Your feedback is very helpful, especially when you tell us why you love these.
That means we can make more of things you like and less of things you don't.![]()
Your feedback is very helpful, especially when you tell us why you love these.
That means we can make more of things you like and less of things you don't.![]()
The Pit - That was fun with a monk.
Partycrashers - It was more than hack and slash.
Most of the 3BC content.
Spies in the House - Really 3D, though one of the steam pipes is more luck than anything else as you have to steer faster than your internet connection and can take 40 minutes or retries to land on the right pipe.
I like acrobatic content but some of them feel like they were tested with a LAN connection and not a typical home broadband connection.
edit: Forgot the Snitch! Laughed when Crateos appeared.![]()
Last edited by Phoenix-daBard; 04-14-2011 at 02:41 PM.
Hmm it changes over time but in recent times I've been the most impressed with, and smiled the most during, Delirium.
Edit: Because of the amusing approach, the surprise factors, the swapping through realities, the puzzles, etc. Felt like a proper D&D encounter.
Party Crashers.......was different and interesting. Good plots, optionals.
STK......the last quest had a feel that you were really delving deep to get to something. Final boss is pretty cool.
3BC....despite lackluster rewards I think this is the best explorer zone I've seen so far. Quests were fun too for the most part.
Proof is in the Poison....I did this at a higher level than the quest solo, and it was still challenging.
Irestone Inlet......lots of loot! And I blew myself up on the boat which I thought was completely awesome!
I'm still new so haven't tried all the high level quests yet, but those are all good ones!
Once the replies slow down, I will summarize like I did with the "most hated" thread.
chamber of rayume - tomb of the wizard king.
best quest in the game by far.
1. loot (general, named) and xp are good.
2. an element of change (which hallway he lives in) that doesn't result in grinding every corner of the quest. (compare to a new invastion, where random fails badly)
3. optionals worth doing (xp and loot)
and a distant 4.... the story and voice work are good.
desert expansion: still the best in the game.
Coal Chamber is my favorite by far.
Yes, the jumping is annoying, but the rest of the quest is easy and fun. Half the fun is watching the rest of the party fight the quest mechanics
Stormcleave is really high up on the list.
Too bad you cant turn in all the supplies at once.
Getting my Mantle of the Worldshaper!
No, I am not saying I like Threnal. I am saying I LOVE getting my Mantle and knowing I will NEVER have to come back on that toon!
Assault on Summerfield chain
Wonderful new series that I really enjoy! I can't think of a bad thing to say about it.
yuda
My top three favorites:
Delirium --> who doesn't like drinking with beholders?
Mired in Kobold --> Dragons and lots of crazy kobolds!
Rainbow in the Dark --> Creepy and dark yet very cool idea
There are still LOTS of quests I haven't done yet, but my favorite HANDS DOWN...
1. Crystal Cove. The kobold voiceovers, the challenge of building a supply line and keeping it running instead of just kill "x", leap over "y", kill "z".
Note: I'm NOT referring to the entry area and the task of gathering the pieces. I mean the actual quest itself where you purchase the torches, mine the crystals, etc.
2. Church and the Cult. I loved the vampire boss fight instantly. His AI and voiceovers really took the cake.
What can I say? I like the quests that make me think! Humor is another huge bonus. It's all about having fun!
Last edited by danotmano1998; 04-14-2011 at 03:39 PM.
Tear of Dhakan - pre nerf - the first time I ran it on my cleric. It was with a bunch of other mostly new players. It was a ton of fun and I still remember shield blocking for the ranger while she picked apart the mobs that just kept spawning in the city. First time I 'friended' anyone in the game. I now know we were doing it 'wrong' but the memory is still strong.
Rainbow - even on my negative jump cleric - I loved it. Tension and atmosphere all just through lighting and layout.
Necro 1 Chain - as a cleric it is a pretty fast and easy run. I like the pace and again lighting and atmosphere of a truly dark and nasty feeling place. Bringing the light and obliterating the undead is always satisfying in here. (minor exception to the four plates to hit in Burning Heart - probably my biggest waste of TP)
Crucible - mazes....we need more mazes and there should be a minotaur in every one. I feel dumb that I have never done the whole swim though I have died in the water. Plate armour and shield don't help.
Prison of the Mind - Beholders AND mazes. 'nuf said.
Redwillows - those first Giants I ran into - a real o'geez this is gonna hurt moment.
Deleras - solely for Gary's voice saying - "you see a tattered book there lying there" - RIP.
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More
My girlfriend and I love, love, love The Pit, The Crucible, Tomb of the Tormented, the Abbot Raid. We really like the Titan quest (both the preraid-raid and the boss fight itself), but being one that we can't two-man, are less fond of it. Shadow Crypt was really fun for us the first time we did it (no wiki or anything like that, so it was back to writing down directions and results on a pad of paper, old school). Basically, anything that isn't just a mindless zerg is a win in our book.
Rainbow in the dark
Stormcleave outpost
Gwylan's stand
Jungle of Khyber
Proof is in the poison
I just love this whole fricken game.
The Fockers of Argo
LOOON (Rogue); Reaperbait (Warlock); Eatuhdiq (Sorc); Fuglymofo (Barbarian)
Buttscracher (Arty), Hobaggin (Druid)
I really like most of the Lords March quests. To me they feel more like D&D quests, where you need to do things other than just thwak things in the head. The one I don't care for as much is Frame Work. It sort feels like an evil act masequering an entire town of Minotuar and then blaming someone else.
Delirium: Superb immersion, good use of humour, secrets that reward dual-world exploration.
Shroud: Possibly the best raid loot system i've ever seen. Teired reward system depending on how far you penetrate the raid. Rewards universally useful for all players due to component nature, tradeability, and customisation of gear.
Crystal Cove: varying rewards for overcoming varying degree of difficulty with varying degree of success. also, kobold still hate us
Partycrashers: Social skills provide alternative quest completion options. Exploration rewarded with easier quest completion. Optionals provide longer way to complete a quest when lacking lockpicking/knock rather than total blocking.
Chains of Flame (epic): A long, meaty quest that stretches resources and feels like a true "epic" quest. Vignette optional fights provide natural pauses in the tension to keep it from being a grind.
Looks that people that love quests tend to like challenging quests as well.
The Pit - I know a lot of players hate quests where you need to jump (also hated it in my first time) but I now like the quests mechanics, even still getting lost everytime I run it.
Stormcleave Outpost - Huge open area, lot of enemies, the design involve me in the quest arc. When I did it for my first time nobody in the group knew how to kill the boss and we ended with a lot of deaths.
The Crucible - Maze, puzzles, traps, collapsible floors = fun
Delirium - You can drink with beholders, kill puzzles pieces etc. The great sense of humor makes this quest the more laughable one.
Sins of Attrition - Interesting quest mechanic to choose the last boss.
Rainbow in the Dark:
1. it forces your group together, the most teamwork without people killing eachother if mistakes are made
2. has some challenge (the puzzle could be harder, but...)
3. an end reward that is mostly guaranteed (50/50 chance at an ingredient for your gs blank)
4. just thematically having a torch, like we all did in early levels of PnP,
5. optimally uses an average party (rogue for traps, caster (at least to hold the torch, kill gelatinous cube and rust monsters), healer (to heal...) ranged and melee, though can also be done with none of these or even soloed
scenario:
1. Stormcleave Outpost
2. Gwylan's Stand
3. Redwillow Ruins
finesse:
1. The Pit
2. Abbott
3. Offering of Blood
-> sure titan pre-raid belongs here, but I never really did itso... |derail| how many people you need at least to complete it, without dirty tricks? Would like to get a small group of newbes figuring it out by themselfs |/derail|
humour:
1. Undermine
2. Crytal Cove
3. Siegebreaker
high replayability (fun and gain wise):
1. Sins of Attrition
2. Frame Work
3. Plane of Night
It's hard to say which of those categories is most important to me, but I think it's really nice that there is a bit of everything.
~Denial of Service~
Suggested Blacklist: Hyanne, Kolastro, Lecolle, Yanola, Schraube, Yumui, Unfaehig, Fakepuppie, Icanhasdw
I want to echo that that to me, the Lord's March quests are the best after a long line of attempts to make D+D like quests in an online game.
Both sets, well done, solid, good rewards, and not push overs.
Keep going that way, and the game will continue to flourish.
Regards,
muffinquests
Now Diving in Lava, with the Lava Divers.
AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.