This is a gimmick build. I currently have a 15 paladin/ 3 monk/ 2 rogue that I play. I like him although the dps is fairly paltry. As a tank though, especially against bosses, he rarely gets his sneak damage. 5 Haste I boosts are nice but amp'ing up his paltry damage just gives 15% more paltry damage. He's fun because he can tank in a different way than ac or dr - he stands there, gets the tar kicked out of him, and heals up easily with scrolls/wands/a monk's lightx3 finisher...whatever's handy.
As pointed out in another thread though, an unmodified (no meta's) CSW will now cost 12sp's. That got me thinking about whether this build could be done with wizard instead of rogue to get Echoes of Power and how that would play out. My leveling selection will NOT be optimal for these classes. I'd probably open with monk now as the highest skill point class for example. The levels do, however, fit into an LR for a 15/3/2rog to go 15/3/2wiz with two +1 hearts or a single +3 heart. This is being done primarily to abuse Echoes of Power but it surprisingly brings some other benefits that might actually make it worthwhile.
As is my normal practice, I'll post the build now and then say some more about it in the following post.
Finally, special thanks to Tobril of Sarlona for the original Kung-Fu Cowboy build without which none of this would have ever happened.
Code:Character Plan by DDO Character Planner Version 3.8.2 DDO Character Planner Home Page Ayrn Arcane Level 20 Lawful Good Human Male (15 Paladin \ 3 Monk \ 2 Wizard) Hit Points: 344 Spell Points: 405 BAB: 18\18\23\28\28 Fortitude: 20 Reflex: 16 Will: 18 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 14 21 22 Dexterity 14 17 17 Constitution 14 16 16 Intelligence 12 14 14 Wisdom 12 14 14 Charisma 15 18 18 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Dexterity used at level 11 +3 Tome of Charisma used at level 11 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 3 26 26 Bluff 2 4 4 Concentration 6 26 26 Diplomacy 2 4 4 Disable Device n/a n/a n/a Haggle 2 4 4 Heal 1 2 2 Hide 2 3 3 Intimidate 4 27 32 Jump 2 6 6 Listen 1 2 2 Move Silently 2 3 3 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 1 2 2 Search 1 2 2 Spot 1 2 2 Swim 2 6 6 Tumble 3 4 4 Use Magic Device 4 15 18 Level 1 (Wizard) Skill: Balance (+1) Skill: Concentration (+4) Skill: Intimidate (+2) Skill: Tumble (+1) Skill: Use Magic Device (+2) Feat: (Wizard Bonus) Extend Spell Feat: (Past Life) Past Life: Favored Soul Feat: (Human Bonus) Power Attack Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Dismiss Charm Feat: (Automatic) Heroic Durability Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Level 2 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+3) Feat: (Automatic) Aura of Good Feat: (Automatic) Defensive Fighting Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Smite Evil Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 3 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Skill Focus: Use Magic Device Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Level 4 (Paladin) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Feat: (Automatic) Aura of Courage Feat: (Automatic) Divine Health Feat: (Automatic) Fear Immunity Level 5 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Turn Undead Spell (1): Bless Spell (1): Cure Light Wounds Spell (1): Divine Favor Spell (1): Lesser Restoration Spell (1): Lionheart Spell (1): Protection From Evil Spell (1): Resistance Spell (1): Seek Eternal Rest Spell (1): Virtue Level 6 (Paladin) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Feat: (Selected) Weapon Focus: Slashing Weapons Level 7 (Paladin) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Automatic) Remove Disease Level 8 (Wizard) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Level 9 (Paladin) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Paladin) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Spell (2): Angelskin Spell (2): Bull's Strength Spell (2): Eagle's Spendor Spell (2): Owl's Wisdom Spell (2): Remove Paralysis Spell (2): Resist Energy Level 11 (Monk) Skill: Balance (+4) Skill: Concentration (+1) Skill: Use Magic Device (+1) Feat: (Monk Bonus) Two Weapon Fighting Feat: (Automatic) AC Bonus Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Unarmed Strike Level 12 (Monk) Ability Raise: STR Skill: Balance (+5) Skill: Concentration (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Two Weapon Fighting Feat: (Monk Bonus) Whirling Steel Strike Feat: (Automatic) Evasion Feat: (Automatic) Meditation Level 13 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+2) Skill: Use Magic Device (+0.5) Feat: (Automatic) Fast Movement Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL) Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL) Feat: (Automatic) Still Mind Level 14 (Paladin) Skill: Balance (+1) Skill: Concentration (+1) Skill: Intimidate (+2) Level 15 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Paladin) Ability Raise: STR Skill: Balance (+1.5) Skill: Concentration (+1) Skill: Intimidate (+1) Spell (3): Cure Moderate Wounds Spell (3): Dispel Magic Spell (3): Magic Circle Against Evil Spell (3): Prayer Spell (3): Remove Blindness Spell (3): Remove Curse Level 17 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 18 (Paladin) Skill: Balance (+1.5) Skill: Concentration (+1) Skill: Intimidate (+1) Feat: (Selected) Quicken Spell Level 19 (Paladin) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Spell (4): Break Enchantment Spell (4): Cure Serious Wounds Spell (4): Deathward Spell (4): Holy Sword Spell (4): Neutralize Poison Spell (4): Restoration Spell (4): Stalwart Pact Spell (4): Zeal Level 20 (Paladin) Ability Raise: STR Skill: Balance (+1.5) Skill: Concentration (+1) Skill: Intimidate (+1) Enhancement: Human Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Human Versatility I Enhancement: Way of the Tenacious Badger I Enhancement: Monk Improved Recovery I Enhancement: Paladin Divine Righteousness I Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Divine Sacrifice II Enhancement: Paladin Exalted Smite I Enhancement: Paladin Exalted Smite II Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Lay on Hands II Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Extra Smite Evil III Enhancement: Paladin Hunter of the Dead I Enhancement: Paladin Hunter of the Dead II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Intimidate I Enhancement: Improved Intimidate II Enhancement: Improved Intimidate III Enhancement: Improved Intimidate IV Enhancement: Paladin Devotion I Enhancement: Paladin Devotion II Enhancement: Paladin Devotion III Enhancement: Paladin Devotion IV Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Paladin Toughness III Enhancement: Paladin Toughness IV Enhancement: Paladin Divine Might I Enhancement: Paladin Divine Might II Enhancement: Paladin Divine Might III Enhancement: Paladin Extra Turning I Enhancement: Paladin Extra Turning II Enhancement: Paladin Improved Turning I Enhancement: Paladin Improved Turning II Enhancement: Wizard Wand and Scroll Mastery I