Results 1 to 15 of 15
  1. #1
    Community Member Nick_RC's Avatar
    Join Date
    Mar 2006
    Posts
    2,067

    Default Please move gr necro foc prereq to pale master III

    You are giving us an interesting option in the way of vampire form for those of us who like playing around with battlemages next mod. I think you should throw those of us who would like to make a battlemage a bone.

    Drop Greater necro focus back to palemaster III. Reasons:

    1. It will still be necessary for those who are pure caster only pale masters so its still taking a feat.
    2. It ties in with the most powerful form - liches who are obviously masters of necromancy rather than vampires and wraiths who are lesser undead some not noted ofr their casting ability
    3. Makes battlemage forms more interesting without a cumbersome 2 feat penalty. One i get am and fine with but 2 just seems a little rough, Think 12 wizzy/6x/2x - not a master of necromancy but certainly proficient. With these deep splash builds 2 feats is rough whilst 1 is only half as bad.

    Cheers

    N
    Last edited by nick_robinsonchia; 04-18-2011 at 01:09 PM.
    GROAN-1 (Melee/Casting Horc FVS)

  2. #2
    Community Member Phidius's Avatar
    Join Date
    Mar 2006
    Posts
    3,467

    Default

    An honest quest here - do you really think Turbine wants to encourage battle-mages, deeply splashed or not?
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  3. #3
    Founder LeLoric's Avatar
    Join Date
    Feb 2006
    Posts
    2,903

    Default

    Quote Originally Posted by Eladrin View Post
    Tenser's Transformation is on the "yeah, this has to change" list. It's pretty faithful to the tabletop implementation, but that's not enough to make it a good spell. Expect it to change in the future to something more valuable to an arcane melee type character.
    This post from Eladrin would make me think that they encourage battle mages.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  4. #4

    Default

    Quote Originally Posted by LeLoric View Post
    This post from Eladrin would make me think that they encourage battle mages.
    They do, however, discourage pants.
    Brenna, Tzanna, and Tzinna Wavekin
    The Dancing Rogues of Argonnessen
    Ascent

  5. #5
    Community Member Nick_RC's Avatar
    Join Date
    Mar 2006
    Posts
    2,067

    Default

    Quote Originally Posted by Phidius View Post
    An honest quest here - do you really think Turbine wants to encourage battle-mages, deeply splashed or not?
    They throw in teasers like vampire regen on hit and shroud wraith damage etc but dont follow up much from that. So yeah in a way I think they are encouraging them...its just very subtle and probably doesnt concern them all that much. There are plenty of battlemage types in PnP..they should be translated to DDO. Finding balance is hard but some things can be tweaked slightly without hurting much.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  6. #6
    Community Member Phidius's Avatar
    Join Date
    Mar 2006
    Posts
    3,467

    Default

    Quote Originally Posted by LeLoric View Post
    This post from Eladrin would make me think that they encourage battle mages.
    That's a good post - still, there's a world of difference between promises and actual changes. Just ask any druid fan.

    Still, going with the assumption that they want to encourage battle mages, is there any "evidence" that they want to encourage deeply-splashed battle mages?
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  7. #7
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    Quote Originally Posted by Phidius View Post
    That's a good post - still, there's a world of difference between promises and actual changes. Just ask any druid fan.

    Still, going with the assumption that they want to encourage battle mages, is there any "evidence" that they want to encourage deeply-splashed battle mages?
    No soup for you!


    Deep splashes are really hard for them to code, I imagine. There are no Eldritch Knight or similar PRE options that are full BAB and full/near-full casting like there are in PNP.

    I still enjoy running the ones I have though.
    Ghallanda - now with fewer alts and more ghostbane

  8. #8
    Community Member Jahmin's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Exclamation Make it so

    /signed

    Good point Nick - well thought out.

  9. #9
    Community Member
    Join Date
    Feb 2010
    Posts
    995

    Default

    Quote Originally Posted by Jahmin View Post
    /signed

    Good point Nick - well thought out.
    What they said. Good idea.

  10. #10
    Uber Completionist Lithic's Avatar
    Join Date
    Mar 2006
    Posts
    1,318

    Default

    Quote Originally Posted by voodoogroves View Post
    No soup for you!


    Deep splashes are really hard for them to code, I imagine. There are no Eldritch Knight or similar PRE options that are full BAB and full/near-full casting like there are in PNP.

