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  1. #1
    Community Member Saravis's Avatar
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    Default Circle of Death not working properly?

    Let me start out by saying that circle of death has become an awesome spell. With the hit die limit removed it has become a great alternative to wail for killing multiple targets, such as in P1 of Shroud.

    Here’s the issue, I’ve noticed that it does not behave like a sustained spell, despite the description listing that it has a duration of 8 seconds. I’ll cast it at an area and two seconds later an enemy will pass through, but nothing happens, no save, no resisted, no drain, nothing. Is the description wrong? Is the spell functioning wrong? Or Am I misunderstanding something?

  2. #2
    Hero patang01's Avatar
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    It was suppose to have a reflex save and when they added it they might've broken the spell.

  3. #3
    Community Member Saravis's Avatar
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    Quote Originally Posted by patang01 View Post
    It was suppose to have a reflex save and when they added it they might've broken the spell.
    That actually reminds me of another issue,

    In game description snippet ---> "Targets who succeed against the reflex save suffer no ill effect, but creatures who success against the fortitute save will still lose 1d4 energy levels."

    This suggests to me that even if they successfully make a fortitude and reflex save, they still take a negative level. Well I tested this out on Lam, holding an enemy in place and casting it on top of them and I’ve noticed that when they save they don’t get drained or at least it doesn’t look like they get drained. Oh and by the way, typo in the description.

  4. #4
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    Quote Originally Posted by Saravis View Post
    That actually reminds me of another issue,

    In game description snippet ---> "Targets who succeed against the reflex save suffer no ill effect, but creatures who success against the fortitute save will still lose 1d4 energy levels."

    This suggests to me that even if they successfully make a fortitude and reflex save, they still take a negative level. Well I tested this out on Lam, holding an enemy in place and casting it on top of them and I’ve noticed that when they save they don’t get drained or at least it doesn’t look like they get drained. Oh and by the way, typo in the description.
    i read it as:

    if mob saves vs reflex -> nothing happens

    if mob fails vs reflex and saves vs fort -> neg lvls

    if mob fails both -> death

  5. #5
    Community Member Saravis's Avatar
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    Quote Originally Posted by krogyy View Post
    i read it as:

    if mob saves vs reflex -> nothing happens

    if mob fails vs reflex and saves vs fort -> neg lvls

    if mob fails both -> death
    Ah I see, was reading the "ill effect" as strictly the death effect.

    Still typo and duration need corrected.

  6. #6
    Hero patang01's Avatar
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    Quote Originally Posted by krogyy View Post
    i read it as:

    if mob saves vs reflex -> nothing happens

    if mob fails vs reflex and saves vs fort -> neg lvls

    if mob fails both -> death
    That doesn't work as advertised. I did a low end quest to see how it worked and the only thing that happened was that as I kited critters back and forth through the symbol they took neg levels.

    Never auto death

  7. #7
    Community Member Kourier's Avatar
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    Quote Originally Posted by patang01 View Post
    That doesn't work as advertised. I did a low end quest to see how it worked and the only thing that happened was that as I kited critters back and forth through the symbol they took neg levels.

    Never auto death
    Are you talking circle of death or symbol of death? I'm not sure the symbol has a save for enervation at all. And they do different things.

  8. #8
    Hero patang01's Avatar
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    Quote Originally Posted by Kourier View Post
    Are you talking circle of death or symbol of death? I'm not sure the symbol has a save for enervation at all. And they do different things.
    I'm probably confusing them both

  9. #9
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    You are confusing two different spells. Symbol of death and circle of death are two very different spells.

    Circle of death, level 6:
    Circle of Death: Now effects all targets regardless of hit dice. Cooldown is 30 seconds for wizards, 25 seconds for sorcerers. The description has been updated as follows:
    "Rains dark energy into an area. Living Creatures are subject to a death effect; getting a reflex save and then a fortitute save to avoid death. Targets who succeed against the reflex save suffer no ill effect, but creatures who succeed against the fortitute save will still lose 1d4 energy levels."

    Symblol of death, level 8:
    Symbol of Death: The spell's hit point cap has been removed. The spell now does energy drain damage, instead of requiring creatures to make a saving throw versus death. The cooldown is now 80 seconds for wizards, 60 seconds for sorcerers.


    Circle of death is instant hit. Symbol of death is the persistant spell which you can kite things through.

  10. #10
    Community Member Saravis's Avatar
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    Quote Originally Posted by richieelias27 View Post
    Circle of death is instant hit. Symbol of death is the persistant spell which you can kite things through.
    If thats the case then the description is wrong, as I said it lists an 8 second duration, duration implies the spell is sustained and not a hit and done.

  11. #11
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    My vote is they bugged the description. It was never a duration spell before, and no mention of adding a duration in any of the release notes that I have seen.

    If they did mean for there to be an added duration to the spell however... I'll never need any of the other instant kill spells again except perhaps for wail.
    Last edited by richieelias27; 04-18-2011 at 04:26 PM.

  12. #12
    Community Member Saravis's Avatar
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    Quote Originally Posted by richieelias27 View Post
    My vote is they bugged the description. It was never a duration spell before, and no mention of adding a duration in any of the release notes that I have seen.

    If they did mean for there to be an added duration to the spell however... I'll never need any of the other instant kill spells again except perhaps for wail.
    I'd be inclined to believe that the description is wrong as the animation for the spell lasts for like two seconds and then disappears.

  13. #13
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    Hmm... maybe if nobody bug reports it they'll forget eventually and think it was always supposed to have a duration, adding it in with the next patch

  14. #14
    Community Member Saravis's Avatar
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    Quote Originally Posted by richieelias27 View Post
    Hmm... maybe if nobody bug reports it they'll forget eventually and think it was always supposed to have a duration, adding it in with the next patch
    Lol, or maybe one could report that the spell isn't working properly, where's my duration!!!?

    Still if it did actually behave like that melee and divines would have a conniption, not that they don't already

  15. #15
    Community Member TheKaige's Avatar
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    Undeath to Death, at least on live, creates an aura at the spot you target, sort of like a targeted implosion aura; I imagine Circle of Death is the same on live, which is where the duration would come in.

    If they removed the targeted aura from Circle of Death, then there is probably no reason for the duration listing, other than that they forgot to update the information.
    Let like stacking bonuses scale down tiers; i.e. wearing a +2 dodge/excep. item and a +2 dodge/excep. item currently is only +2; let the 2nd +2 item imitate a +1 item, giving you +3. Allow this for all stacking bonuses (Heal. Amp 30->20->10) Absorption (20->15->10)etc. Lowest tier bonuses (10 Heal Amp, 10 absorb, 1 dodge) do not scale down ever.

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