Originally Posted by
TheDearLeader
There is only one place I frequently hear of Paladins being asked to provide resists, and that is Epic VON 6. Couple this with people nowadays having "Boat Buffs", with are normally going to include a couple resists. Currently, it is much easier to ask "Type F if you need Fire", and accommodate the one person in the party/raid who needs it.
If you need to hand out Resists in ToD, something's wrong with your party. I run a caster through there all the time, and even after buffing everyone *Before* Part 1, I still have enough SP *After* Part 1 to buff those same people again, even when I'm on WF Repairing duty. Even when on my Paladin, I don't need to hit myself with Resists, because a Cleric/FvS/Wizzie/Sorc will handle it before they Shrine. And yes, this includes Elite ToD situations.
RE: Zeal and Divine Favor. These last almost 5 minutes @ level 20 with Extend Spell. But, since I know not everyone takes these, lets say they both last 2 Minutes. At a rate of 35 SP per two minutes, that means even if you used 150 of an original 500 SP to buff, that's 20 minutes of non-stop Zeal + Divine Favor. And that is continuous - there are many "breaks" in combat where maintaining these two buffs is not critical, therefore extending the time needed between Shrines. Also, consider that these will outlast your Divine Might clickies, which are 60 Second Duration, and I've found on a KotC with respectable Charisma, these maybe get up to 14 Max (being based on turn attempts).
Honestly, if someone is really that worried about SP on a Paladin... get more SP. Aneist (link in my signature) runs with 630 SP. No swapping, always there. Min II HP GS + Lit II SP GS, on top of other applicable gear.
There's also the possibility of getting a Bauble. Sure, Weapons Shipment is boring, but it's enough to nearly fill most Paladins back up, and should be Solo- or at least Hireling- able.