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  1. #1
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    Default FoD etc not boosted by items/enhancements

    The new Finger of Death is supposed to do 8-12 negative energy damage per caster level on a resist. My 18/2 palemaster, with Palemaster 3 negative damage boost, Tier 3 ornamented dagger (Sup Potency 7), and epic docent of night (superior nullification 9), is doing right about 175 damage on a resist. He should be doing 144-216 damage with 18 caster levels, without any boosts - None of the 3 boosts that I have (1 enhancement, 2 items)that could potentially boost the damage are doing so.

    And yes, I know there is the in-game bug report, but that refuses to work for me, all I get is a blank window from the in-game interface.

  2. #2
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    And while I suppose its a dead horse, the necrotic bolt/blast negative energy damage effects aren't affected by these boosts either...on live or lammania. =)

  3. #3
    Community Member sephiroth1084's Avatar
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    Necro Bolt and Blast seem to be affected by the Pale Master enhancements and I think by items (been a while since I fired Blast off without wearing the Epic Robe of Shadow). Are you sure these aren't being affected?

    I will say that I was really hoping the damage Finger of Death and Wail gained on a successful save would be boosted by the PM enhancements as a proxy way to fill out our spells a bit.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  4. #4
    Community Member sephiroth1084's Avatar
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    By the way, have you tried submitting a bug report via the forums? There is a link on the forum main page. That might work for you, no?
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  5. #5
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    More detailed data:

    18/2 WF Wiz/Rog, Pale Master 3 - 45% enhancement boost to neg energy

    Necrotic Ray - 5-8/level = 90-144 base dmg
    No gear:215, 224, 280, 277,
    Sup Pot 7 and Sup Null 9: 282, 294

    Finger of Death - 8-12/level = 144-216 base dmg
    No gear: 189, 193, 183 , 174
    Sup Pot 7 and Sup Null 9: 169, 183

    Necrotic Blast - 1-6/level, counts as level 5 for dc/damage amp. 18-108 base damage.
    No gear: 39, 50, 43, 51
    Sup Pot 7 and Sup Null 9: 47, 51, 101, 128, 117

    Wail of the Banshee: 2-12/level = 36-216 base damage.
    No gear: 174
    Sup null 9: 181


    Yes, its a small dataset,but from what these numbers, plus general experience testing out hits that i didn't log...
    Finger of Death and Wail of the Banshee are not being affected by damage boost items - this is most noticeable on Finger of Death, where I always hit for less than Necrotic Ray, despite having base damage always higher than max damage of Necrotic Ray. Wail appears unaffected by Sup Null 9, despie being a level 9 spell that does neg damage.

    Necrotic Blast is affected by the boosts - its just unweighted die damage, and typically rolls very low - on my high hits w/o gear, average die roll was 1.9

  6. #6
    Community Member sephiroth1084's Avatar
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    Yeah, that definitely looks like neither gear nor the pale master negative energy enhancements are applying to the damage.

    Did you try the bug report link on the forums yet?
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  7. #7
    Community Member Soul-Shaker's Avatar
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    Quote Originally Posted by Beldain View Post
    More detailed data:

    18/2 WF Wiz/Rog, Pale Master 3 - 45% enhancement boost to neg energy

    Necrotic Ray - 5-8/level = 90-144 base dmg
    No gear:215, 224, 280, 277, no gear should be 130.5-208.8 dmg but your going way over. you must have another item still working or a metamagic feat on since this spell is affected by max/empower.
    Sup Pot 7 and Sup Null 9: 282, 294

    Finger of Death - 8-12/level = 144-216 base dmg
    No gear: 189, 193, 183 , 174
    Sup Pot 7 and Sup Null 9: 169, 183

    Necrotic Blast - 1-6/level, counts as level 5 for dc/damage amp. 18-108 base damage.
    No gear: 39, 50, 43, 51
    Sup Pot 7 and Sup Null 9: 47, 51, 101, 128, 117

    Wail of the Banshee: 2-12/level = 36-216 base damage.
    No gear: 174
    Sup null 9: 181
    latest notes show 4 to 6 damage per caster level in negative energy damage
    Wail of the Banshee: 4-6/level = 72-108 base damage.
    Just pale 3 boost should be 104.4-156.6
    pale III boost + 50% item = 140.4 - 210.6
    So looks like this is working properly but it looks like your no gear isn't really no gear again because you look like your getting another bonus.

