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  1. #201
    Community Member rsking's Avatar
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    Nov 2009
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    ok i just seen a few ppl post conplaints about EoP if Turbine removes it there going to mess up the game again we all know what happend to GS when they added the new crafting and you realy think you want turbine to go and acedent ly delete all your items for all your toons when they remove EoP cause I can think of 2 reasons why to leave the game alone.
    1. all my hard work could belost
    2. I"M NOT PAYING A DIME TO TURBINE TO RETRIVE MY DATA!!!!!
    tepidus flamma of amicitia mos usquequaque persevero ustulo in nostrum pectus pectoris pro totus infinitio

  2. #202
    Community Member Plantman81's Avatar
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    Aug 2010
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    96

    Default Just my opinion...

    I get the original reason for wanting to include something like EoP. A melee toon can go on & on doing their thing as long as they can maintain their hp, while casters cannot go on & on doing their thing because their blue bar runs out. This is actually the way it should be because playing a caster takes more skill than a basic fighter. (The skill it takes to play one class vs another is a topic for a different thread).
    The PROBLEM with EoP is all the other crappy baggage that was installed along with it (SLA cool downs, for one). Here is a proposal: If they really want to include an 'extender' for casters, then give them the ability to exchange up to 12 hp (but ONLY if their mana bar is below 12 sp) for mana and not allowing the total mana to go above 12 and put everything else back the way it was.
    Last edited by Plantman81; 06-27-2011 at 01:53 AM.

  3. #203
    Community Member
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    Sep 2009
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    10

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    Echoes of Power is hardly overpowered. Instead of being completely useless, you are now a tad above useless. First, you regenerate the SP very slowly. Most "zerg" parties could care less for you to wait regenerating those 12 SP while you "abuse it". Second, it's 12 measly SP. You can't cast lvl 3 spells with it! Almost all damage spells are off the table, your DPS is deplorable. It's mostly useful to heal or for the critical buff or two.

    It only ever comes in handy when you are stuck in a tough dungeon, maybe everyone is near death and you want to slowly heal them back up. Because of its regen speed, you can't "abuse" it with healing or with damage or anything else in a fight. Basically the ability is so low that it's useless during combat. It gives you a bit more survavability between combat and that the point of it, to limp in to the next shrine.

    If you're going to remove it because the casters are "smarter" and must manage their SP pools better, why not remove potions, or the loot gear that keeps popping up and that minimally ever helps the casters.

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