the way that this works is that you'd get somewhere around 160 SP from Wizardry VI at level 15 with 1 level of FvS instead of 150. This may be incorrect. But that's an increase of around another 10 SP.
Using some reasonable values--say, 18 Charisma (which is actually a bit high for a character which isn't created with this plan in mind) and 30 Intelligence...you'd get around 65 additional SP at level 15. Note that this advantage drops as you get higher in levels, because you get more SP per level at higher levels than at lower levels. If you Charisma is lower than that, then the amount is even smaller.
65 SP is not a particularly large amount, and you lose quite a bit in getting it. You get spells later and you also take longer to cap spell damage. It will weaken your character for a very slight increase that can be made up elsewhere (turn off metas for buffs whenever possible, don't overbuff, don't blow SP on easy-dead enemies that are getting attacked by melee, etc.). And the advantage you get from Cure Light Wounds is practically non-existent because you don't have enhancements to improve it--it will heal for 1d6+3 without any metas or equipment. Sure, you can use Superior Ardor for a boost, but that won't do much to an average 6.5 per cast. And metas are not efficient for the lowest healing spells.
I'd not recommend it, even as something you switch out later.
Last edited by Iwinbyrollup; 04-19-2011 at 05:25 PM. Reason: More numbers
Khyber: Carinn (TR 18 Sorcerer) -- Kyrainne (TR 20 Paladin) -- Arrail (TR 20 Favored Soul) -- Aoede (18 Bard) -- Terrabourne (20 Ranger) -- Ankhalla (20 Monk) -- Cylanna (20 Rogue)
The Lifeguard: A Swimcleric build
You can also get burning hands and scorching ray, get superior inferno II clickie. Fry everything with burning hands, or fry hard targets with scorching ray.
Later upgrade to inferno III and IV as you gain fireball and wall of fire.
It isn't that hard.
For bonus points you can wave a greataxe while doing that.
For double bonus points, you can wave eternal wand of acid splash.
Solutions:
1) Create a half elf wizard with at least 13 wisdom or 13 charisma and take the cleric dilettante (13 wisdom) or FvS dilettante (13 charisma). You can use all divine wands and no fail heal scrolls if you take the AP to mimic a level 10 divine caster.
2) Create a Pale Master and use the undead auras and negative energy burst to self heal.
3) Create a warforged caster and use repair spells.
4) Create a close friend (or spouse?) who plays healer (cleric or FvS) and is always online whenever you're online and always party with you.
5) Splash 2 levels of rogue and obtain > 39 UMD and use heal scrolls.
6) Create a halfling dragonmarked wizard that use the dragonmarks for self healing.
i.e., no need to splash 1 level of FvS and waste that heart of wood. BTW, I will take any heart of woods.
Last edited by Tyrande; 04-19-2011 at 07:32 PM. Reason: add halfling
With Great Power Comes Great Responsibility
one lv of FvS just has no real benefit to your character (and really sucks if you are on an odd level, AKA could have been a spell level up)
i recommend just selling the heart
Yes, it does. 300 SP for a pure FvS/Sorc.The SP from greensteel doesn't get doubled on a FvS/Sorc
And as stated, taking 1 level of FvS on a wizard is a really terrible idea. Reincarnation doesn't enter into it.
Kobold sentient jewel still hate you.
Major fail at reading 101 by most posting in this thread.
OP thought you got the double SP from a SP item with 1 lvl FVS, in between all the other arrrrggggss in this thread some have pointed out this flawed logic. He gets it now and sees that without that it is useless.
Thread closed, move along people.
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