    Problems in red.
    FOD does look like a bug though.
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  8. #8
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    I posted about FoD some days ago too (not tested Wail yet). But it's hard to say if this is a bug or working as intended.

    The damage you deal on a failed FoD is negative and so should be amplified by pale master or items. However, you failed the spell and this damage is just a bonus, so I'll not have any argument if the devs decide to not allow any amplification.

    In this case, we can't discuss anything, we really need a dev confirmation.

  9. #9
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    Doh.... totally forgot about max/emp, think they were on - will retest once Lam comes back up

  10. #10
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    Wail notes say 4-6, but the in-game tooltip say 2d6 damage. All testing done in Devil Battlefield

    This time without Maximize or Empower enabled =)

    18/2 WF Wiz/Rog, Pale Master 3 - 45% enhancement boost to neg energy

    Necrotic Ray - 5-8/level = 90-144 base dmg
    No gear: 158, 88
    Sup Pot 7 and Sup Null 9: 258

    Necrotic Ray appears to be working, but the hit for 88 is odd - below the minimum stated dmg, even before PM3 mod - not aware of any wards that reduce negative energy on tieflings

    Finger of Death - 8-12/level = 144-216 base dmg
    No gear:
    Sup Pot 7 and Sup Null 9:
    Didn't get any resists this run


    Necrotic Blast - 1-6/level, counts as level 5 for dc/damage amp. 18-108 base damage.
    No gear: 43, 44, 96
    Sup Pot 7 and Sup Null 9: 65, 65, 60, 66
    Unless the damage dice for this are weighted very low... something is up. Average roll on a d6 is 3.5 - rolling 18 dice averages out at 63, so aside from very good/poor rolling, base damage should be in the 45-85 range. It shouldn't take a 45% enhancement boost and a 50% item boost just to get to the standard probability average damage. If those mods are working, then I'm pretty much rolling d3s.

    Wail of the Banshee: 2d6/level = 36-216 base damage.
    No gear: 192, 179
    Sup null 9: 173, 184, 195, 185
    Notes say 4-6 damage, but the ingame tooltip says 2d6 damage... big difference between the two... Either way, Superior Nullification 9 appears to have no effect on the negative energy damage from this or Finger of Death, and whether or not PM3 boost affects it depends on whether the notes or tooltip is correct on damage amount.

  11. #11
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    Also... is there some way to turn on a character/client log? /log doesn't work, haven't found any log files buried within the folders either... have a ton more data that I've missed from the combat log scrolling too far to retrieve..

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    And yes, I've been submitting this data thru bug reports as well =)

  13. #13
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Beldain View Post
    Wail notes say 4-6, but the in-game tooltip say 2d6 damage. All testing done in Devil Battlefield

    This time without Maximize or Empower enabled =)

    18/2 WF Wiz/Rog, Pale Master 3 - 45% enhancement boost to neg energy

    Necrotic Ray - 5-8/level = 90-144 base dmg
    No gear: 158, 88
    Sup Pot 7 and Sup Null 9: 258

    Necrotic Ray appears to be working, but the hit for 88 is odd - below the minimum stated dmg, even before PM3 mod - not aware of any wards that reduce negative energy on tieflings

    Finger of Death - 8-12/level = 144-216 base dmg
    No gear:
    Sup Pot 7 and Sup Null 9:
    Didn't get any resists this run


    Necrotic Blast - 1-6/level, counts as level 5 for dc/damage amp. 18-108 base damage.
    No gear: 43, 44, 96
    Sup Pot 7 and Sup Null 9: 65, 65, 60, 66
    Unless the damage dice for this are weighted very low... something is up. Average roll on a d6 is 3.5 - rolling 18 dice averages out at 63, so aside from very good/poor rolling, base damage should be in the 45-85 range. It shouldn't take a 45% enhancement boost and a 50% item boost just to get to the standard probability average damage. If those mods are working, then I'm pretty much rolling d3s.

