Page 1 of 2 12 LastLast
Results 1 to 20 of 29

Thread: DR 5 worth it?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member Irongutz2000's Avatar
    Join Date
    Apr 2006
    Posts
    902

    Default DR 5 worth it?

    Is DR 5 worth an item slot if the toon has NO dr? trying to figure out some gear, thnx
    Most ppl call me Az. Captains crew on G-land.

  2. #2
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    Lower level questing, absolutely. Raid fights? Epics? Probably not so much. 5 is still useful against archers and other high-volume, lower-relative-damage even in epics ... but more often than not you're getting hit (and healed) for a chunk more.
    Ghallanda - now with fewer alts and more ghostbane

  3. #3
    Community Member Hobgoblin's Avatar
    Join Date
    Sep 2007
    Posts
    1,319

    Default

    imho ..... it depends. i loved my necro 3 trinket untill i hit amarath, then the damage was just coming in too fast

    for end game stuff, i dont think its worth it

    hob

  4. #4
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by Hobgoblin View Post
    imho ..... it depends. i loved my necro 3 trinket untill i hit amarath, then the damage was just coming in too fast

    for end game stuff, i dont think its worth it

    hob
    If you're talking about Amrath it ABSOLUTELY is worth it. Amrath has lots of incoming attack and if you shave off a few points on each one it pays off.

    It depends on what you're doing.

  5. #5
    Community Member redspecter23's Avatar
    Join Date
    Jul 2007
    Posts
    2,149

    Default

    Quote Originally Posted by grodon9999 View Post
    If you're talking about Amrath it ABSOLUTELY is worth it. Amrath has lots of incoming attack and if you shave off a few points on each one it pays off.

    It depends on what you're doing.
    The necro trinket has very limited use in Amrath. The Devils and Orthons use evil aligned weapons (greensteel?) so they rip right through it.
    Kaarloe - Degenerate Matter - Argonnessen

  6. #6
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by redspecter23 View Post
    The necro trinket has very limited use in Amrath. The Devils and Orthons use evil aligned weapons (greensteel?) so they rip right through it.
    Mabar cloak.

  7. #7
    Community Member redspecter23's Avatar
    Join Date
    Jul 2007
    Posts
    2,149

    Default

    Quote Originally Posted by grodon9999 View Post
    Mabar cloak.
    Ah, had forgotten about that one. On many melee's that's a slot that isn't really needed for much else so it fits in nicely.
    Kaarloe - Degenerate Matter - Argonnessen

  8. #8
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    Quote Originally Posted by grodon9999 View Post
    Mabar cloak.
    This.

    Also, grodon touched on it with Amrath but in that high-volume, lower-ish-damage bucket I place glancing blow damage. Even on an AC toon, DR is nice when the attacks are coming fast.

    I carry at least swappable DR on every one. I don't always use it, but it's always an option.


    And PS, I love the Greater Stalwart Trinket in the Harbor. It's like Muenster and Swiss rolled into a trinket.
    Ghallanda - now with fewer alts and more ghostbane

  9. #9
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by Irongutz2000 View Post
    Is DR 5 worth an item slot if the toon has NO dr? trying to figure out some gear, thnx
    Which toon Azz?

  10. #10
    Community Member Niab's Avatar
    Join Date
    Apr 2006
    Posts
    132

    Default

    Quote Originally Posted by grodon9999 View Post
    Which toon Azz?
    Whats the necro 3 trinket?

  11. #11
    Community Member redspecter23's Avatar
    Join Date
    Jul 2007
    Posts
    2,149

    Default

    Like others have said, it's very dependent on the situation, level range, class, etc. Of course if you can fit it in without compromising anywhere else, then it never hurts. The three main sources of DR5 that I can think of are Invulnerability, the Von trinket and the Necro trinket. Invulnerability burns out by the mid levels, the two trinkets are great but you have to give up your Bloodstone slot on a melee to make use of them. A bit more info can help to figure out if the DR is worth giving up whatever else you have in the slot.
    Kaarloe - Degenerate Matter - Argonnessen

  12. #12
    Community Member
    Join Date
    Jul 2010
    Posts
    35

    Default

    If it's the trinket slot (Kaelth's touch for example) it is often worth it, but not always. It depends a lot on what you would otherwise be using in that slot.

  13. #13
    Community Member
    Join Date
    Sep 2009
    Posts
    2,725

    Default

    I like to have both trinkets available. I use the bloodrage as my poison/disease item which means I rarely use it (poison comes in a bottle any time you could need it - disease is pretty much only to prevent the double-dip on mummies). As mentioned though, it's also useful in Amrath when you're fighting something that does Evil-typed damage and it's a rage clicky which actually gets quite a bit of use (usually for p4/5 of Shroud when the arcanes didn't do their job). It's also ML:7 which means you can change out of the invulnerability pj's 4 levels earlier if you have it. For times you're not facing GS weapons or other Evil-typed damage Kaelth's avoids that -2 con penalty. I consider them critical TR gear and DEFINITELY missed my bloodrage on my most recent TR that doesn't have one yet...definitely on the to-do list for my next time I TR.

