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  1. #1
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    May 2010
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    Default melee fvs , plz coment me

    + :able to swing a greatsword and using devine power spels ect to cath up dmg, heals are as good as a bacon of hope path
    - : no power atak,(due less feats) , toughnes comes in a lil late (might swap this), porbly needs more gearing due healing amp and meelee skils

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (20 Favored Soul) 
    Hit Points: 362  (422 from gear +20 dranotic)
    Spell Points: 1842 (2302 whit gear)
    BAB: 15\15\20\25\25 (same as a fighter when divine power on)
    Fortitude: 18 (26 whit gear)
    Reflex: 12 (20 whit gear)
    Will: 12 (20 whit gear)
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 26                   26 (32+6 exp)
    Dexterity            10                 10                   10(16w gear)
    Constitution         16                 18                   20(26 w gear+6exp)
    Intelligence          8                 10                   10(
    Wisdom               10                 10                   10(16 w gear)
    Charisma             12                 12                   16(22wgear)
    
    Tomes Used
    +3 Tome of Strength used at level 11
    +2 Tome of Constitution used at level 11
    +2 Tome of Intelligence used at level 11 (can wait til lvl 16 if ya don't have any)
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                  0                    0
    Bluff                 1                  3                    3
    Concentration         7                 28                   28(46wgear)
    Diplomacy             1                  3                    3
    Disable Device       n/a                n/a                   n/a
    Haggle                1                  3                    3
    Heal                  0                  0                    0
    Hide                  0                  0                    0
    Intimidate            1                  3                    5
    Jump                  4                  9                    9
    Listen                0                  0                    0
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                  0                    2
    Search               -1                  0                    0
    Spot                  0                  0                    0
    Swim                  4                  8                    8
    Tumble                n/a                4                    4(just enough to tuble w med plate)
    Use Magic Device      n/a               n/a                   n/a(why should you have it as a fvs)
    
    {\b {\ul Notable Equipment }} \par Striding Ring of the Archmagi \par Health Ring of Balance \par Dexterous Boots of Springing \par Armored Bracers of Repairing \par Ogre Power Gloves \par Proof against Poison Belt of Heavy Fortification \par Charismatic Cloak of Resistance \par Silver Flame Talisman \par Wise Cowl of Steady Spellcasting \par Blindness Ward Goggles of the Eagle \par  \par Level 1 (Favored Soul)
    Skill: Concentration (+4)
    Feat: (Diety) Favored by the Lord of Blades
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Two Handed Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Warforged Immunities
    Spell (1): Divine Favor
    Spell (1): Cure Light Wounds
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Nightshield
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Charisma I
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Great Weapon Aptitude I
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Empower Healing Spell
    Feat: (Automatic) Child of the Lord of Blades
    Spell (1): Remove Fear
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Warforged Constitution I
    
    
    Level 4 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Spell (2): Cure Moderate Wounds
    Enhancement: Favored Soul Life Magic II
    Enhancement: Warforged Healer's Friend I
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Resist Energy
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Warforged Healer's Friend II
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Quicken Spell
    Spell (3): Mass Aid
    Enhancement: Bladesworn Transformation
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Spell (2): Bear's Endurance
    Spell (3): Cure Serious Wounds
    Enhancement: Favored Soul Charisma II
    
    
    Level 8 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Spell (4): Divine Power
    Enhancement: Favored Soul Prayer of Life II
    
    
    Level 9 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Extend Spell
    Spell (2): Eagle's Spendor
    Spell (3): Prayer
    Spell (4): Mass Shield of Faith
    Enhancement: Favored Soul Prayer of Incredible Life II
    Enhancement: Favored Soul Life Magic III
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Spell (5): Mass Cure Light Wounds
    Enhancement: Favored Soul Life Magic IV
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Spell (3): Magic Circle Against Evil
    Spell (4): Recitation
    Spell (5): True Seeing
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Automatic) Beloved of the Lord of Blades
    Spell (6): Mass Cure Moderate Wounds
    Enhancement: Warforged Healer's Friend III
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (4): Freedom of Movement
    Spell (5): Spell Resistance
    Spell (6): Heal
    Enhancement: Favored Soul Prayer of Life III
    Enhancement: Warforged Constitution II
    
