Originally Posted by
Scraap
Neither addresses that one of the core features that makes a Pale Master a Pale Master, and not a necromancer with heavier-hitting-but-blocked-by-deathward evocations, is substandard at best, useless at worst, and locks you into a set of elements.
They should start improving the summoned undead by making them cheaper, instead of costing a bunch of extra APs beyond PM.
Here's one possible layout:PM 1, 2, 3 gets a tier-appropriate unarmed skeleton summon for free.
Spending 1 AP on Knight gives you a tier-appropriate armored knight skeleton.
Spending 1 AP on Archer gives you a tier-appropriate archer skeleton.
Spending 1 AP on Mage gives you a tier-appropriate skeleton mage.
If you have Fire Criticals 1, 2, 3, you can choose for your skeleton/archer/knight/mage to be a Blackbone.
If you have Cold Criticals 1, 2, 3, you can choose for your skeleton/archer/knight/mage to be a Frostmarrow.
Here's another way to provide PMs with a famous feature:Undead Hirelings
Create a set of hireling contracts for undead adeventurers, sold at the restricted PM vendor. They'd function equivalently to regular hirelings, except with Fortification and immunities, and being flipped positive/negative healing polarity. Obviously they might use some very different artwork from regular ones.