So I cam up with a kind of wild build for my monk's next life, and it sounds really fun. It is built off the upcomming changes in Update 9 to the Pale Master PrE. I posted this earlier on MyDDO, but didn't get the "instant gratification" that the forums give as far as feedback....***bring on the pain***
The build is a bit gimpy(understatement) but should be a lot of fun to play.
~~Cons~~
-20% Attack Speed from Zombie Form
-7% Movement Speed from Master of Stone
Low Touch of Death DC(22-25)
Low To-Hit score(30-40 at level 20 fully geared and buffed...bad math here)
Little to no AC
Low Reflex Save(24 with +5 resistance)
~~Pros~~
Abundant Step!
Close to ~600 HP with Rage and Zombie Form
2d14 Base Unarmed Damage(Monk Past Life, Zombie Form and Garments)
Self Buff with Wizard Spells/Scrolls
Self Healing through Neg Energy(Death Aura and Neg Energy Burst)
1d6 Int damage on unarmed critical attacks to render foes helpless(...you hunger for brains)
Fighter Haste Boost I to help negate the -20% Attack Speed
+1 critical multiplier to unarmed attacks on a natural roll of 19-20 from Master of Stone
~~The Thriller~~
Code:
Nimfu ToastHater
Level 20 Lawful Neutral Human Male
(12 Monk \ 7 Wizard \ 1 Fighter)
Hit Points: 404 (514)
Spell Points: 409
BAB: 13\13\18\23
Fortitude: 19 (27)
Reflex: 16 (24)
Will: 15 (23)
~~Abilities~~
(34 Point) (Level 1) (Level 20)
Strength 16 24 (31)
Dexterity 15 17 (22)
Constitution 16 19 (25)
Intelligence 14 18
Wisdom 8 8 (14)
Charisma 8 8
~~Tomes Used~~
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
~~Skills~~
(Level 1) (Level 20)
Balance 6 29
Concentration 7 29
Hide 6 29
Jump 7 20
Move Silently 6 25
Swim 3 16
Tumble 6 27
~~Suggested Equipment~~
Minos Legens(or a Cove Hat with Seeker +6)
Garments of Equlibrium(or Shroud of the Abbot for self healing)
Boots of the Innocent
Spectral Gloves(or Epic Brawling Gloves)
Kyosho's Ring
Shintao Cord(or Scourge Choker)
Encrusted Ring
The Blood Stone(or a Bold/Stalwart Cove Trinket)
Wretched Twilight
Knost's Belt
Tharne's Goggles
Conc Opp Bracers(or Tharne's Bracers for the set bonus)
~~Level Breakdown~~
Level 1 (Monk)
Level 2 (Monk)
Level 3 (Wizard)
Level 4 (Wizard)
Level 5 (Wizard)
Level 6 (Wizard)
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard)
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Level 19 (Monk)
Level 20 (Fighter)
~~Feats Taken~~
(Human Bonus) Dodge
(Past Life) Past Life: Monk
(Selected) Toughness
(Monk Bonus) Two Weapon Fighting
(Monk Bonus) Toughness
(Wizard Bonus) Extend Spell
(Selected) Toughness
(Selected) Spell Focus: Necromancy
(Wizard Bonus) Quicken Spell
(Selected) Power Attack
(Monk Path) Path of Inevitable Dominion: Fists of Darkness
(Selected) Improved Two Weapon Fighting
(Monk Bonus) Toughness
(Selected) Improved Critical: Bludgeoning Weapons
(Selected) Toughness
(Fighter Bonus) Greater Two Weapon Fighting
~~Enhancement Selected~~
Fighter Haste Boost I
Fighter Critical Accuracy I
Human Adaptability Strength I
Human Greater Adaptability Constitution I
Human Improved Recovery I
Human Improved Recovery II
Wizard Improved Quickening I
Wizard Improved Quickening II
Static Charge
Way of the Patient Tortoise I
Way of the Patient Tortoise II
Way of the Patient Tortoise III
Touch of Death
Porous Soul
All-Consuming Flame
Monk Improved Recovery I