    
    Level 14 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (7): Mass Cure Serious Wounds
    Enhancement: Favored Soul Prayer of Incredible Life III
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Maximize Spell
    Spell (5): Stalwart Pact
    Spell (6): Heroes Feast
    Spell (7): Mass Protection From Elements
    Enhancement: Favored Soul Damage Boost I
    Enhancement: Favored Soul Damage Boost II
    Enhancement: Favored Soul Greatsword Specialization I
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (8): Death Pact
    Enhancement: Warforged Damage Reduction II
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Feat: (Automatic) Leap Of Faith
    Spell (7): Resurrection
    Spell (8): Mass Cure Critical Wounds
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Toughness
    Spell (9): Mass Heal
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (8): Holy Aura
    Spell (9): Summon Monster IX
    Enhancement: Favored Soul Toughness III
    
    
    Level 20 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (9): True Resurrection
    Enhancement: Favored Soul Ascendency: Lord of Blades
    Enhancement: Favored Soul Greatsword Specialization II
    Enhancement: Warforged Hardiness I

  2. #2
    Community Member Nailog's Avatar
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    Default

    I would say Power Attack is more important than THF.

    Dump Bladesworn Transformation and Energy of the Scion and try to grab the last two Toughness enhancements. Bladesworn Transformation stops your ability to heal, which is your biggest advantage as a melee.

    You might also consider dumping the critical healing enhancements to fit in a tier of the power attack line and some WF boosted hate.

    (I don't see Death Ward at all on your spell list. Consider trading something out for this. Break Enchantment is a pretty good dance stopper. You can make some friends pretty quickly with this spell.)
    Last edited by Nailog; 04-16-2011 at 07:59 AM.
    Wyestone and Juuts on Cannith.

  3. #3
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    Default

    2 (took new spels and ench)

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (20 Favored Soul) 
    Hit Points: 382
    Spell Points: 1812 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 12
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 26                   26
    Dexterity            10                 10                   10
    Constitution         16                 18                   20
    Intelligence          8                 10                   10
    Wisdom               10                 10                   10
    Charisma             12                 12                   16
    
    Tomes Used
    +3 Tome of Strength used at level 11
    +2 Tome of Constitution used at level 11
    +2 Tome of Intelligence used at level 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                  0                    0
    Bluff                 1                  3                    3
    Concentration         7                 28                   28
    Diplomacy             1                  3                    3
    Disable Device       n/a                n/a                   n/a
    Haggle                1                  3                    3
    Heal                  0                  0                    0
    Hide                  0                  0                    0
    Intimidate            1                  3                    5
    Jump                  4                  9                    9
    Listen                0                  0                    0
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                  0                    2
    Search               -1                  0                    0
    Spot                  0                  0                    0
    Swim                  4                  8                    8
    Tumble                n/a                4                    4
    Use Magic Device      n/a               n/a                   n/a
    
    {\b {\ul Notable Equipment }} \par Striding Ring of the Archmagi \par Health Ring of Balance \par Dexterous Boots of Springing \par Armored Bracers of Repairing \par Ogre Power Gloves \par Proof against Poison Belt of Heavy Fortification \par Charismatic Cloak of Resistance \par Silver Flame Talisman \par Wise Cowl of Steady Spellcasting \par Blindness Ward Goggles of the Eagle \par  \par Level 1 (Favored Soul)
    Skill: Concentration (+4)
    Feat: (Diety) Favored by the Lord of Blades
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Power Attack
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Warforged Immunities
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Nightshield
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Empower Healing Spell
    Feat: (Automatic) Child of the Lord of Blades
    Spell (1): Remove Fear
    
    
    Level 4 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Spell (2): Cure Moderate Wounds
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Resist Energy
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Quicken Spell
    Spell (3): Mass Aid
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Spell (2): Eagle's Spendor
    Spell (3): Cure Serious Wounds
    
    
    Level 8 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Spell (4): Divine Power
    
    
    Level 9 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Selected) Extend Spell
    Spell (2): Bear's Endurance
    Spell (3): Magic Circle Against Evil
    Spell (4): Freedom of Movement
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Spell (5): Stalwart Pact
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Spell (3): Prayer
    Spell (4): Recitation
    Spell (5): Break Enchantment
    
    
    Level 12 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Automatic) Beloved of the Lord of Blades
    Spell (6): Heal
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (4): Mass Shield of Faith
    Spell (5): Mass Cure Light Wounds
    Spell (6): Heroes Feast
    
    
    Level 14 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (7): Mass Protection From Elements
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Maximize Spell
    Spell (5): True Seeing
    Spell (6): Mass Cure Moderate Wounds
    Spell (7): Mass Spell Resistance
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (8): Mass Death Ward
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Feat: (Automatic) Leap Of Faith
    Spell (7): Mass Restoration
    Spell (8): Death Pact
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Toughness
    Spell (9): True Resurrection
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Spell (8): Mass Cure Critical Wounds
    Spell (9): Summon Monster IX
    
