+ :able to swing a greatsword and using devine power spels ect to cath up dmg, heals are as good as a bacon of hope path
- : no power atak,(due less feats) , toughnes comes in a lil late (might swap this), porbly needs more gearing due healing amp and meelee skils
Code:
Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page
Level 20 Lawful Good Warforged Male
(20 Favored Soul)
Hit Points: 362 (422 from gear +20 dranotic)
Spell Points: 1842 (2302 whit gear)
BAB: 15\15\20\25\25 (same as a fighter when divine power on)
Fortitude: 18 (26 whit gear)
Reflex: 12 (20 whit gear)
Will: 12 (20 whit gear)
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 26 26 (32+6 exp)
Dexterity 10 10 10(16w gear)
Constitution 16 18 20(26 w gear+6exp)
Intelligence 8 10 10(
Wisdom 10 10 10(16 w gear)
Charisma 12 12 16(22wgear)
Tomes Used
+3 Tome of Strength used at level 11
+2 Tome of Constitution used at level 11
+2 Tome of Intelligence used at level 11 (can wait til lvl 16 if ya don't have any)
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 0 0
Bluff 1 3 3
Concentration 7 28 28(46wgear)
Diplomacy 1 3 3
Disable Device n/a n/a n/a
Haggle 1 3 3
Heal 0 0 0
Hide 0 0 0
Intimidate 1 3 5
Jump 4 9 9
Listen 0 0 0
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 2
Search -1 0 0
Spot 0 0 0
Swim 4 8 8
Tumble n/a 4 4(just enough to tuble w med plate)
Use Magic Device n/a n/a n/a(why should you have it as a fvs)
{\b {\ul Notable Equipment }} \par Striding Ring of the Archmagi \par Health Ring of Balance \par Dexterous Boots of Springing \par Armored Bracers of Repairing \par Ogre Power Gloves \par Proof against Poison Belt of Heavy Fortification \par Charismatic Cloak of Resistance \par Silver Flame Talisman \par Wise Cowl of Steady Spellcasting \par Blindness Ward Goggles of the Eagle \par \par Level 1 (Favored Soul)
Skill: Concentration (+4)
Feat: (Diety) Favored by the Lord of Blades
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Two Handed Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Warforged Immunities
Spell (1): Divine Favor
Spell (1): Cure Light Wounds
Level 2 (Favored Soul)
Skill: Concentration (+1)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Nightshield
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Charisma I
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Great Weapon Aptitude I
Level 3 (Favored Soul)
Skill: Concentration (+1)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Child of the Lord of Blades
Spell (1): Remove Fear
Enhancement: Favored Soul Prayer of Life I
Enhancement: Warforged Constitution I
Level 4 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Spell (2): Cure Moderate Wounds
Enhancement: Favored Soul Life Magic II
Enhancement: Warforged Healer's Friend I
Level 5 (Favored Soul)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Warforged Healer's Friend II
Level 6 (Favored Soul)
Skill: Concentration (+1)
Feat: (Selected) Quicken Spell
Spell (3): Mass Aid
Enhancement: Bladesworn Transformation
Level 7 (Favored Soul)
Skill: Concentration (+1)
Spell (2): Bear's Endurance
Spell (3): Cure Serious Wounds
Enhancement: Favored Soul Charisma II
Level 8 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Spell (4): Divine Power
Enhancement: Favored Soul Prayer of Life II
Level 9 (Favored Soul)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Spell (2): Eagle's Spendor
Spell (3): Prayer
Spell (4): Mass Shield of Faith
Enhancement: Favored Soul Prayer of Incredible Life II
Enhancement: Favored Soul Life Magic III
Level 10 (Favored Soul)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (5): Mass Cure Light Wounds
Enhancement: Favored Soul Life Magic IV
Level 11 (Favored Soul)
Skill: Concentration (+1)
Spell (3): Magic Circle Against Evil
Spell (4): Recitation
Spell (5): True Seeing
Level 12 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Beloved of the Lord of Blades
Spell (6): Mass Cure Moderate Wounds
Enhancement: Warforged Healer's Friend III
Level 13 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (4): Freedom of Movement
Spell (5): Spell Resistance
Spell (6): Heal
Enhancement: Favored Soul Prayer of Life III
Enhancement: Warforged Constitution II
Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (7): Mass Cure Serious Wounds
Enhancement: Favored Soul Prayer of Incredible Life III
Level 15 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Maximize Spell
Spell (5): Stalwart Pact
Spell (6): Heroes Feast
Spell (7): Mass Protection From Elements
Enhancement: Favored Soul Damage Boost I
Enhancement: Favored Soul Damage Boost II
Enhancement: Favored Soul Greatsword Specialization I
Level 16 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (8): Death Pact
Enhancement: Warforged Damage Reduction II
Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Automatic) Leap Of Faith
Spell (7): Resurrection
Spell (8): Mass Cure Critical Wounds
Level 18 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Toughness
Spell (9): Mass Heal
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Level 19 (Favored Soul)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Spell (8): Holy Aura
Spell (9): Summon Monster IX
Enhancement: Favored Soul Toughness III
Level 20 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (9): True Resurrection
Enhancement: Favored Soul Ascendency: Lord of Blades
Enhancement: Favored Soul Greatsword Specialization II
Enhancement: Warforged Hardiness I