Originally, this had been planned as a DPS Bard with a 12 fighter /8 bard split, but I loved having the higher skill values and better buffs of adding the extra levels of Bard. 8 got the minimum buffs, Haste and displacement, but higher added higher cures, DDoor, FoM, Greater Heroism, etc. Up to level 12, it's the same as the old version, Bard at 1st level for skills, fighter, fighter, and bard for the next three. Then alternating fighter, bard, until level 12. Honestly, the reason for the order is that it keeps the Fighter Symbol by my name in PUGs, so my bard portion won't be expected to shine until I hit warchanter I at level 12 (hitting Kensai at level 11). From this point, it's bard all the way to cap. Lots of buffs, no CC (exept for mass dominate at level 20, for going back through lower level quests and cleaning up what I'd missed), four extra feats and a bit higher damage from the fighter levels. For skills, maxing UMD, perform and Concentration with Bard levels and Jump with fighter levels, and splashing in some haggle and diplo when extra skill points are left over.
I haven't put in the enhancements, other than making sure I had the feats at the right levels to take Kensai I at 11, Warchanter I at 12, and Warchanter II at 18.
This by no means has to be a half elf, but I thought it would be nice to be able to use raise dead scrolls when I didn't have any UMD gear on, so I dillied FvS.
Code:
Character Plan by DDO Character Planner Version 3.8.2
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Level 20 Neutral Good Half-Elf Male
(6 Fighter \ 14 Bard)
Hit Points: 226
Spell Points: 421
BAB: 16\16\21\26\26
Fortitude: 11
Reflex: 11
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 23
Dexterity 10 10
Constitution 14 14
Intelligence 10 10
Wisdom 8 8
Charisma 14 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 4
Bluff 2 2
Concentration 6 28
Diplomacy 4 4
Disable Device n/a n/a
Haggle 6 20
Heal -1 -1
Hide 0 0
Intimidate 2 2
Jump 5 23
Listen -1 -1
Move Silently 0 0
Open Lock n/a n/a
Perform 6 25
Repair 0 0
Search 0 0
Spot -1 -1
Swim 4 6
Tumble 1 1
Use Magic Device 6 25
Level 1 (Bard)
Feat: (Selected) Extend Spell
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Favored Soul
Spell (1): Cure Light Wounds
Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 3 (Fighter)
Feat: (Fighter Bonus) Brutal Throw
Feat: (Selected) Toughness
Level 4 (Bard)
Spell (1): Expeditious Retreat
Level 5 (Fighter)
Level 6 (Bard)
Feat: (Selected) Two Handed Fighting
Spell (1): Focusing Chant
Level 7 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 8 (Bard)
Spell (2): Cure Moderate Wounds
Spell (2): Rage
Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Bard)
Spell (1): Detect Secret Doors
Spell (2): Blur
Level 11 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 12 (Bard)
Feat: (Selected) Power Attack
Level 13 (Bard)
Spell (2): Heroism
Spell (3): Displacement
Spell (3): Haste
Level 14 (Bard)
Spell (3): Cure Serious Wounds
Level 15 (Bard)
Feat: (Selected) Greater Two Handed Fighting
Level 16 (Bard)
Spell (3): Remove Curse
Spell (4): Cure Critical Wounds
Spell (4): Dimension Door
Level 17 (Bard)
Spell (4): Freedom of Movement
Level 18 (Bard)
Feat: (Selected) Force of Personality
Level 19 (Bard)
Spell (4): Summon Monster IV
Spell (5): Greater Heroism
Spell (5): Shadow Walk
Level 20 (Bard)
Spell (5): Mass Suggestion