Quote Originally Posted by Mirthgar View Post
The issue seems to peak when more data is being transmitted between the system and the servers, so higher level characters and post updating seem to be areas where this is coming up the most.

Unfortunately it is an issue with TPG's network or networking provider and is outside of our scope.
I sometimes wonder if Turbine staff trained with an ISP as the stock answer of it's not our problem seems common.

It is partly your problem in that you seem to send an inordinate amount of data from the server to the client and in a asynchronous apparently unacked fashion that contributes to the problem as the loss of a packet or two, 4% packet loss when I was having my issue , shouldn't cause the client to lock. Rather the client should just do a refresh.

Given Aussies are usually always playing non peak blaming it on peak traffic is a bit over the top.