I posted this in another thread, but it bears repeating here. The curses would be fun if they would stack 3x, do 7-10% extra dmg instead of 15%, and also have an extra function depending on the element:

Air:
could have an aoe curse that hops to other mobs that are close and have a .5% chance of double apply to itself, like lightning effects can, for a theoretical full stack of 6x (though verrrry rare)

Cold:
could slow movement speed, like tendon slice 2% per application, which stacks with other slowing effects

Fire:

could be extra powerful, 25% per application, but also add a dangerous fire dmg guard to the enemy. I would really LOVE to see some arcane spells be dangerous to the party per PnP

Earth:

could lower acid resistance by 10-15 per application (and also apply a DoT to keep acid dmg competitive)


I do NOT want to see 90% cold savants at end game. So boring.