    
    Level 20 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (9): Mass Heal
    Enhancement: Favored Soul Damage Boost I
    Enhancement: Favored Soul Damage Boost II
    Enhancement: Favored Soul Ascendency: Lord of Blades
    Enhancement: Favored Soul Greatsword Specialization I
    Enhancement: Favored Soul Greatsword Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III

  4. #4
    Community Member wax_on_wax_off's Avatar
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    Drop wisdom to 6 and dexterity to 8. Bump intelligence by 4 and pick up UMD and intimidate. Eat a +2 int tome at level 7 and bump balance. Always have 1 whole rank in Tumble in any build.

    Make sure that you have power attack.

    Considering the changes in U9, my feat selection would be: power attack, empower, maximise, quicken, improved critical: slashing, toughness, adamantine body

    Empower instead of Empower Healing is for the new AoV PrE. When Divine Avenger comes out you should have a free feat respec to swap to Empower Healing if that is better.

    Bump constitution up to 18 if you can. On a 34 point build I'd do 18, 8, 18, 12, 6, 10 should fit you nicely.

    The DPS on a build like this is never great. Mediocre DPS but good healing is fine but the way I like to roll is to have the option to hate tank as well. Check out the Soul Survivor build. There are suggestions here which are slightly different to the described build and they are somewhat like the variations I made on my build which I can suggest are strong choices given my experiences and the changes that are coming in the next update.

    Good luck

  5. #5
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    not taking intimi , cos its only a half skill, so prety useless if it comes to it,
    not suposet to tank, only if in solo play , can't take adam body cos i have to drop smting else for it then, can always use armor bonus stuf to get ac up , dit change stats somebit, (wil save wil be **** at low lvls so make shure u have remove fear at these lvls then)

    Code:
    Character Plan by DDO Character Planner Version 3.8.0
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (20 Favored Soul) 
    Hit Points: 402
    Spell Points: 1812 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 11
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity             8                     8
    Constitution         18                    22
    Intelligence         10                    12
    Wisdom                6                     6
    Charisma             12                    16
    
    Tomes Used
    +3 Tome of Strength used at level 11
    +2 Tome of Constitution used at level 11
    +2 Tome of Intelligence used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                     8
    Bluff                 1                     3
    Concentration         8                    29
    Diplomacy             1                     3
    Disable Device        n/a                   n/a
    Haggle                1                     3
    Heal                 -2                    -2
    Hide                 -1                    -1
    Intimidate            1                     5
    Jump                  4                    10
    Listen               -2                    -2
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     3
    Search                0                     1
    Spot                 -2                    -2
    Swim                  4                     8
    Tumble                1                     5
    Use Magic Device      n/a                   n/a
    
    {\b {\ul Notable Equipment }} \par Striding Ring of the Archmagi \par Health Ring of Balance \par Dexterous Boots of Springing \par Armored Bracers of Repairing \par Ogre Power Gloves \par Proof against Poison Belt of Heavy Fortification \par Charismatic Cloak of Resistance \par Silver Flame Talisman \par Wise Cowl of Steady Spellcasting \par Blindness Ward Goggles of the Eagle \par  \par Level 1 (Favored Soul)
    Feat: (Diety) Favored by the Lord of Blades
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Power Attack
    
    
    Level 2 (Favored Soul)
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Favored Soul)
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Quicken Spell
    
    
    Level 7 (Favored Soul)
    
    
    Level 8 (Favored Soul)
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Extend Spell
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Maximize Spell
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Toughness
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Enhancement: Favored Soul Damage Boost I
    Enhancement: Favored Soul Damage Boost II
    Enhancement: Favored Soul Ascendency: Lord of Blades
    Enhancement: Favored Soul Greatsword Specialization I
    Enhancement: Favored Soul Greatsword Specialization II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Damage Reduction III
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Power Attack III

  6. #6
    Community Member Nailog's Avatar
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    can't take adam body cos i have to drop smting else for it then, can always use armor bonus stuf to get ac up
    It's not about the AC, it's about the extra 3 stacking DR. And if you needed something to drop, Extend would be the prime candidate, though it depends on your playstyle.
    Wyestone and Juuts on Cannith.

  7. #7
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    If you picked Extend for longer buffs, then that's about the only legitimate use for it anymore.
    If you picked it up for longer blade barriers, keep in mind that Extend wont work on them after update 9.


