Originally Posted by
Beldain
Wail notes say 4-6, but the in-game tooltip say 2d6 damage. All testing done in Devil Battlefield
This time without Maximize or Empower enabled =)
18/2 WF Wiz/Rog, Pale Master 3 - 45% enhancement boost to neg energy
Necrotic Ray - 5-8/level = 90-144 base dmg
No gear: 158, 88
Sup Pot 7 and Sup Null 9: 258
Necrotic Ray appears to be working, but the hit for 88 is odd - below the minimum stated dmg, even before PM3 mod - not aware of any wards that reduce negative energy on tieflings
Finger of Death - 8-12/level = 144-216 base dmg
No gear:
Sup Pot 7 and Sup Null 9:
Didn't get any resists this run
Necrotic Blast - 1-6/level, counts as level 5 for dc/damage amp. 18-108 base damage.
No gear: 43, 44, 96
Sup Pot 7 and Sup Null 9: 65, 65, 60, 66
Unless the damage dice for this are weighted very low... something is up. Average roll on a d6 is 3.5 - rolling 18 dice averages out at 63, so aside from very good/poor rolling, base damage should be in the 45-85 range. It shouldn't take a 45% enhancement boost and a 50% item boost just to get to the standard probability average damage. If those mods are working, then I'm pretty much rolling d3s.
Wail of the Banshee: 2d6/level = 36-216 base damage.
No gear: 192, 179
Sup null 9: 173, 184, 195, 185
Notes say 4-6 damage, but the ingame tooltip says 2d6 damage... big difference between the two... Either way, Superior Nullification 9 appears to have no effect on the negative energy damage from this or Finger of Death, and whether or not PM3 boost affects it depends on whether the notes or tooltip is correct on damage amount.