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  1. #1
    Community Member Tirisha's Avatar
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    Default Question about the Savant TOD Rings

    So I was thinking about the change too TOD rings for Savants and well you gain +2 CL as I've heard. Now I was thinking well, since you gain +6 CL from the Savant tier you are required too take to gain this special bonus then that will be a cl of +28 for Savant using this ring.

    Polar ray caps at 25 correct? the Pre also raises the level cap by 3 so you benefit from the full +28 as a lv 20 Water Savant using your TOD ring.

    As far as I know though no other spell that does damage *which the vast majority of spells affected by Savant pres do* has a CL cap greater than 20. On those spells even a lv 18 Sorc taking the necessary pre would have a CL of 24, considering they only raise the lv cap by 3 the pre alone on a not capped sorc would be wasting 1 CL and the TOD ring will have no positive effect *considering that damage spells do not allow SR*

    Am I wrong on this (I'm certainly not the expert)? And if I'm not wrong? Is this a sign of new spells to come in U11? or a raising of the lv cap on savant spells to a greater degree *it would have 2 be 8 for a pure sorc to benefit from the TOD set*

    Plz refrain from making unrelated comments though. I understand your pains on the nerf bat swinging I just want this thread to be a constructive discussion regarding this issue.
    Real life is a worse grind than any MMO.
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  2. #2
    Community Member Trillea's Avatar
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    They put a cap on the ones besides Polar Ray that were capped - melf's and burning blood. This does not bode well for raising caps on the other spells. Although I hope I am wrong. We need more spells with a higher damage cap.
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  3. #3
    Community Member Tirisha's Avatar
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    Quote Originally Posted by Trillea View Post
    They put a cap on the ones besides Polar Ray that were capped - melf's and burning blood. This does not bode well for raising caps on the other spells. Although I hope I am wrong. We need more spells with a higher damage cap.
    The problem:
    It takes a lot of work to get gear or AP specializations to have a higher CL than 20. I understand that spells that cap below 20 have a lower cl cap to balance them verses higher lv spells. Though at the same time they want to keep those spells that cap at 20 within range of those that don't to give you incentive to use it O.o

    An easy fix:
    Would be to make the TOD rings raise the Cap of caster lvs for the particular element (I just thought of this O.o)
    Real life is a worse grind than any MMO.
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  4. #4
    Community Member Seventh's Avatar
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    IIRC, the updated Savant ToD sets grant +2 Max CL, not +2 CL, meaning they'd be useful for all Savants since they'd put some of those otherwise unused bonus CL's to use.

  5. #5
    Community Member Seventh's Avatar
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    Quote Originally Posted by Tirisha View Post
    An easy fix:
    Would be to make the TOD rings raise the Cap of caster lvs for the particular element (I just thought of this O.o)
    Heh, you posted that a sec ahead of me. Turbine's got you covered.

  6. #6
    Community Member Noelemahc's Avatar
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    I already made a related post about it here: http://forums.ddo.com/showthread.php?t=309379

    Basically the same concern applies to Abishai set and Epic Staff of Arcane Power as well pre/post savant. You have multiple wasted caster levels from the prestige and items/sets.

    Also, tod sets aren't working properly. As far as I can tell, caster levels from the actual prestige itself still don't seem to all be applying correctly either.

    I think a fix for this should be to either: Raise cap for all spells to 25, or: make the prestige instead grant +6 MAX caster level increase, and +3 actual caster level increase. You're still getting the same benefits as you are now (provided they ever get working properly), but you are then able to actually use items that increase your caster level. As of now, they are 100% useless and a trap for anyone thinking they are useful.
    Last edited by Noelemahc; 04-15-2011 at 12:19 AM.

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  7. #7
    Community Member Tirisha's Avatar
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    Quote Originally Posted by Seventh View Post
    Heh, you posted that a sec ahead of me. Turbine's got you covered.
    lol I posted ahead of you but Turbine posted ahead of me? um was this a recent change or did I misread something? *lowers head and starts walking toward the Release notes thread*
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  8. #8
    Community Member Tirisha's Avatar
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    Default hmm not sure Seventh

    Got this from the release notes: The Sorcerer Elemental Savant set bonuses from Tower of Despair items now apply their third tier effects, which are accessible if a character has taken the third tier of an Elemental Savant Prestige Enhancement line. The bonuses will increase the caster level of spells from a player's chosen Savant element by an additional +2.

    did a dev post on this issue and I missed it?
    Real life is a worse grind than any MMO.
    Sarlona:
    Tirisha 25 FVS, Aierian 25 MNK, Girltank 18 FTR/ 2PALLY/5 EPIC, Seidra 25 SORC, Wikka 20 WIZ, Kylexi 20 PALLY, Stephony 20 Bard

  9. #9
    Community Member Junts's Avatar
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    Quote Originally Posted by Tirisha View Post
    So I was thinking about the change too TOD rings for Savants and well you gain +2 CL as I've heard. Now I was thinking well, since you gain +6 CL from the Savant tier you are required too take to gain this special bonus then that will be a cl of +28 for Savant using this ring.

    Polar ray caps at 25 correct? the Pre also raises the level cap by 3 so you benefit from the full +28 as a lv 20 Water Savant using your TOD ring.