  8. #8
    Community Member wax_on_wax_off's Avatar
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    DR 15/Adamantine is the point of the adamantine body feat. Alternatively, still having 13-14/adamantine and saving 6-10 AP is excellent too.

    Intimidate is going to be very useful in update 9 as even if it's unsuccessful you'll still generate hate with it. Additionally, FvS capstone gives +2 intimidate and you'll have decent charisma (to be able to cast spells) and GS cha skills item (for UMD) among other things. Intimidate is definitely worthwhile.

    It's easy to hit tanking HP (mine is about 600 and will soon go up to 650), DR gives excellent tanking ability and it's a bit useless being a character with healing plus mediocre melee (until eSoS) and nothing else when you can so easily be capable of so much more.

  9. #9
    Community Member Chette's Avatar
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    I would drop empower healing and extend still, they are just not needed. You will be healing primarily with mass cure critical since for a melee divine the long casting time of mass heal results in you not meleeing as much. A maximized mass cure critical will top off your party if you are using superior ardor clickies, empowering it will just result in you over-healing. Extend is nice for divine power/favour, and that's about it. These still last over 2 minutes at level 20, so I wouldn't take a feat just for those.
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  10. #10
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Chette View Post
    I would drop empower healing and extend still, they are just not needed. You will be healing primarily with mass cure critical since for a melee divine the long casting time of mass heal results in you not meleeing as much. A maximized mass cure critical will top off your party if you are using superior ardor clickies, empowering it will just result in you over-healing. Extend is nice for divine power/favour, and that's about it. These still last over 2 minutes at level 20, so I wouldn't take a feat just for those.
    Not really, I have empower healing and maximise on all the time when I'm healing and I find it gives a nice amount of healing while minimising overhealing and repeated casting. Additionally, in U9, MCLW and MCMW are having their SP costs reduced so the new Go To spells may be MCCW - MCMW - MCLW (in that order), empower healing is vital for that trio.

    I definitely like empower healing or empower (empower in U9 is stronger with the new PrE).

  11. #11
    Community Member Standal's Avatar
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    I'd get toughness as early as possible. I'd swap toughness and quicken, I had no problem until I got blade barrier and mass heal with not having quicken.

    Unless something has changed since the original release notes, you don't need empower for AoV. Maximize qualifies. I like Empower Heal on this build since it benefits the Heal spell. As a low heal amp character you need that.

    Depending on your thoughts on the benefits of Extend, I might swap it to Adamantine body. I leveled with Extend, but felt kind of squishy in some quests. Now at level 20, I don't think it matters. The only real benefit I get from Extend is buffs like Holy Aura, Divine Favor, and Divine Power. DR 13/addy is pretty close to DR 15.

  12. #12
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    Quote Originally Posted by wax_on_wax_off View Post
    Additionally, in U9, MCLW and MCMW are having their SP costs reduced so the new Go To spells may be MCCW - MCMW - MCLW (in that order), empower healing is vital for that trio.
    Is this certain? The current lama build has clwm at 25 SP and cmwm at 35 SP.

  13. #13
    Community Member Teharahma's Avatar
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    Just follow Soul Survivor and don't 'create' your own cheap version of it.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  14. #14
    Founder coolpenguin410's Avatar
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    Quote Originally Posted by Dreadmaster1993 View Post
    + heals are as good as a bacon of hope
    I want to know where I can find some bacon of hope, especially if it heals me!

  15. #15
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Drop wisdom to 6 and dexterity to 8. Bump intelligence by 4 and pick up UMD and intimidate. Eat a +2 int tome at level 7 and bump balance. Always have 1 whole rank in Tumble in any build.

    Make sure that you have power attack.

    Considering the changes in U9, my feat selection would be: power attack, empower, maximise, quicken, improved critical: slashing, toughness, adamantine body

    Empower instead of Empower Healing is for the new AoV PrE. When Divine Avenger comes out you should have a free feat respec to swap to Empower Healing if that is better.

    Bump constitution up to 18 if you can. On a 34 point build I'd do 18, 8, 18, 12, 6, 10 should fit you nicely.

    The DPS on a build like this is never great. Mediocre DPS but good healing is fine but the way I like to roll is to have the option to hate tank as well. Check out the Soul Survivor build. There are suggestions here which are slightly different to the described build and they are somewhat like the variations I made on my build which I can suggest are strong choices given my experiences and the changes that are coming in the next update.

    Good luck
    Snipered! I wonder what I did to deserve that?

  16. #16
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Farayon View Post
    Is this certain? The current lama build has clwm at 25 SP and cmwm at 35 SP.
    I am not, I can only refer to the release notes which say 25 for each.

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