    Wail of the Banshee: 2d6/level = 36-216 base damage.
    No gear: 192, 179
    Sup null 9: 173, 184, 195, 185
    Notes say 4-6 damage, but the ingame tooltip says 2d6 damage... big difference between the two... Either way, Superior Nullification 9 appears to have no effect on the negative energy damage from this or Finger of Death, and whether or not PM3 boost affects it depends on whether the notes or tooltip is correct on damage amount.
    Don't know if that's what you're seeing here, but remember that both Necrotic Ray and Blast have saves for half damage. That, at least, is probably what you're seeing with that 88.
    Quote Originally Posted by Beldain View Post
    Also... is there some way to turn on a character/client log? /log doesn't work, haven't found any log files buried within the folders either... have a ton more data that I've missed from the combat log scrolling too far to retrieve..
    You could always expand the window to fill much of the screen and take screenshots. Other than that, I don't know, as I haven't any experience with the effort. Someone else may.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  14. #14
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    Oh yeah... wish combat tab would show that info... just been scrolling up after the fight to pull numbers

  15. #15
    Community Member Soul-Shaker's Avatar
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    Quote Originally Posted by Beldain View Post
    Wail of the Banshee: 2d6/level = 36-216 base damage.
    No gear: 192, 179
    Sup null 9: 173, 184, 195, 185
    Notes say 4-6 damage, but the ingame tooltip says 2d6 damage... big difference between the two... Either way, Superior Nullification 9 appears to have no effect on the negative energy damage from this or Finger of Death, and whether or not PM3 boost affects it depends on whether the notes or tooltip is correct on damage amount.
    Expected values below
    Wail of the Banshee: 4-6/level = 72-108 base damage. (= no enhancement or items)
    Just pale 3 boost should be 104.4-156.6
    pale III boost + 50% item = 140.4 - 210.6

    If Wail of the Banshee: 2d6/level = 36-216 base damage.
    Just pale 3 boost should be 52.2-313.2
    pale III boost + 50% item = 70.2 - 421.2

    Your no gear should be within the range of pale 3 boost is higher then normal again. It is correct if they are using 2d6/level though/

    And need more values when testing to confirm the damage because all those numbers you posted is still within range for even 2d6 to say that enhancement or item bonus isnt working. This one is needs a larger sample size because 18 x 2d6 will often roll a decent middle average because its so many dice. You may need as far as 40+ tested values.

    Wail with just pale 3 boost and larger sample size using 2d6, then mainly watch for something under 52 dmg or higher the 216. If you get something lower then 52 then its not working. If you get something higher then 216, then its working.
    Same thing goes for with 50% item watch for something under 70.2 and greater then 313.
    That would be the fastest way to test.
    The other way would be to take a extremely large sample and calc the average dmg and compare to expected average.
    Last edited by Soul-Shaker; 04-14-2011 at 06:31 PM.
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  16. #16
    Community Member sephiroth1084's Avatar
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    Conceivably, Deathblock should prevent the death effect, but not the damage, right? So couldn't you grab someone with a nice, high Fort save and a Deathblock item, jump in a PvP pit and spam Wail and FoD for 20 minutes to see what kind of numbers you get?

    If I were on Lama I'd do precisely this. Don't mean to push you on it, but it looks like it would be useful.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  17. #17
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    Quote Originally Posted by Soul-Shaker View Post
    Expected values below
    Wail of the Banshee: 4-6/level = 72-108 base damage. (= no enhancement or items)
    Just pale 3 boost should be 104.4-156.6
    pale III boost + 50% item = 140.4 - 210.6

    If Wail of the Banshee: 2d6/level = 36-216 base damage.
    Just pale 3 boost should be 52.2-313.2
    pale III boost + 50% item = 70.2 - 421.2

    Your no gear should be within the range of pale 3 boost is higher then normal again. It is correct if they are using 2d6/level though/

    And need more values when testing to confirm the damage because all those numbers you posted is still within range for even 2d6 to say that enhancement or item bonus isnt working. This one is needs a larger sample size because 18 x 2d6 will often roll a decent middle average because its so many dice. You may need as far as 40+ tested values.

    Wail with just pale 3 boost and larger sample size using 2d6, then mainly watch for something under 52 dmg or higher the 216. If you get something lower then 52 then its not working. If you get something higher then 216, then its working.
    Same thing goes for with 50% item watch for something under 70.2 and greater then 313.
    That would be the fastest way to test.
    The other way would be to take a extremely large sample and calc the average dmg and compare to expected average.

    Thats the general plan, if I get the time later.. I've got plenty more damage numbers, but without a log file, dont have exacts to post - the key thing is, in numerous casts of wail, with and without the sup null 9 item (epic docent of night), the damage is right about the same, while even with die roll variance, there should be a noticeable difference with +50% mod, not only a difference of a few points here and there.

  18. #18
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    Quote Originally Posted by Torc View Post
    Finger of Death and other death effects not taking Enhancements/Set Bonuses: This is a bug. We’re looking into it.

    Wooo I was right /dance =)

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