
Originally Posted by
GoldyGopher
PrE's are supposed to allow you characters to choose amongst options that make them different than other characters of the same class and level if you choose.
The question you should be asking is why play any of the PrEs, not just this grouping. I do agree this set is pretty bad, but lets look at other PrEs currently available:
Barbarian - Frenzied Berserker always worth taking, even with a bad feat prereq
Bard - Spellsinger, Virtuoso, Warchanter all of them add to bards, and have their place (virt mostly no feat prereq)
Cleric - Radiant Servant always worth taking, doesn't even have any unpleasant prereqs afaict
Favored Soul - New PrEs worth taking regardless of whether you want melee or caster or even healing/buffing/piking FvS
Fighter - Kensai, Stalwart Defender kensei is only benefits, SD is situationally worthwhile; so long as you're making a tank, it's always good.
Monk - Ninja Spy, Shintao Monk the only 'disadvantage' to either of these is that it doesn't let you take the opposite PrE easily, and which is available is based on a class feat at level 3. both are strong PrEs.
Paladin - Defender of Siberys, Hunter of the Dead, Knight of the Chalice all have their place. DoS is always good if you're taking, HotD is amazing for heal amp builds and provides some nice utility, KotC adds to the most common enemy in the end game. all are good, though not quite as universally good as some other PrEs.
Ranger - Arcane Archer, Deepwood Sniper, Tempest AA is always good for a ranged ranger, DwS is admittedly garbage (but only has first part), tempest is always worthwhile for a melee ranger.
Rogue - Assassin, Mechanic, Acrobat assassin is highest DPS in game and is pretty much always good unless you only fight zombies or something like that, mechanic is not that great but is also pretty near the only way to make an even remotely effective ranged rogue, acrobat has some great abilities that even TWF builds are tempted by over assassin.
Sorcerer - Savant (x4) and here we have the disconnect. see below.
Wizard - Archmage, Pale Master both provide strong choices that add a lot to a wizard.
In the exisiting PrE one PrE really outshines the other choices in each class in terms of playability and usefulness at the end game. There is an exception but it makes the assumption that something works that currently is problomatic. As a cleric right now why wouldn't you be a Radiant Servant? Why not be a Warchanter. Sure the other PrE's provide interesting choices but I keep scratching my hear why on earth would you consider X for Epic or TOD on Elite.