Originally Posted by
Torc
PRE Cool down adjustments: PRE-spells that take meta magics are very powerful in our design philosophy because they are dirt cheap, and have always had cool downs as an off set, and in theory are meant to be fired in a cycle (all three! 1,2,3). Echoes of power has some influence on this but let’s just say we felt they needed a tune down in general given the cost reductions in other parts of the spell system. Savants got three damage based meta magic enabled spells. We feel that’s very significant tool, and if you don’t you may be one of those people who eats our game for breakfast anyway…
I'ma work from a Water Savant's perspective, because that's what I've playtested on Lammania:
DCs for these were : DC 35 Conjuration, DC 37 Evocation
1. Niac's Cold Ray: Conjuration Based Reflex Save, No Damage on successful save.
Let me go ahead and say, this may be useful @ level 6 when you first get it. But @ level 18, when we could theoretically "cycle all three", it is useless. It is worse than useless, because it takes time to cast that I could have spent casting something that actually dealt damage. I'm serious - 9/10 times even the Tiefling Casters in Amrath were saving. Casters classes save on this - Melee/Rogue/Ranger classes naturally always saved. It was incredibly difficult to even determine what kindof damage output this would have on a failed save, because it was that difficult to get a failed save to occur.
2. Snowball Swarm: Evocation Based Reflex Save, Half damage on successful save. Small AoE
I've never used this before trying it on Lammania, except for Risia Cakes. So I didn't really know what to expect. What I noticed is that it was low damage, and the time difference in casting animation - spell effect was so long that mobs would move outside of its small AoE prior to the spell landing. The only mobs that would stay still long enough to use it on them were Archers, which naturally evaded damage altogether. Again, useless because its too difficult to keep mobs in the limited AoE for a short window of time, when I could instead be casting something more useful/powerful
3. Frost Lance: Evocation Based Fortitude Save, Half damage on successful save.
The good thing is that its a Fort Save, so there's no "Evasion" chance - save or fail, there is some damage component. The bad thing is that its a Fort Save, and most mobs have ridiculous Fort Saves. So it is almost always half damage. Targeting/Collision of Lances was iffy - would not always fire/register three Lances, especially if the mob, or myself, were moving laterally to one another.
So, we see the problem. Of the three, Frost Lance is the most likely to cause a damage number at all. The other two are so unlikely to register 1 point of cold damage that they are not worth the Hotbar Real Estate.
Let us go ahead and lay something out there. Wizard DCs > Sorc DCs. This allows them to use save-based spells with more enjoyment, because these spells produce an effect. So, unless SLAs become no-save, or Sorcerers get a way to boost their Evocation and Conjuration DCs (by quite a large amount, it seems), then these SLAs are.. useless.
So, *four* constructive suggestions.
- The SLA version of these spells do not have saves.
- The SLA version of these spells use the same DC calculation as the Tier III abilities, such as Icy Prison. This *should* be higher for the majority of casters.
- Savants also gain +1 to Conjuration and Evocation DCs per tier of Savant taken.
- Change the Sorcerer capstone to include +2 Charisma, +2 to Evocation/Conjucation DCs, or all three.
The "intent" of Update 9's spell changes, and Savant, was to introduce some spell variety, yes? Instead of Mass Hold, Firewall, and call it a day? To make a large variety of spells viable, and to also give Sorcerers a PrE competitive with that of Wizards?
Well, here is my view: If a spell doesn't do what I want it to do (Hint: I don't want to see the words "Evade" more often than I see a numeric value), then I simply won't use it. I assume most other casters like to use spells in their arsenal that actually have an effect. Really, all U9 has given us is a lackluster curse, and two new useful single-target DoT spells, and made Action Points that much tighter.
Please, please take this into consideration : No one's going to use SLAs that do not work, more less "cycle" them.