    As far as I know though no other spell that does damage *which the vast majority of spells affected by Savant pres do* has a CL cap greater than 20. On those spells even a lv 18 Sorc taking the necessary pre would have a CL of 24, considering they only raise the lv cap by 3 the pre alone on a not capped sorc would be wasting 1 CL and the TOD ring will have no positive effect *considering that damage spells do not allow SR*

    Am I wrong on this (I'm certainly not the expert)? And if I'm not wrong? Is this a sign of new spells to come in U11? or a raising of the lv cap on savant spells to a greater degree *it would have 2 be 8 for a pure sorc to benefit from the TOD set*

    Plz refrain from making unrelated comments though. I understand your pains on the nerf bat swinging I just want this thread to be a constructive discussion regarding this issue.
    The sets are supposed to be +2 max cl, not +2 cl. They haven't been working right, but the design is good. With ring and savant bonuses etc, a water savant would have a polar ray cap of 30d6 (25d6 base, 28d6 pre, 30d6 set), which would require them to use both the staff of arcane power and epic abishai set to actually cap out the damage.

    That's not working yet, but it's the intended goal.

  10. #10
    Community Member Seventh's Avatar
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    Quote Originally Posted by Tirisha View Post
    Got this from the release notes: The Sorcerer Elemental Savant set bonuses from Tower of Despair items now apply their third tier effects, which are accessible if a character has taken the third tier of an Elemental Savant Prestige Enhancement line. The bonuses will increase the caster level of spells from a player's chosen Savant element by an additional +2.

    did a dev post on this issue and I missed it?
    As Junts said, they were *supposed* to be +2 Max CL, but if the release notes say +2 CL... maybe they nerfed it, or maybe the notes are wrong and a dev posted a correction somewhere. Dunno.

  11. #11
    Community Member Tirisha's Avatar
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    Quote Originally Posted by Junts View Post
    The sets are supposed to be +2 max cl, not +2 cl. They haven't been working right, but the design is good. With ring and savant bonuses etc, a water savant would have a polar ray cap of 30d6 (25d6 base, 28d6 pre, 30d6 set), which would require them to use both the staff of arcane power and epic abishai set to actually cap out the damage.

    That's not working yet, but it's the intended goal.
    Can you point me in the direction you got this information. I've been going off what I read in the release notes, haven't seen a dev comment on it.
    Real life is a worse grind than any MMO.
    Sarlona:
    Tirisha 25 FVS, Aierian 25 MNK, Girltank 18 FTR/ 2PALLY/5 EPIC, Seidra 25 SORC, Wikka 20 WIZ, Kylexi 20 PALLY, Stephony 20 Bard

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  13. #13
    Community Member Tirisha's Avatar
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    much appreciated And I now look forward to possibly working the belt into my sorcs gear. *assuming the issues you mentioned get resolved."
    Real life is a worse grind than any MMO.
    Sarlona:
    Tirisha 25 FVS, Aierian 25 MNK, Girltank 18 FTR/ 2PALLY/5 EPIC, Seidra 25 SORC, Wikka 20 WIZ, Kylexi 20 PALLY, Stephony 20 Bard

  14. #14
    Community Member Tirisha's Avatar
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    Quote Originally Posted by Seventh View Post
    As Junts said, they were *supposed* to be +2 Max CL, but if the release notes say +2 CL... maybe they nerfed it, or maybe the notes are wrong and a dev posted a correction somewhere. Dunno.
    I certainly hope they didn't nerf it to literal uselessness for all but water savants
    Real life is a worse grind than any MMO.
    Sarlona:
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  15. #15
    Developer Eladrin's Avatar
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    The TOD set bonus for Elemental Savants should be granting +2 to maximum caster level of appropriate spells (for a total of +5 when you include your PrE bonuses).

  16. #16
    Community Member Bodic's Avatar
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    Quote Originally Posted by Eladrin View Post
    The TOD set bonus for Elemental Savants should be granting +2 to maximum caster level of appropriate spells (for a total of +5 when you include your PrE bonuses).

    sure sure but is that Damage dice or just the spell lvl(DC)

    I lean towards just the DC so its broken.

  17. #17
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by Eladrin View Post
    The TOD set bonus for Elemental Savants should be granting +2 to maximum caster level of appropriate spells (for a total of +5 when you include your PrE bonuses).
    I assume that you need Tier III in the Savant PRE to get this bonus?

  18. #18
    Community Member Thriand's Avatar
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    Quote Originally Posted by Bodic View Post
    sure sure but is that Damage dice or just the spell lvl(DC)

    I lean towards just the DC so its broken.
    Using the cold set on the test server there was no change to Caster level or DC on my cold spells, and the +2 maximum caster level was working for the few spells I tested it on (polar ray, freezing sphere, and niacs cold ray)
    Last edited by Thriand; 04-15-2011 at 04:54 PM.
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  19. #19
    Community Member Tirisha's Avatar
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    Quote Originally Posted by Eladrin View Post
    The TOD set bonus for Elemental Savants should be granting +2 to maximum caster level of appropriate spells (for a total of +5 when you include your PrE bonuses).
    Thank you for the reply That means that the savants will be able to use almost all of their CL increase and opens up a possibility for future gear than may allow them to benefit from that last CL (on many spells) I'm definitely more excited about U9 for my sorc with this knowledge.

    Nice innovation.
    Real life is a worse grind than any MMO.
    Sarlona:
    Tirisha 25 FVS, Aierian 25 MNK, Girltank 18 FTR/ 2PALLY/5 EPIC, Seidra 25 SORC, Wikka 20 WIZ, Kylexi 20 PALLY, Stephony 20 Bard

  20. #20
    Founder Raiderone's Avatar
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    Quote Originally Posted by Eladrin View Post
    The TOD set bonus for Elemental Savants should be granting +2 to maximum caster level of appropriate spells (for a total of +5 when you include your PrE bonuses).
    Putting Archmage instead of Wizardy VI would make the belts more useful.

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