    Especially in U9 when there won't be autocrits you don't *have* to have seeker. When soloing or tanking I would prefer the dr to the seeker +6 of Bloodstone. If you're not getting hit primarily then switch back to the Bloodstone. The nice thing is that because none of the 3 trinkets are critical you can switch as the situation demands.

  14. #14
    Community Member Thorzian's Avatar
    Join Date
    Jun 2006
    Posts
    339

    Default

    run a sins of attrition with the dr, then one without the dr.. even only 5 makes a world of difference.
    Quote Originally Posted by Kinerd View Post
    We should make our feedback as honest as possible so that when it is absolutely ignored by Turbine we will get bonus points on the scoreboard of life.

  15. #15
    Community Member Khanyth's Avatar
    Join Date
    Oct 2009
    Posts
    745

    Default

    I have the resists +5 on my dt armour and find it quite nice

  16. #16
    The Hatchery
    Join Date
    Jun 2010
    Posts
    2,337

    Default

    Epic Golden Greaves have DR 4/-, striding, disease immunity and a yellow slot. They're really solid, I have them on my rogue and love them. Can't be used vs. Horoth though, and if you're going for the Abishai set they compete with Epic Boots of Corrosion. And madstone, though that's more of a switch in.

    DR gives you HP equivalent to (# of hits to kill you) x (damage blocked). So if you have 500 HP, the mobs do an average of 65 a swing, and you have DR 4/-, you gain 30 HP. That's better than toughness. DR gives you 38 HP.

    Another good source is Epic Deneith Heavy Chain. DR 5/epic, and lifeshield, which is a stacking DR 1.5 (10% of incoming damage gets reduced by 15). That's DR 6.5, which will get you 50 HP in the above example. It has a blue slot, where you can put toughness, good luck +2 or heavy fort, and a colorless, where you can put a +6 stat that you don't currently have or +1 EXC to round off a stat.

    Con Op GS HP item is stacking DR 1.2

    I'm also a keen proponent of Epic Ring of the Mire. DR 10 against arrows, +3 to fort saves, and Earthenguard, which is stacking DR of about 7/adamantine (about 10% chance to get 70 points of stoneskin. Weak mathfu here) (if you have DR 5, it's stacking DR 2). With Lifeshield, DR 5/epic, Earthenguard, and Con Op, you have DR 9.7; 75 HP

  17. #17
    Community Member Seamonkeysix's Avatar
    Join Date
    Mar 2006
    Posts
    506

    Default

    If it fits and doesn't hinder you from something else, definitely use it. Mabar cloak is a good example. Even invulnerability would be nice if it's in a spot where you don't need something else at the moment.

    Look at it this way: If you have a toon with 500 HP, and the content you are running has mobs doing 50 HP of damage on average, it is like having 550 HP. I'd say 50 HP is worth it. For damage that is less, it is going to make an even greater impact.

    DR is often looked at in the wrong way, IMO. Sure, end game content is full of mobs that do a ton of damage, but that -5 to damage per hit adds up. DR is always your friend.
    “No Battle Plan Survives Contact With the Enemy”

  18. #18
    Community Member Sarisa's Avatar
    Join Date
    Apr 2010
    Posts
    3,192

    Default

    I find the Kaelth's Touch trinket quite useful, even in Amrath. Orthon's crossbow bolts don't break it. Not all Orthons use evil aligned glaives, so it can still save a decent bit of damage with their cleaves. Barbazu's (almost?) always break it, so it's far less useful with them.

    Once I got Kaelth's Touch, solo'ing Sins on hard became rather easy, even with it only half protecting me.

    I know a lot of people swear by Bramble Casters as well, as it laughs in the face of non-epic archers.

    For epics, I pump up my healing amp and DPS. 5 DR can be nice, but the DPS boost from a different trinket is much better.

  19. #19
    Community Member
    Join Date
    Aug 2010
    Posts
    569

    Default

    It depends on the content and what you're giving up to fit it in. At the higher levels i would generally say its not but 5 dr can up quickly though. getting hit 6 times would be the same as wearing a greater false life item and getting hit 20 times is shaving off 120 damage.

    But then you have to consider that one heal could restore all the damage you would have otherwise taken. HP is just a buffer until your next heal comes in. So while you've reduced a significant amount of damage, in real gameplay it doesn't make much difference. ofc this depends on your level and the content your running. Fullplate of the giants is still great for the mid levels.

  20. #20
    Community Member Irongutz2000's Avatar
    Join Date
    Apr 2006
    Posts
    902

    Default ok

    So this is onn my thfing, esos, pali, who get hit all the time, an yes this is about the mabar cloak.

    I could craft my second greensteal there...an if i ever get the scroll the envenomed cloak, i was wondering if the dr was worth keeping...over these 2 other options...

    I have a 3 peice abishi set so the envenomed cloak would only get me maybe 20 more hp.
    Most ppl call me Az. Captains crew on G-land.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload