Saw this on the release notes and immediately tested it. Debuffs no longer stack.
I understand the reasoning. . . . but if you go ahead with this can we get a much shorter cool down on the debuff? Kinda useless to debuff and wait 20 seconds.
Saw this on the release notes and immediately tested it. Debuffs no longer stack.
I understand the reasoning. . . . but if you go ahead with this can we get a much shorter cool down on the debuff? Kinda useless to debuff and wait 20 seconds.
If it will no longer stack, you should be able to debuff more than one mob quickly, with a 3-5 second cooldown on the curse.
Yeah, my thinking is if we can't use it to overpower a boss with stacking debuffs then at least make it somewhat useful for trash. I can kill most things in 5 seconds and with a 30 second cool down for a measly 15% extra damage . . .
This was good and needed imho. A shorter cooldown can be ok now imho. (And even funnier for savants)
No. They don't.
If they had chosen better spells for the SLA's then they would. The SLA's should have been (IMO)
Cold:
1)Niacs
2)Frost Lance
3)Otilukes
Fire:
1)Burning Hands
2)Fireball
3)the new Wall of Fire, complete with all the nerfs.
Acid:
1)Acid Spray
2)Acid Blast
3)Acid Rain, remove the recent nerf
Lightning:
1)Shocking Grasp
2)Lightning Bolt
3)Ball Lightning
And make the cooldowns 1, 2, and 4 seconds for each tier, with the debuff stacking 3 times max.
Rofl. Its almost better now to just go DC and spell pen to make sure those mass holds land, which ramps damage up more than anything else these PREs are providing. We dont need more bonus for trash. We already have that in the helpless state change. We need to be able to DPS bosses better.
I might not even have to LR, as I will be doing the exact same thing after U9 as I was before U9 on my caster. I just might drop an extra nuke or two afterward due to the damage increase.
Thanks for the convenience of not having to respec. No thanks for the PRE if it goes live this way. Sure sorcs will still out damage wizards, but not to the same level of impact that wizards having higher DCs has.
Agreed.
I had a Sorc all ready to go for the new Update. Now, since the Savant PrEs are all more weighted towards being punitive and negatively impacting the Sorc - I think I'm just going to scrap it and use these 10% XP days to level up a Wizard instead.
PrE's should benefit the character more then harm it. And that is no longer the case with Savant. But, thank you Turbine for gutting this PrE in advance. Now I won't have to enjoy the PrE and then have it hamstrung a few months down the line. Saved me a lot of time and trouble by doing it now.
A 15% short term debuff on a Sorc is better then something similar on a monk, but it is still nothing to write home about. The curse was the backbone of the new savant lines. Taking away 80% of it's power is very signifigant...so signifigant that it is appalling that they would have gotten this close to release and then decide it was that unbalanced.
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
I feel your pain. I have been busting my rear off trying to get my sorc TR'd through 2 wizard lives (500k XP to go to finish the 2nd) in order to be able to take full advantage of this new PrE on day 1 of release to live. It is the one that I have been looking forward to for a LONG time - the spell damage based PrE. I have multiple wizards of various flavors that work well, but this character is my main. She has all my best gear and is extremely durable, and is my favorite character by far. She has both the ice savant ring and belt, and I was planning on going that route, or possibly acid.
But as things stand currently for this PrE, it is not worth taking in its current form, leaving me EXTREMELY disappointed. FIX IT TURBINE!
The curse in it's initial form was OP. However, they (once again) have gone too far IMO. 15% vulnerability
doesn't cover the DC deficit between Sorc and Wizard on reflex save spells.
Also as stated above, a 3x stacking of the curse wouldn't be over-powered and could possibly nerf it to where turbine wants it to be, while still making it acceptable for the players.(also the AoE idea above sounds like it could be appealing).
My personal feeling is that while the original implementation was indeed a very powerful ability, that power was balanced by the time required for a single caster to build-up a full power stack and the attention required to maintain it. If the feeling was that this ability was overpowered then why not:NEW (Lammania Only): The Savant prestige enhancement "Awaken Elemental Weakness" abilities no longer stack.
(1) Reduce the number of times that the ability stacks with an associated reduction in the cooldown
(2) Eliminate stacking altogether but make the percentage higher (say 50%) with an appropriately shorter duration and cooldown
Feldir 18 Paladin / 2 Monk, Feldor 20 Bugged, Feldur 12 Monk / 6 Fighter / 2 Paladin (main), Feldyr 20 FvS, Silverbeard 20 PM, Strontium 20 Fire Savant
To Hit Armor Class Zero - Ghallanda