Monk Ninja Spy I
Monk Ninja Spy II
Winter's Touch
Adept of Flame
Master of Bonfires
Racial Toughness I
Racial Toughness II
Racial Toughness III
Improved Jump I
Improved Jump II
Improved Tumble I
Improved Tumble II
Wizard Energy of the Scholar I
Wizard Energy of the Scholar II
Wizard Subtle Spellcasting I
Wizard Subtle Spellcasting II
Wizard Intelligence I
Wizard Intelligence II
Fighter Toughness I
Wizard Pale Master I
Shroud of the Zombie
~~New and Improved...Half-Elf Version~~
Code:
Nimfu ToastHater
Level 20 Lawful Good Half-Elf Male
(12 Monk \ 7 Wizard \ 1 Fighter)
Hit Points: 338 (448)
Spell Points: 409
BAB: 13\13\18\23
Fortitude: 19 (24)
Reflex: 16 (21)
Will: 15 (20)
~~Abilities~~
(34 Point) (Level 1) (Level 20)
Strength 16 24 (31)
Dexterity 15 17 (22)
Constitution 16 19 (25)
Intelligence 14 18
Wisdom 8 8 (14)
Charisma 8 8
~~Tomes Used~~
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
~~Skills~~
(Level 1) (Level 20)
Balance 6 29
Concentration 7 32
Hide 6 29
Jump 7 15
Move Silently 6 26
Swim 3 18.5
Tumble 6 19
~~Suggested Equipment~~
Minos Legens
Shintao Cord(or Scourge Choker)
The Blood Stone
Wretched Twilight(or Epic Maybar Cloak)
Knost's Belt
Encrusted Ring
Kyosho's Ring
Spectral Gloves(or Epic Brawling Gloves)
Boots of the Innocent(or Madstone Boots)
Tharne's Goggles
Shroud of the Abbot(or Epic Maybar Robes, Garments of Equlibrium for +1 die step to unarmed)
Conc Opp Bracers(or Jidz-Tet'ka for +1 die step to unarmed in Earth stance)
**Garments and Jidz-Tet'Ka(Earth) increase to unarmed damage die don't stack**
~~Level Breakdown~~
Level 1 (Monk)
Level 2 (Monk)
Level 3 (Wizard)
Level 4 (Wizard)
Level 5 (Wizard)
Level 6 (Wizard)
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard)
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Level 19 (Monk)
Level 20 (Fighter)
~~Feats Taken~~
(Selected) Dodge
(Half-Elf Dilettante) Half-Elf Dilettante: Rogue
(Past Life) Past Life: Monk
(Monk Bonus) Two Weapon Fighting
(Monk Bonus) Toughness
(Wizard Bonus) Extend Spell
(Selected) Past Life: Disciple of the Fist
(Selected) Spell Focus: Necromancy
(Wizard Bonus) Quicken Spell
(Selected) Power Attack
(Monk Path) Path of Inevitable Dominion: Fists of Darkness
(Selected) Improved Two Weapon Fighting
(Monk Bonus) Toughness
(Selected) Improved Critical: Bludgeoning Weapons
(Selected) Empower Spell
(Fighter Bonus) Greater Two Weapon Fighting
~~Enhancement Selected~~
Fighter Haste Boost I
Fighter Critical Accuracy I
Improved Rogue Dilettante I
Improved Rogue Dilettante II
Human Adaptability Strength I
Human Greater Adaptability Constitution I
Human Improved Recovery I
Human Improved Recovery II
Static Charge
Way of the Patient Tortoise I
Way of the Patient Tortoise II
Way of the Patient Tortoise III
Touch of Death
Fists of Iron
Porous Soul
All-Consuming Flame
Monk Improved Recovery I
Monk Ninja Spy I
Monk Ninja Spy II
Winter's Touch
Adept of Rock
Master of Stone
Racial Toughness I
Racial Toughness II
Racial Toughness III
Improved Jump I
Improved Jump II
Improved Tumble I
Improved Tumble II
Wizard Energy of the Scholar I
Wizard Energy of the Scholar II
Wizard Subtle Spellcasting I
Wizard Subtle Spellcasting II
Wizard Intelligence I
Wizard Intelligence II
Fighter Toughness I
Wizard Pale Master I
Shroud of the Zombie
Enjoy,
~Nim