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Thread: 36 pt pally

  1. #1
    Community Member Hobgoblin's Avatar
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    Default 36 pt pally

    would this work?

    Thinking of tring my 2fighter life toon into a pally

    i at least want 2 pally lives for the healing amp, but ya never know i might just love it

    this build borrows alot from junts basic thf build

    so here goes.

    Code:
    Character Plan by DDO Character Planner Version 3.7.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Orc Female
    (20 Paladin) 
    Hit Points: 362
    Spell Points: 275 
    BAB: 20\20\25\30\30
    Fortitude: 21
    Reflex: 10
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    27
    Dexterity             8                     8
    Constitution         16                    18
    Intelligence          6                     6
    Wisdom                8                    10
    Charisma             16                    18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                 3                     4
    Concentration         3                     4
    Diplomacy             3                     4
    Disable Device       n/a                   n/a
    Haggle                3                     4
    Heal                 -1                     0
    Hide                 -1                    -1
    Intimidate            3                     5
    Jump                  4                     8
    Listen               -1                     0
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair               -2                    -2
    Search               -2                    -2
    Spot                 -1                     0
    Swim                  4                     8
    Tumble               n/a                   n/a
    Use Magic Device      5                    15
    
    Level 1 (Paladin)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Extend Spell
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Weapons of Good
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Power Attack III
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Divine Sacrifice III
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Exalted Smite IV
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    look good?

    ya nay indifferent?

  2. #2
    Community Member Meetch1972's Avatar
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    Looks fine to me. Even accounting for my first pally build being 28 points, it was less optimal than you have there. The pally is there to hammer the evildoers. Everything else you might want would be achieved with gear. Having said that, minor stuff which is rather personal depending on how you want to play it:

    * If you know what you might spend the extra skill point on, it could be worth getting a +2 Int tome at L7 as well.
    * It might be worth thinking about maxing intim now that it's a class skill, if intim is still worthwhile after U9, but your hate generation has good potential through DPS anyway.
    * The pally might excel against evil, but can feel squishy/helpless against good aligned mobs. Thankfully, there aren't many of those.
    * Remember to keep divine might/other DPS boosters active when you need 'em and keep on spamming that divine sacrifice!

    I say gear it up and go to town on the bad guys!
    Goe ahed... korekt mah spelin'.

  3. #3
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by Meetch1972 View Post
    Looks fine to me. Even accounting for my first pally build being 28 points, it was less optimal than you have there. The pally is there to hammer the evildoers. Everything else you might want would be achieved with gear. Having said that, minor stuff which is rather personal depending on how you want to play it:

    * If you know what you might spend the extra skill point on, it could be worth getting a +2 Int tome at L7 as well.
    * It might be worth thinking about maxing intim now that it's a class skill, if intim is still worthwhile after U9, but your hate generation has good potential through DPS anyway.
    * The pally might excel against evil, but can feel squishy/helpless against good aligned mobs. Thankfully, there aren't many of those.
    * Remember to keep divine might/other DPS boosters active when you need 'em and keep on spamming that divine sacrifice!

    I say gear it up and go to town on the bad guys!
    agreed. this guys is already geared, min 2 lit 2 earthgrab greensteel sos for leveling, esos when i hit 20

    the int tome is a no go, -2 to -1 gives my same ammount of skills.

    had 79 intimi on this guy on first life, it worked out nice, but want to try something new. think i should draw plenty of aggro with hate from divine sac, etc, especially when i turn on the divine rightisness

    hob

  4. #4
    Community Member Hobgoblin's Avatar
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    hmm lots of views, not a lot of comments.

    makes me feel better about it.

    hob

  5. #5
    Community Member
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    I'm just into my 36 point paladin, I went WF though, and i don't regret it at all. My starting stats were--

    18 +3tome
    8 +2tome
    16 +2tome
    8 +2tome
    7 +3 tome
    15 +3tome



    one thing in your build i would change is when you take Imp:Crit. I believe it's available at level 9 and adds a ton more dps then iTHF will.
    Eulogy- oh ninety eight

  6. #6
    Community Member Stitch78's Avatar
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    I haven't jiggered with the points, but can you get CHA to 18 if you drop STR to 16 (and/or CON to 14)?

    When you look at the Divine Might numbers, you will see that dropping STR to boost CHA is actually (usually) a net boost to DPS.

    Also, pallys need less HP than other tanks because you get no-fail insta-heals in the Lay on Hands. As long as you take toughness and invest some AP in the line, you'll be fine. Each LOH should at minimum get you from 1% to 50% health. Usually more. (Unyielding Sov is a 100% heal but can be interrupted.) Plus, you get Cure spells to top off in between.

    I would Hunter of the Dead while leveling and then convert to KotC when you hit Vale.

    The AP line that gives you raise dead is handy in the 8-14 level range, when the healer dies and nobody can UMD scrolls or hit GS clickies. After level 14 it doesn't seem as useful.
    ^^ What he said.

  7. #7
    Community Member Irongutz2000's Avatar
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    Default hey

    I run a build very simliar to this except i went 20 str an 14 chars, but urs looks very solid, aim for a esos, and spam smite an DS,= alot of dps
    Most ppl call me Az. Captains crew on G-land.

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