    I still enjoy running the ones I have though.
    Actually the new sorc savant abilities suggest something like that could be possible. For example:

    Eldritch Knight 3
    Wizard Lvl 9
    Requires (among others) Fighter XXX Specialization 1
    Provides: +6 to caster level to all spells
    Provides: +6 spell penetration to all spells.
    When using your favored weapon your BAB = Character level

    The above would result in a PRE that requires lvl 9 wizard, and 8 levels of fighter (for fighter weapon specialization 1), and gives the caster a tohit on par with melee classes as well as casting abilities that approach a pure class caster, though of course with the loss of high level spells.
    Star Firefall
    20 Rogue Assasin
    Currently on life 42 of 42 (Final Life!)

  11. #11
    Community Member DrNuegebauer's Avatar
    Join Date
    Oct 2009
    Posts
    760

    Default

    /signed

    It doesn't affect full necro at all to make the GSF requirement at 18.

    And a '12 splash' type build is certainly not OP in the slightest - removing 1 feat requirement doesn't make it so either!

  12. #12
    Community Member Khellendros13's Avatar
    Join Date
    Jun 2009
    Posts
    1,352

    Default

    I agree. I went max str PM for my Wiz TR (12/6/2 wiz fighter rogue was projected build). It was actually lots of fun, but as I entered GH, those 2 feats were just wasting away so I LR'd to max int.

    The feats were tight,.

    Oddly, zerging felt faster as the melee build.

    I am still in 2 minds about going back. Maybe I will TR as an Elf version for the Falchion enhancements next life. Maybe Bard splash like Teth hehe.

    So yes, spreading out the PM reqs would be a nice idea to open up build possibilities, especially as Lich form is now at PM3.
    Last edited by Khellendros13; 04-18-2011 at 09:48 PM.
    Proud Leader & official Gimp of Crimson Eagles on Khyber
    Angryscrews Wiz 20 - Felgor Barb 20 - Brelgor Fighter 18/1/1 - Flavoursome TR1 Sorc 15 - Splatsplat DoS 18/2
    Quote Originally Posted by Auran82 View Post
    Numot talks enough for like 10 people. So yeah, 13 people in that channel.

  13. #13
    Community Member wigthemaster's Avatar
    Join Date
    Dec 2010
    Posts
    65

    Default

    Quote Originally Posted by Lithic View Post
    Actually the new sorc savant abilities suggest something like that could be possible. For example:

    Eldritch Knight 3
    Wizard Lvl 9
    Requires (among others) Fighter XXX Specialization 1
    Provides: +6 to caster level to all spells
    Provides: +6 spell penetration to all spells.
    When using your favored weapon your BAB = Character level

    The above would result in a PRE that requires lvl 9 wizard, and 8 levels of fighter (for fighter weapon specialization 1), and gives the caster a tohit on par with melee classes as well as casting abilities that approach a pure class caster, though of course with the loss of high level spells.

    this... this could work..

    ~wig

  14. #14
    Community Member Rakian_Knight's Avatar
    Join Date
    Sep 2009
    Posts
    416

    Default

    Have to agree with the original post here, when reading the pale master forms they scream wizard/monk to me personally and if I had monk unlocked I would make a Pale Master/Monk. Don't see how moving this feat to Pale Master 3 (besides offering more flexibility to everyone) would effect anything.
    A necromancer from before Pale Master came out.
    Argonesson: Nexal / Dolgos / Golgos / Earie / Nexas
    Threads: Halfling PrE, Master Thrower / New set of spells: Illusion

  15. #15
    Community Member lethargos's Avatar
    Join Date
    Mar 2010
    Posts
    487

    Default

    Quote Originally Posted by Lithic View Post
    Actually the new sorc savant abilities suggest something like that could be possible. For example:

    Eldritch Knight 3
    Wizard Lvl 9
    Requires (among others) Fighter XXX Specialization 1
    Provides: +6 to caster level to all spells
    Provides: +6 spell penetration to all spells.
    When using your favored weapon your BAB = Character level

    The above would result in a PRE that requires lvl 9 wizard, and 8 levels of fighter (for fighter weapon specialization 1), and gives the caster a tohit on par with melee classes as well as casting abilities that approach a pure class caster, though of course with the loss of high level spells.
    Eladrin posted somewhere his initial thoughts on the melee fvs pre. It had full bab with favoured weapon.
    - Kalevala of Khyber- Suomi Funland Perkele -

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload